chore: Limpiar archivos basura de git y actualizar .gitignore
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47
server/dist/shared/types.js
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47
server/dist/shared/types.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GAME_CONFIG = exports.GamePhase = exports.Faction = exports.Role = void 0;
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var Role;
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(function (Role) {
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// Bando Aliado (Resistencia Francesa)
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Role["MARLENE"] = "marlene";
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Role["CAPITAN_PHILIPPE"] = "capitan_philippe";
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Role["PARTISANO"] = "partisano";
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// Bando Alemán (Ocupación Nazi)
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Role["COMANDANTE_SCHMIDT"] = "comandante_schmidt";
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Role["FRANCOTIRADOR"] = "francotirador";
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Role["AGENTE_DOBLE"] = "agente_doble";
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Role["INFILTRADO"] = "infiltrado";
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Role["COLABORACIONISTA"] = "colaboracionista";
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})(Role || (exports.Role = Role = {}));
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var Faction;
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(function (Faction) {
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Faction["ALIADOS"] = "aliados";
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Faction["ALEMANES"] = "alemanes";
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})(Faction || (exports.Faction = Faction = {}));
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var GamePhase;
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(function (GamePhase) {
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GamePhase["LOBBY"] = "lobby";
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GamePhase["INTRO"] = "intro";
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GamePhase["REVEAL_ROLE"] = "reveal_role";
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GamePhase["ROLL_CALL"] = "roll_call";
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GamePhase["VOTE_LEADER"] = "vote_leader";
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GamePhase["TEAM_BUILDING"] = "team_building";
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GamePhase["VOTING_TEAM"] = "voting_team";
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GamePhase["MISSION"] = "mission";
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GamePhase["MISSION_REVEAL"] = "mission_reveal";
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GamePhase["MISSION_RESULT"] = "mission_result";
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GamePhase["ASSASSIN_PHASE"] = "assassin_phase";
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GamePhase["NAZIS_WIN"] = "nazis_win";
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GamePhase["ALLIED_WIN"] = "allied_win";
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GamePhase["GAME_OVER"] = "game_over";
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})(GamePhase || (exports.GamePhase = GamePhase = {}));
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// Configuración de jugadores por partida (según tus reglas)
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exports.GAME_CONFIG = {
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5: { good: 3, evil: 2, quests: [2, 3, 2, 3, 3] },
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6: { good: 4, evil: 2, quests: [2, 3, 4, 3, 4] },
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7: { good: 4, evil: 3, quests: [2, 3, 3, 4, 4] }, // Nota: 4ta misión requiere 2 fallos
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8: { good: 5, evil: 3, quests: [3, 4, 4, 5, 5] },
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9: { good: 6, evil: 3, quests: [3, 4, 4, 5, 5] },
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10: { good: 6, evil: 4, quests: [3, 4, 4, 5, 5] },
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};
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