import { motion } from 'framer-motion'; import { GameState } from '../../../shared/types'; interface MissionResultProps { gameState: GameState; onContinue: () => void; } export default function MissionResult({ gameState, onContinue }: MissionResultProps) { // Obtener la última misión del historial const lastMission = gameState.missionHistory[gameState.missionHistory.length - 1]; if (!lastMission) { return (
Cargando resultado...
✓ Éxitos: {successes}
✗ Sabotajes: {fails}
Misión {gameState.currentRound} de 5
Resistencia: {gameState.missionHistory.filter(m => m.isSuccess).length} | Espías: {gameState.missionHistory.filter(m => !m.isSuccess).length}