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4 Commits
c4c08c64c3
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v1.3.0
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98b5984a6b | ||
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b0eb3bd637 | ||
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1a68ed2a5c | ||
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904bd80bd5 |
@@ -1,6 +1,6 @@
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{
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"name": "resistencia-client",
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"version": "1.1.2",
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"version": "1.3.0",
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"private": true,
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"scripts": {
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"dev": "next dev",
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@@ -252,7 +252,7 @@ export default function Dashboard() {
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</div>
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{game.currentRound > 0 && (
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<div className="bg-white/10 px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border border-white/10">
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Ronda {game.currentRound}
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{game.matchNumber > 1 ? `P${game.matchNumber} - R${game.currentRound}` : `Ronda ${game.currentRound}`}
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</div>
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)}
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<ChevronDown
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@@ -388,24 +388,26 @@ export default function Dashboard() {
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<span>AGENTES:</span>
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<span className="text-gray-300">{entry.players.split(',').length}</span>
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</div>
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{entry.rounds_played > 0 && (
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{entry.matches_played > 0 && (
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<>
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<div className="flex justify-between">
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<span>RONDAS:</span>
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<span className="text-gray-300">{entry.rounds_played}</span>
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<span>PARTIDAS:</span>
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<span className="text-gray-300">{entry.matches_played}</span>
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</div>
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{entry.match_results && entry.match_results.length > 0 && (
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<div className="flex justify-between items-center pt-2">
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<span>RESULTADOS:</span>
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<div className="flex gap-1">
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{entry.round_results && entry.round_results.split(',').map((res: string, idx: number) => (
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{entry.match_results.split(',').map((res: string, idx: number) => (
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<div
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key={idx}
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className={`w-3 h-3 rounded-full ${res === 'true' ? 'bg-blue-500' : 'bg-red-500'}`}
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title={res === 'true' ? 'Victoria Resistencia' : 'Victoria Espías'}
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className={`w-3 h-3 rounded-full ${res === 'aliados' ? 'bg-blue-500' : 'bg-red-500'}`}
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title={res === 'aliados' ? 'Victoria Aliados' : 'Victoria Nazis'}
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/>
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))}
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</div>
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</div>
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)}
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</>
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)}
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{entry.players && (
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@@ -1,5 +1,5 @@
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import { motion } from 'framer-motion';
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import { useEffect } from 'react';
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import { useEffect, useMemo } from 'react';
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import Image from 'next/image';
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interface MissionRevealProps {
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@@ -8,6 +8,16 @@ interface MissionRevealProps {
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}
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export default function MissionReveal({ votes, onFinished }: MissionRevealProps) {
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// Barajar votos de forma aleatoria en cada cliente (orden diferente para cada jugador)
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const shuffledVotes = useMemo(() => {
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const shuffled = [...votes];
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for (let i = shuffled.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
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}
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return shuffled;
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}, [votes]);
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// Timer de seguridad: 5 segundos y avanza
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useEffect(() => {
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const timer = setTimeout(() => {
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@@ -28,7 +38,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
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</h2>
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<div className="flex gap-4 justify-center mb-12 flex-wrap max-w-[90vw]">
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{votes.map((vote, idx) => (
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{shuffledVotes.map((vote, idx) => (
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<motion.div
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key={idx}
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className="w-32 h-48 rounded-xl flex items-center justify-center shadow-2xl relative overflow-hidden"
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@@ -55,7 +65,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
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className="text-white text-xl font-mono mt-8 text-center"
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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transition={{ delay: votes.length * 0.3 + 0.5 }}
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transition={{ delay: shuffledVotes.length * 0.3 + 0.5 }}
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>
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<span className="animate-pulse">Analizando resultado estratégico...</span>
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</motion.div>
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@@ -1,6 +1,6 @@
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{
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"name": "resistencia-server",
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"version": "1.1.2",
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"version": "1.3.0",
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"description": "Backend para el juego La Resistencia",
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"main": "src/index.ts",
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"scripts": {
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@@ -30,7 +30,9 @@ export const initDb = async () => {
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await client.query(`
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ALTER TABLE game_logs
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ADD COLUMN IF NOT EXISTS rounds_played INTEGER DEFAULT 0,
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ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '';
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ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '',
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ADD COLUMN IF NOT EXISTS matches_played INTEGER DEFAULT 1,
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ADD COLUMN IF NOT EXISTS match_results TEXT DEFAULT '';
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`);
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console.log('[DB] Base de datos inicializada correctamente');
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@@ -71,15 +73,19 @@ export const logGameEnd = async (
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winner: string | null = null,
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aborted: boolean = false,
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roundsPlayed: number = 0,
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roundResults: boolean[] = []
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roundResults: boolean[] = [],
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matchesPlayed: number = 1,
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matchResults: string[] = []
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) => {
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try {
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// Convert boolean[] to string "true,false,true" or simplified "W,L,W"
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const resultsStr = roundResults.join(',');
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// Convert boolean[] to string "true,false,true"
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const roundResultsStr = roundResults.map(r => r === true ? 'true' : r === false ? 'false' : '').filter(r => r).join(',');
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// matchResults is already string[] like ["aliados", "alemanes"]
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const matchResultsStr = matchResults.join(',');
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await pool.query(
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'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4 WHERE room_id = $5 AND status = $6',
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[winner, aborted ? 'aborted' : 'finished', roundsPlayed, resultsStr, roomId, 'active']
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'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4, matches_played = $5, match_results = $6 WHERE room_id = $7 AND status = $8',
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[winner, aborted ? 'aborted' : 'finished', roundsPlayed, roundResultsStr, matchesPlayed, matchResultsStr, roomId, 'active']
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);
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} catch (err) {
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console.error('[DB] Error al registrar fin de partida:', err);
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@@ -91,6 +91,7 @@ const getAdminData = async () => {
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currentPlayers: g.state.players.length,
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maxPlayers: g.maxPlayers,
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currentRound: g.state.currentRound,
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matchNumber: g.state.matchNumber,
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players: g.state.players.map(p => ({ id: p.id, name: p.name }))
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}));
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@@ -348,8 +349,10 @@ io.on('connection', (socket) => {
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// Desconectar a todos los jugadores de la sala
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io.in(roomId).socketsLeave(roomId);
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// LOG EN DB
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logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults);
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// LOG EN DB - Incluir resultado de la partida actual en matchResults
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const finalMatchResults = [...game.state.matchResults];
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if (game.state.winner) finalMatchResults.push(game.state.winner);
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logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
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broadcastAdminUpdate();
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}
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});
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@@ -382,7 +385,9 @@ io.on('connection', (socket) => {
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io.in(roomId).socketsLeave(roomId);
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// LOG EN DB COMO ABORTADA
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logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults);
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const finalMatchResults = [...game.state.matchResults];
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if (game.state.winner) finalMatchResults.push(game.state.winner);
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logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
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broadcastAdminUpdate();
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console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
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@@ -470,7 +475,9 @@ io.on('connection', (socket) => {
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io.in(roomId).socketsLeave(roomId);
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// Log como abortada por admin
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await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults);
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const finalMatchResults = [...game.state.matchResults];
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if (game.state.winner) finalMatchResults.push(game.state.winner);
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await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
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socket.emit('admin_action_success');
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broadcastAdminUpdate();
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}
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@@ -43,7 +43,9 @@ export class Game {
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missionHistory: [],
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revealedVotes: [],
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history: [],
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hostId: hostId
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hostId: hostId,
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matchNumber: 1,
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matchResults: []
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};
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}
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@@ -369,7 +371,13 @@ export class Game {
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restartGame() {
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this.log('=== REINICIANDO PARTIDA ===');
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// Resetear variables de juego
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// Guardar resultado de la partida actual antes de resetear
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if (this.state.winner) {
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this.state.matchResults.push(this.state.winner);
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}
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// Incrementar contador de partidas y resetear variables de juego
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this.state.matchNumber++;
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this.state.currentRound = 1;
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this.state.failedVotesCount = 0;
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this.state.questResults = [null, null, null, null, null];
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@@ -89,6 +89,8 @@ export interface GameState {
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winner?: Faction;
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history: string[]; // Log de acciones para mostrar en pantalla
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matchNumber: number; // Número de partida en esta operación (se incrementa con cada restart)
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matchResults: Faction[]; // Resultados de cada partida (quién ganó)
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}
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// Configuración de jugadores por partida (según tus reglas)
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