- Cambiar onClick para usar handleMissionVote - Crear componentes MissionReveal y MissionResult - Importar componentes en GameBoard - Tracking de votos con feedback visual - Usar imágenes vote_approve y vote_reject Resuelve error: MissionReveal is not defined
34 lines
1.2 KiB
TypeScript
34 lines
1.2 KiB
TypeScript
import { motion } from 'framer-motion';
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interface MissionRevealProps {
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votes: boolean[];
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}
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export default function MissionReveal({ votes }: MissionRevealProps) {
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return (
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<motion.div
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className="fixed inset-0 flex items-center justify-center bg-black/90 z-50"
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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>
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<div className="text-center">
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<h2 className="text-4xl font-bold text-white mb-8">Resultados de la Misión</h2>
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<div className="flex gap-4 justify-center">
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{votes.map((vote, idx) => (
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<motion.div
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key={idx}
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className={`w-24 h-32 rounded-lg flex items-center justify-center text-4xl ${vote ? 'bg-blue-600' : 'bg-red-600'
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}`}
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initial={{ scale: 0, rotate: -180 }}
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animate={{ scale: 1, rotate: 0 }}
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transition={{ delay: idx * 0.3 }}
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>
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{vote ? '✓' : '✗'}
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</motion.div>
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))}
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</div>
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</div>
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</motion.div>
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);
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}
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