diff --git a/client/src/app/dashboard/page.tsx b/client/src/app/dashboard/page.tsx
index 301f613..8559b1a 100644
--- a/client/src/app/dashboard/page.tsx
+++ b/client/src/app/dashboard/page.tsx
@@ -388,24 +388,26 @@ export default function Dashboard() {
AGENTES:
{entry.players.split(',').length}
- {entry.rounds_played > 0 && (
+ {entry.matches_played > 0 && (
<>
-
RESULTADOS:
-
- {entry.round_results && entry.round_results.split(',').map((res: string, idx: number) => (
-
- ))}
+ {entry.match_results && entry.match_results.length > 0 && (
+
+
RESULTADOS:
+
+ {entry.match_results.split(',').map((res: string, idx: number) => (
+
+ ))}
+
-
+ )}
>
)}
{entry.players && (
diff --git a/server/src/db.ts b/server/src/db.ts
index 1fe06b3..c7daff3 100644
--- a/server/src/db.ts
+++ b/server/src/db.ts
@@ -30,7 +30,9 @@ export const initDb = async () => {
await client.query(`
ALTER TABLE game_logs
ADD COLUMN IF NOT EXISTS rounds_played INTEGER DEFAULT 0,
- ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '';
+ ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '',
+ ADD COLUMN IF NOT EXISTS matches_played INTEGER DEFAULT 1,
+ ADD COLUMN IF NOT EXISTS match_results TEXT DEFAULT '';
`);
console.log('[DB] Base de datos inicializada correctamente');
@@ -71,15 +73,19 @@ export const logGameEnd = async (
winner: string | null = null,
aborted: boolean = false,
roundsPlayed: number = 0,
- roundResults: boolean[] = []
+ roundResults: boolean[] = [],
+ matchesPlayed: number = 1,
+ matchResults: string[] = []
) => {
try {
- // Convert boolean[] to string "true,false,true" or simplified "W,L,W"
- const resultsStr = roundResults.join(',');
+ // Convert boolean[] to string "true,false,true"
+ const roundResultsStr = roundResults.map(r => r === true ? 'true' : r === false ? 'false' : '').filter(r => r).join(',');
+ // matchResults is already string[] like ["aliados", "alemanes"]
+ const matchResultsStr = matchResults.join(',');
await pool.query(
- 'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4 WHERE room_id = $5 AND status = $6',
- [winner, aborted ? 'aborted' : 'finished', roundsPlayed, resultsStr, roomId, 'active']
+ 'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4, matches_played = $5, match_results = $6 WHERE room_id = $7 AND status = $8',
+ [winner, aborted ? 'aborted' : 'finished', roundsPlayed, roundResultsStr, matchesPlayed, matchResultsStr, roomId, 'active']
);
} catch (err) {
console.error('[DB] Error al registrar fin de partida:', err);
diff --git a/server/src/index.ts b/server/src/index.ts
index c1a829b..c630429 100644
--- a/server/src/index.ts
+++ b/server/src/index.ts
@@ -349,8 +349,10 @@ io.on('connection', (socket) => {
// Desconectar a todos los jugadores de la sala
io.in(roomId).socketsLeave(roomId);
- // LOG EN DB
- logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults);
+ // LOG EN DB - Incluir resultado de la partida actual en matchResults
+ const finalMatchResults = [...game.state.matchResults];
+ if (game.state.winner) finalMatchResults.push(game.state.winner);
+ logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
broadcastAdminUpdate();
}
});
@@ -383,7 +385,9 @@ io.on('connection', (socket) => {
io.in(roomId).socketsLeave(roomId);
// LOG EN DB COMO ABORTADA
- logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults);
+ const finalMatchResults = [...game.state.matchResults];
+ if (game.state.winner) finalMatchResults.push(game.state.winner);
+ logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
broadcastAdminUpdate();
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
@@ -471,7 +475,9 @@ io.on('connection', (socket) => {
io.in(roomId).socketsLeave(roomId);
// Log como abortada por admin
- await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults);
+ const finalMatchResults = [...game.state.matchResults];
+ if (game.state.winner) finalMatchResults.push(game.state.winner);
+ await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
socket.emit('admin_action_success');
broadcastAdminUpdate();
}
diff --git a/server/src/models/Game.ts b/server/src/models/Game.ts
index 719b973..f47e7ff 100644
--- a/server/src/models/Game.ts
+++ b/server/src/models/Game.ts
@@ -44,7 +44,8 @@ export class Game {
revealedVotes: [],
history: [],
hostId: hostId,
- matchNumber: 1
+ matchNumber: 1,
+ matchResults: []
};
}
@@ -370,6 +371,11 @@ export class Game {
restartGame() {
this.log('=== REINICIANDO PARTIDA ===');
+ // Guardar resultado de la partida actual antes de resetear
+ if (this.state.winner) {
+ this.state.matchResults.push(this.state.winner);
+ }
+
// Incrementar contador de partidas y resetear variables de juego
this.state.matchNumber++;
this.state.currentRound = 1;
diff --git a/shared/types.ts b/shared/types.ts
index 84041ce..55ba777 100644
--- a/shared/types.ts
+++ b/shared/types.ts
@@ -90,6 +90,7 @@ export interface GameState {
winner?: Faction;
history: string[]; // Log de acciones para mostrar en pantalla
matchNumber: number; // Número de partida en esta operación (se incrementa con cada restart)
+ matchResults: Faction[]; // Resultados de cada partida (quién ganó)
}
// Configuración de jugadores por partida (según tus reglas)