Afegit botó per ocultar/mostrar l'historial de missions amb animació de lliscament
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 7s
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 7s
This commit is contained in:
@@ -28,6 +28,9 @@ export default function GameBoard({ gameState, currentPlayerId, actions }: GameB
|
||||
// Estado para controlar el colapso del panel de jugadores
|
||||
const [isPlayersCollapsed, setIsPlayersCollapsed] = useState(false);
|
||||
|
||||
// Estado para controlar el colapso del historial de misiones
|
||||
const [isHistoryCollapsed, setIsHistoryCollapsed] = useState(false);
|
||||
|
||||
|
||||
// Timer para avanzar automáticamente en REVEAL_ROLE
|
||||
useEffect(() => {
|
||||
@@ -879,7 +882,46 @@ export default function GameBoard({ gameState, currentPlayerId, actions }: GameB
|
||||
|
||||
{/* HISTÓRICO DE MISIONES (Esquina superior derecha) */}
|
||||
{gameState.missionHistory.length > 0 && (
|
||||
<div className="absolute top-4 right-4 bg-black/80 p-3 rounded-lg border border-white/20 backdrop-blur-sm z-50">
|
||||
<motion.div
|
||||
className="fixed top-4 right-0 z-50"
|
||||
initial={false}
|
||||
animate={{
|
||||
x: isHistoryCollapsed ? '0%' : '0%'
|
||||
}}
|
||||
transition={{ type: "spring", stiffness: 300, damping: 30 }}
|
||||
>
|
||||
{/* Botón de colapso/expansión */}
|
||||
<motion.button
|
||||
onClick={() => setIsHistoryCollapsed(!isHistoryCollapsed)}
|
||||
className="absolute top-0 bg-gradient-to-l from-yellow-600 to-yellow-700 hover:from-yellow-500 hover:to-yellow-600 text-white rounded-l-lg px-2 py-3 shadow-lg border-2 border-yellow-500 border-r-0 transition-all hover:shadow-yellow-500/50 flex items-center"
|
||||
initial={false}
|
||||
animate={{
|
||||
right: isHistoryCollapsed ? '0px' : '100%'
|
||||
}}
|
||||
transition={{ type: "spring", stiffness: 300, damping: 30 }}
|
||||
>
|
||||
<motion.svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
className="h-4 w-4"
|
||||
fill="none"
|
||||
viewBox="0 0 24 24"
|
||||
stroke="currentColor"
|
||||
animate={{ rotate: isHistoryCollapsed ? 0 : 180 }}
|
||||
transition={{ duration: 0.3 }}
|
||||
>
|
||||
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={3} d="M15 19l-7-7 7-7" />
|
||||
</motion.svg>
|
||||
</motion.button>
|
||||
|
||||
{/* Panel del historial */}
|
||||
<motion.div
|
||||
className="bg-black/80 p-3 rounded-lg border border-white/20 backdrop-blur-sm"
|
||||
initial={false}
|
||||
animate={{
|
||||
x: isHistoryCollapsed ? '100%' : '0%'
|
||||
}}
|
||||
transition={{ type: "spring", stiffness: 300, damping: 30 }}
|
||||
>
|
||||
<div className="text-[10px] text-gray-400 uppercase mb-2 text-center font-bold tracking-wider">Historial</div>
|
||||
<div className="flex gap-2">
|
||||
{gameState.missionHistory.map((mission, idx) => {
|
||||
@@ -919,7 +961,8 @@ export default function GameBoard({ gameState, currentPlayerId, actions }: GameB
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</motion.div>
|
||||
</motion.div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user