Files
FranciaOcupada/client/src/components/GameBoard.tsx

1004 lines
61 KiB
TypeScript

import { useState, useEffect } from 'react';
import { motion, AnimatePresence } from 'framer-motion';
import Image from 'next/image';
import { GameState, GamePhase, Player, GAME_CONFIG, Faction } from '../../../shared/types';
import MissionReveal from './MissionReveal';
import MissionResult from './MissionResult';
import VictoryScreen from './VictoryScreen';
import ExitGameButton from './ExitGameButton';
interface GameBoardProps {
gameState: GameState;
currentPlayerId: string;
actions: any;
fullPlayerName: string;
}
export default function GameBoard({ gameState, currentPlayerId, actions, fullPlayerName }: GameBoardProps) {
const [selectedTeam, setSelectedTeam] = useState<string[]>([]);
// Hooks para FASE REVEAL ROLE
const [revealCard, setRevealCard] = useState(false);
// Orden aleatorio de cartas de misión (se genera una vez)
const [cardOrder] = useState(() => Math.random() > 0.5);
// Track del voto de misión del jugador
const [missionVote, setMissionVote] = useState<boolean | null>(null);
const [expandedMission, setExpandedMission] = useState<number | null>(null);
// Estado para controlar el colapso del panel de jugadores
const [isPlayersCollapsed, setIsPlayersCollapsed] = useState(true);
// Estado para controlar el colapso del historial de misiones
const [isHistoryCollapsed, setIsHistoryCollapsed] = useState(true);
// Timer para avanzar automáticamente en REVEAL_ROLE
useEffect(() => {
if (gameState.phase === 'reveal_role' as any) {
const timer = setTimeout(() => {
actions.finishReveal();
}, 10000);
return () => clearTimeout(timer);
}
}, [gameState.phase, actions]);
// Reset missionVote cuando cambia la fase
useEffect(() => {
if (gameState.phase !== GamePhase.MISSION) {
setMissionVote(null);
}
}, [gameState.phase]);
// Reset selectedTeam cuando no estamos en TEAM_BUILDING o cambia el líder
useEffect(() => {
if (gameState.phase !== GamePhase.TEAM_BUILDING) {
setSelectedTeam([]);
}
}, [gameState.phase, gameState.currentLeaderId]);
// Estado para controlar cuándo mostrar el tablero
const [showBoard, setShowBoard] = useState(false);
// Mostrar tablero durante MISSION_RESULT
useEffect(() => {
if (gameState.phase === GamePhase.MISSION_RESULT) {
setShowBoard(true);
} else {
setShowBoard(false);
}
}, [gameState.phase]);
const currentPlayer = gameState.players.find(p => p.id === currentPlayerId);
const isLeader = gameState.currentLeaderId === currentPlayerId; // FIX: Usar currentLeaderId del estado
const config = GAME_CONFIG[gameState.players.length as keyof typeof GAME_CONFIG];
const currentQuestSize = config?.quests[gameState.currentRound - 1];
// Manejar selección de equipo
const toggleTeamSelection = (playerId: string) => {
if (selectedTeam.includes(playerId)) {
setSelectedTeam(selectedTeam.filter(id => id !== playerId));
} else {
if (selectedTeam.length < currentQuestSize) {
setSelectedTeam([...selectedTeam, playerId]);
}
}
};
const handleMissionVote = (vote: boolean) => {
setMissionVote(vote);
actions.voteMission(vote);
};
// Coordenadas porcentuales de los hexágonos de misión en el mapa
const missionCoords = [
{ left: '18%', top: '60%' }, // Misión 1 - Abajo izquierda
{ left: '25%', top: '18%' }, // Misión 2 - Arriba izquierda
{ left: '50%', top: '75%' }, // Misión 3 - Abajo centro
{ left: '50%', top: '30%' }, // Misión 4 - Centro
{ left: '80%', top: '45%' }, // Misión 5 - Derecha
];
// Nombres de las misiones
const missionNames = [
'Sabotaje en el Tren',
'Rescate del Prisionero',
'Destrucción del Puente',
'Robo de Documentos',
'Asalto al Cuartel General'
];
// --- UI/Efectos para FASES TEMPRANAS ---
const isHost = gameState.hostId === currentPlayerId;
// FASE INTRO
if (gameState.phase === 'intro' as any) {
return (
<div className="relative w-full h-screen flex flex-col items-center justify-center bg-black overflow-hidden text-white">
<div className="absolute inset-0 z-0">
<Image src="/assets/images/ui/bg_intro.png" alt="Battlefield" fill className="object-cover" />
<div className="absolute inset-0 bg-black/40" />
</div>
<h1 className="z-10 text-[2.55rem] font-bold uppercase tracking-[0.3em] mb-8 text-yellow-500 drop-shadow-lg text-center">
Traición en París
</h1>
{/* Audio Auto-Play - Solo para el host */}
{isHost && (
<audio
src="/assets/audio/Intro.ogg"
autoPlay
onEnded={() => actions.finishIntro()}
/>
)}
{isHost && (
<button
onClick={() => actions.finishIntro()}
className="z-10 bg-white/20 hover:bg-white/40 border border-white px-6 py-2 rounded text-sm uppercase tracking-widest backdrop-blur-sm transition-all"
>
Omitir Introducción
</button>
)}
</div>
);
}
// FASE REVEAL ROLE NO HOOKS HERE
if (gameState.phase === 'reveal_role' as any) {
// Determinar imagen basada en el rol
// Mapeo actualizado:
// Marlene -> good_merlin.png
// Capitán Philippe -> good_percival.png
// Partisano -> good_soldier_X.png (random)
// Francotirador -> evil_assassin.png
// Agente Doble -> evil_morgana.png
// Comandante Schmidt -> evil_mordred.png
// Infiltrado -> evil_oberon.png
// Colaboracionista -> evil_minion_X.png
let roleImage = '/assets/images/characters/good_soldier_1.png'; // Default
const role = currentPlayer?.role;
if (role === 'marlene') roleImage = '/assets/images/characters/good_merlin.png';
else if (role === 'francotirador') roleImage = '/assets/images/characters/evil_assassin.png';
else if (role === 'capitan_philippe') roleImage = '/assets/images/characters/good_percival.png';
else if (role === 'agente_doble') roleImage = '/assets/images/characters/evil_morgana.png';
else if (role === 'comandante_schmidt') roleImage = '/assets/images/characters/evil_mordred.png';
else if (role === 'infiltrado') roleImage = '/assets/images/characters/evil_oberon.png';
else if (role === 'partisano') {
// Random soldier 1-5
const idx = (currentPlayerId.charCodeAt(0) % 5) + 1;
roleImage = `/assets/images/characters/good_soldier_${idx}.png`;
}
else if (role === 'colaboracionista') {
// Random minion 1-3
const idx = (currentPlayerId.charCodeAt(0) % 3) + 1;
roleImage = `/assets/images/characters/evil_minion_${idx}.png`;
}
return (
<div className="relative w-full h-screen flex flex-col items-center justify-center bg-black overflow-hidden text-white font-mono">
{/* FONDO (Mismo que Roll Call) */}
<div className="absolute inset-0 z-0">
<Image src="/assets/images/ui/bg_roll_call.png" alt="Resistance HQ" fill className="object-cover" />
<div className="absolute inset-0 bg-black/70" />
</div>
<div className="z-10 flex flex-col items-center gap-8">
<h2 className="text-2xl uppercase tracking-[0.2em] text-gray-300">
Tu Identidad Secreta
</h2>
<p className="text-sm text-gray-400 mb-4 animate-pulse">
Desliza hacia arriba para revelar
</p>
<div className="relative w-64 h-96 perspective-1000">
{/* Carta Revelada (Fondo) */}
<div className="absolute inset-0 w-full h-full rounded-xl overflow-hidden shadow-2xl border-4 border-yellow-600 bg-gray-900 flex items-center justify-center">
<Image
src={roleImage}
alt="Role"
fill
className="object-cover"
/>
<div className="absolute bottom-0 w-full bg-black/80 text-center py-2 font-bold text-yellow-500 uppercase">
{role?.replace('_', ' ')}
</div>
</div>
{/* Reverso de Carta (Draggable) */}
<motion.div
drag="y"
dragConstraints={{ top: -300, bottom: 0 }}
dragElastic={0.5}
dragSnapToOrigin={true}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98, cursor: 'grabbing' }}
className="absolute inset-0 w-full h-full rounded-xl overflow-hidden shadow-2xl z-20 cursor-grab active:cursor-grabbing hover:ring-2 hover:ring-white/50 transition-all"
>
<Image
src="/assets/images/characters/card_back.png"
alt="Card Back"
fill
className="object-cover pointer-events-none" // Importante: pointer-events-none en la imagen para que no capture el drag
/>
</motion.div>
</div>
</div>
</div>
);
}
// FASE ROLL CALL
if (gameState.phase === 'roll_call' as any) {
return (
<div className="relative w-full h-screen flex flex-col bg-black overflow-hidden text-white font-mono">
<div className="absolute inset-0 z-0">
<Image src="/assets/images/ui/bg_roll_call.png" alt="Resistance HQ" fill className="object-cover" />
<div className="absolute inset-0 bg-black/70" />
</div>
{/* --- 1. SECCIÓN SUPERIOR: TÍTULO (20-25% altura) --- */}
<div className="relative z-10 w-full h-[20vh] flex items-center justify-center px-4 border-b border-gray-600/50 bg-black/20 backdrop-blur-sm">
<h2 className="text-2xl md:text-3xl lg:text-4xl text-center uppercase tracking-[0.2em] text-gray-300 drop-shadow-lg">
Pasando Lista...
</h2>
</div>
{/* --- 2. SECCIÓN INFERIOR: JUGADORES (Resto de altura) --- */}
<div className="relative z-10 w-full flex-1 overflow-y-auto p-4 flex flex-col items-center">
{isHost && (
<audio
src="/assets/audio/Rondas.mp3"
autoPlay
onEnded={() => actions.finishRollCall()} // Host avanza cuando acaba audio
/>
)}
<div className="w-full max-w-6xl grid grid-cols-3 md:grid-cols-4 lg:grid-cols-5 gap-3 md:gap-8 justify-items-center content-center py-4">
{gameState.players.map((p, i) => {
return (
<motion.div
key={p.id}
initial={{ opacity: 0, scale: 0.8 }}
animate={{ opacity: 1, scale: 1 }}
transition={{ delay: i * 0.3 }} // Aparecen uno a uno
className="flex flex-col items-center gap-1 md:gap-3 w-full"
>
{/* Avatar Responsive */}
<div className="w-20 h-20 md:w-32 md:h-32 rounded-full border-2 md:border-4 border-gray-400 overflow-hidden relative shadow-2xl bg-black">
<Image
src={`/assets/images/characters/${p.avatar}`}
alt="Avatar"
fill
className="object-cover grayscale contrast-125"
/>
</div>
{/* Nombre Responsive */}
<div className="bg-black/80 px-2 py-0.5 md:px-4 md:py-1 rounded border border-white/20 text-xs md:text-xl font-bold text-yellow-500 uppercase text-center w-full truncate max-w-[120px] md:max-w-none">
{p.name}
</div>
</motion.div>
);
})}
</div>
</div>
</div>
);
}
return (
<div className="relative w-full h-screen flex flex-col overflow-hidden">
{/* Botón de Salir de la Partida - No mostrar en pantallas de victoria */}
{gameState.phase !== GamePhase.ALLIED_WIN && gameState.phase !== GamePhase.NAZIS_WIN && (
<ExitGameButton
onExit={() => actions.leaveGame()}
playerName={fullPlayerName}
/>
)}
{/* Fondo */}
<div className="absolute inset-0 z-0 opacity-40">
<Image
src={
gameState.phase === GamePhase.ALLIED_WIN
? "/assets/images/tokens/mission_success.png"
: gameState.phase === GamePhase.NAZIS_WIN
? "/assets/images/tokens/mission_fail.png"
: "/assets/images/ui/bg_game.png"
}
alt="Game Background"
fill
className="object-cover"
/>
<div className="absolute inset-0 bg-black/60" />
</div>
{/* Contenedor principal */}
<div className="relative z-10 w-full flex flex-col items-center pb-32">
{/* --- MAPA TÁCTICO (TABLERO) O CARTA DE MISIÓN O ASSASSIN_PHASE --- */}
{/* No mostrar el tablero en fases de victoria */}
{gameState.phase !== GamePhase.ALLIED_WIN && gameState.phase !== GamePhase.NAZIS_WIN && (
<div className="relative w-full max-w-5xl aspect-video mt-4 shadow-2xl border-4 border-gray-800 rounded-lg overflow-hidden bg-[#2a2a2a]">
{gameState.phase === GamePhase.ASSASSIN_PHASE ? (
/* IMAGEN LASTSHOT PARA ASSASSIN_PHASE */
<>
<Image
src="/assets/images/tokens/lastshot.jpg"
alt="Last Shot"
fill
className="object-cover"
priority
/>
{/* Overlay oscuro para mejorar legibilidad */}
<div className="absolute inset-0 bg-black/40" />
{/* Título sobre la imagen - centrado verticalmente */}
<div className="absolute top-1/3 left-0 right-0 flex flex-col items-center z-10">
<h1 className="text-5xl font-bold text-red-600 mb-2 drop-shadow-[0_4px_8px_rgba(0,0,0,0.9)]">
¡ÚLTIMA OPORTUNIDAD!
</h1>
{currentPlayer?.role === 'francotirador' ? (
<p className="text-xl text-white drop-shadow-[0_2px_4px_rgba(0,0,0,0.9)] font-bold">
Francotirador, elige a quién crees que es <span className="text-yellow-400">MARLENE</span>
</p>
) : (
<p className="text-xl text-gray-300 drop-shadow-[0_2px_4px_rgba(0,0,0,0.9)] font-bold">
El Francotirador está decidiendo...
</p>
)}
</div>
</>
) : showBoard ? (
<>
{/* TABLERO CON TOKENS */}
<Image
src="/assets/images/ui/board_map.jpg"
alt="Tactical Map"
fill
className="object-contain"
/>
{/* TOKENS SOBRE EL MAPA */}
{missionCoords.map((coord, idx) => {
const result = gameState.questResults[idx];
const isCurrent = gameState.currentRound === idx + 1;
return (
<div
key={idx}
className="absolute w-[10%] aspect-square flex items-center justify-center"
style={{
left: coord.left,
top: coord.top,
transform: 'translate(-50%, -50%)'
}}
>
{/* Marcador de Ronda Actual */}
{isCurrent && (
<motion.div
layoutId="round-marker"
className="absolute inset-0 z-10"
initial={{ scale: 1.5, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
transition={{ type: "spring", stiffness: 300, damping: 20 }}
>
<Image
src="/assets/images/tokens/marker_round.png"
alt="Current Round"
fill
className="object-contain drop-shadow-lg"
/>
</motion.div>
)}
{/* Resultado de Misión (Éxito/Fracaso) */}
{result === true && (
<motion.div
initial={{ scale: 0 }} animate={{ scale: 1 }}
className="absolute inset-0 z-20 flex items-center justify-center"
>
<div className="w-[80%] h-[80%] relative">
<Image src="/assets/images/tokens/marker_score_blue.png" alt="Success" fill className="object-contain drop-shadow-lg" />
</div>
</motion.div>
)}
{result === false && (
<motion.div
initial={{ scale: 0 }} animate={{ scale: 1 }}
className="absolute inset-0 z-20 flex items-center justify-center"
>
<div className="w-[80%] h-[80%] relative">
<Image src="/assets/images/tokens/marker_score_red.png" alt="Fail" fill className="object-contain drop-shadow-lg" />
</div>
</motion.div>
)}
</div>
);
})}
</>
) : (
/* CARTA DE MISIÓN CON TÍTULO */
<>
<Image
src={`/assets/images/missions/mission${gameState.currentRound}.png`}
alt={`Mission ${gameState.currentRound}`}
fill
className="object-contain"
/>
{/* Título y subtítulo sobre la carta */}
<div className="absolute top-4 left-0 right-0 flex flex-col items-center z-10">
<h2 className="text-4xl font-bold text-white drop-shadow-[0_4px_8px_rgba(0,0,0,0.8)] mb-2 uppercase tracking-wider">
Misión {gameState.currentRound}
</h2>
<h3 className="text-2xl font-semibold text-yellow-400 drop-shadow-[0_4px_8px_rgba(0,0,0,0.8)] uppercase tracking-wide">
{missionNames[gameState.currentRound - 1]}
</h3>
</div>
</>
)}
</div>
)}
{/* --- ÁREA DE JUEGO (CARTAS Y ACCIONES) --- */}
<div className="flex-1 w-full max-w-6xl relative mt-4 px-4">
<AnimatePresence mode="wait">
{/* FASE: VOTACIÓN DE LÍDER */}
{gameState.phase === 'vote_leader' as any && (
<motion.div
key="vote-leader"
initial={{ opacity: 0, scale: 0.9 }}
animate={{ opacity: 1, scale: 1 }}
className="flex flex-col items-center gap-6"
>
<div className="bg-black/80 p-4 rounded text-white text-center border border-yellow-500/50 relative">
<h3 className="text-xl font-mono mb-2 text-yellow-500 uppercase tracking-widest">
Confirmar Líder
</h3>
<div className="text-2xl font-bold mb-2">
¿Aceptas a <span className="text-yellow-400">{gameState.players.find(p => p.id === gameState.currentLeaderId)?.name}</span> como Líder?
</div>
{/* Timer visual (solo muestra el tiempo, el servidor controla el timeout) */}
{!gameState.leaderVotes?.[currentPlayerId] && (
<VotingTimer key={gameState.currentLeaderId} />
)}
</div>
{gameState.leaderVotes?.[currentPlayerId] === undefined ? (
<div className="flex gap-8">
<button onClick={() => actions.voteLeader(true)} className="group">
<div className="w-32 h-32 bg-white rounded-lg shadow-xl flex items-center justify-center border-4 border-transparent group-hover:border-green-500 transition-all transform group-hover:-translate-y-4 relative overflow-hidden">
<Image src="/assets/images/tokens/accept_leader.png" alt="Accept Leader" fill className="object-contain" />
</div>
<span className="block text-center text-white mt-2 font-bold bg-green-600 px-2 rounded uppercase tracking-widest">ACEPTAR</span>
</button>
<button onClick={() => actions.voteLeader(false)} className="group">
<div className="w-32 h-32 bg-white rounded-lg shadow-xl flex items-center justify-center border-4 border-transparent group-hover:border-red-500 transition-all transform group-hover:-translate-y-4 relative overflow-hidden">
<Image src="/assets/images/tokens/deny_leader.png" alt="Deny Leader" fill className="object-contain" />
</div>
<span className="block text-center text-white mt-2 font-bold bg-red-600 px-2 rounded uppercase tracking-widest">RECHAZAR</span>
</button>
</div>
) : (
<div className="text-white text-xl font-mono animate-pulse bg-black/50 px-6 py-3 rounded-full border border-white/20">
VOTO REGISTRADO. ESPERANDO AL RESTO...
</div>
)}
</motion.div>
)}
{/* FASE: CONSTRUCCIÓN DE EQUIPO */}
{gameState.phase === GamePhase.TEAM_BUILDING && (
<motion.div
key="team-building"
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
className="flex flex-col items-center gap-6 w-full max-w-4xl"
>
{/* Información del líder */}
{/* Información del líder - SOLO para NO líderes */}
{!isLeader && (
<div className="bg-yellow-600/90 text-black p-2 rounded-lg shadow-xl border-4 border-yellow-400 w-full text-center mb-2">
<div className="flex items-center justify-center gap-3">
<div>
<div className="text-xs uppercase tracking-wider font-bold">Líder Actual</div>
<div className="text-xl font-bold">
{gameState.players.find(p => p.id === gameState.currentLeaderId)?.name || 'Desconocido'}
</div>
</div>
</div>
</div>
)}
{/* Mensaje para el líder o para los demás */}
{/* Mensaje para el líder o para los demás */}
<div className="bg-paper-bg text-black p-4 md:p-6 rounded shadow-2xl w-full text-center">
<h2 className="text-xl md:text-2xl font-bold font-mono mb-2 uppercase text-resistance-blue">
{isLeader ? '🎯 TU TURNO: ELIGE TU EQUIPO' : '⏳ ESPERANDO AL LÍDER...'}
</h2>
{isLeader && (
<p className="mb-4 font-serif italic text-gray-700">
Se necesitan <span className="font-bold text-red-700 text-xl">{currentQuestSize} agentes</span> para la misión #{gameState.currentRound}.
</p>
)}
{/* Contador de seleccionados */}
{isLeader && (
<div className="mb-4 text-lg font-bold">
Seleccionados: <span className={selectedTeam.length === currentQuestSize ? 'text-green-600' : 'text-orange-600'}>
{selectedTeam.length} / {currentQuestSize}
</span>
</div>
)}
{isLeader && (
<button
onClick={() => actions.proposeTeam(selectedTeam)}
disabled={selectedTeam.length !== currentQuestSize}
className="w-full bg-resistance-blue text-white font-bold py-3 px-4 rounded hover:bg-blue-900 transition-colors disabled:opacity-50 disabled:cursor-not-allowed uppercase tracking-widest shadow-lg"
>
{selectedTeam.length === currentQuestSize ? '✓ CONFIRMAR EQUIPO' : `Selecciona ${currentQuestSize - selectedTeam.length} más`}
</button>
)}
{!isLeader && (
<div className="text-gray-600 animate-pulse">
El líder está seleccionando el equipo de misión...
</div>
)}
</div>
</motion.div>
)}
{/* FASE: VOTACIÓN DE EQUIPO */}
{gameState.phase === GamePhase.VOTING_TEAM && (
<motion.div
key="voting"
initial={{ scale: 0.8, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
className="flex flex-col items-center gap-6"
>
<div className="bg-black/80 p-4 rounded text-white text-center border border-white/20">
<h3 className="text-xl font-mono mb-2 text-yellow-500">PROPUESTA DE MISIÓN</h3>
<div className="flex gap-2 justify-center">
{gameState.proposedTeam.map(id => {
const p = gameState.players.find(pl => pl.id === id);
return (
<div key={id} className="bg-white/10 px-3 py-1 rounded text-sm">
{p?.name}
</div>
);
})}
</div>
</div>
{gameState.teamVotes[currentPlayerId] === undefined ? (
<div className="flex gap-8">
<button onClick={() => actions.voteTeam(true)} className="group">
<div className="w-32 h-48 bg-white rounded-lg shadow-xl flex flex-col items-center justify-center border-2 border-blue-500 group-hover:border-blue-400 group-hover:shadow-blue-500/50 transition-all transform group-hover:-translate-y-4 relative overflow-hidden p-2">
<span className="text-blue-600 font-bold text-sm uppercase tracking-wider mb-1 z-10">Éxito</span>
<div className="relative w-full h-full flex items-center justify-center">
<Image src="/assets/images/tokens/vote_approve.png" alt="Approve" fill className="object-contain" />
</div>
</div>
</button>
<button onClick={() => actions.voteTeam(false)} className="group">
<div className="w-32 h-48 bg-white rounded-lg shadow-xl flex flex-col items-center justify-center border-2 border-red-500 group-hover:border-red-400 group-hover:shadow-red-500/50 transition-all transform group-hover:-translate-y-4 relative overflow-hidden p-2">
<span className="text-red-600 font-bold text-sm uppercase tracking-wider mb-1 z-10">Fracaso</span>
<div className="relative w-full h-full flex items-center justify-center">
<Image src="/assets/images/tokens/vote_reject.png" alt="Reject" fill className="object-contain" />
</div>
</div>
</button>
</div>
) : (
<div className="text-white text-xl font-mono animate-pulse">
VOTO REGISTRADO. ESPERANDO AL RESTO...
```
</div>
)}
</motion.div>
)}
{/* FASE: MISIÓN */}
{gameState.phase === GamePhase.MISSION && (
<motion.div
key="mission"
className="fixed inset-0 flex items-start justify-center bg-black/90 z-50 pt-20"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
>
{gameState.proposedTeam.includes(currentPlayerId) ? (
<div className="flex flex-col items-center gap-4 w-full max-w-6xl px-4">
<h2 className="text-4xl md:text-5xl font-bold text-white mb-2 drop-shadow-2xl text-center uppercase tracking-wider animate-pulse">
🎯 REALIZA LA MISIÓN
</h2>
<p className="text-white text-xl mb-2 text-center">
Elige si quieres un éxito o un fracaso
</p>
{/* Cartas en orden aleatorio */}
<div className="flex gap-12 flex-wrap justify-center">
{cardOrder ? (
<>
{/* Carta de Éxito primero */}
<button
onClick={() => handleMissionVote(true)}
className={`group transition-opacity ${missionVote === true ? 'opacity-100' : 'opacity-50'}`}
disabled={missionVote !== null}
>
<motion.div
className="w-32 h-48 bg-gradient-to-br from-blue-600 to-blue-900 rounded-2xl shadow-2xl border-4 border-blue-400 flex flex-col items-center justify-center p-4 transform transition-all hover:scale-110 hover:rotate-3 hover:shadow-blue-500/50"
whileHover={{ scale: 1.1, rotate: 3 }}
whileTap={{ scale: 0.95 }}
>
<Image src="/assets/images/tokens/vote_approve.png" alt="Success" width={80} height={80} className="drop-shadow-2xl" />
<span className="mt-2 text-white font-bold text-lg tracking-widest uppercase">ÉXITO</span>
</motion.div>
</button>
{/* Carta de Sabotaje segundo (solo para alemanes) */}
{currentPlayer?.faction === Faction.ALEMANES && (
<button
onClick={() => handleMissionVote(false)}
className={`group transition-opacity ${missionVote === false ? 'opacity-100' : 'opacity-50'}`}
disabled={missionVote !== null}
>
<motion.div
className="w-32 h-48 bg-gradient-to-br from-red-600 to-red-900 rounded-2xl shadow-2xl border-4 border-red-400 flex flex-col items-center justify-center p-4 transform transition-all hover:scale-110 hover:-rotate-3 hover:shadow-red-500/50"
whileHover={{ scale: 1.1, rotate: -3 }}
whileTap={{ scale: 0.95 }}
>
<Image src="/assets/images/tokens/vote_reject.png" alt="Fail" width={80} height={80} className="drop-shadow-2xl" />
<span className="mt-2 text-white font-bold text-lg tracking-widest uppercase">SABOTAJE</span>
</motion.div>
</button>
)}
</>
) : (
<>
{/* Carta de Sabotaje primero (solo para alemanes) */}
{currentPlayer?.faction === Faction.ALEMANES && (
<button
onClick={() => handleMissionVote(false)}
className={`group transition-opacity ${missionVote === false ? 'opacity-100' : 'opacity-50'}`}
disabled={missionVote !== null}
>
<motion.div
className="w-32 h-48 bg-gradient-to-br from-red-600 to-red-900 rounded-2xl shadow-2xl border-4 border-red-400 flex flex-col items-center justify-center p-4 transform transition-all hover:scale-110 hover:-rotate-3 hover:shadow-red-500/50"
whileHover={{ scale: 1.1, rotate: -3 }}
whileTap={{ scale: 0.95 }}
>
<Image src="/assets/images/tokens/vote_reject.png" alt="Fail" width={80} height={80} className="drop-shadow-2xl" />
<span className="mt-2 text-white font-bold text-lg tracking-widest uppercase">SABOTAJE</span>
</motion.div>
</button>
)}
{/* Carta de Éxito segundo */}
<button
onClick={() => handleMissionVote(true)}
className={`group transition-opacity ${missionVote === true ? 'opacity-100' : 'opacity-50'}`}
disabled={missionVote !== null}
>
<motion.div
className="w-32 h-48 bg-gradient-to-br from-blue-600 to-blue-900 rounded-2xl shadow-2xl border-4 border-blue-400 flex flex-col items-center justify-center p-4 transform transition-all hover:scale-110 hover:rotate-3 hover:shadow-blue-500/50"
whileHover={{ scale: 1.1, rotate: 3 }}
whileTap={{ scale: 0.95 }}
>
<Image src="/assets/images/tokens/vote_approve.png" alt="Success" width={80} height={80} className="drop-shadow-2xl" />
<span className="mt-2 text-white font-bold text-lg tracking-widest uppercase">ÉXITO</span>
</motion.div>
</button>
</>
)}
</div>
</div>
) : (
<div className="text-white text-3xl font-mono bg-black/70 p-8 rounded-xl border-2 border-white/20 text-center">
<div className="animate-pulse mb-4 text-5xl">⏳</div>
La misión está en curso...<br />
<span className="text-lg text-gray-400 mt-2 block">Esperando a que el equipo complete su votación.</span>
</div>
)}
</motion.div>
)}
{/* FASE: REVELACIÓN DE CARTAS */}
{gameState.phase === 'mission_reveal' as any && (
<MissionReveal
votes={gameState.revealedVotes || []}
onFinished={() => actions.finishMissionReveal()}
/>
)}
{/* FASE: RESULTADO DE MISIÓN */}
{gameState.phase === 'mission_result' as any && (
<MissionResult
gameState={gameState}
isHost={isHost}
onContinue={() => isHost && actions.finishMissionResult()}
/>
)}
{/* FASE: ASESINO (FRANCOTIRADOR) */}
{gameState.phase === GamePhase.ASSASSIN_PHASE && (
<motion.div
className="w-full flex flex-col items-center gap-6"
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
>
{currentPlayer?.role === 'francotirador' && (
<div className="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 gap-4 max-w-4xl">
{gameState.players
.filter(p => p.faction === Faction.ALIADOS) // Solo jugadores Aliados
.map(player => (
<motion.button
key={player.id}
onClick={() => actions.assassinKill(player.id)}
className="bg-black/60 hover:bg-red-600/70 border-2 border-white/30 hover:border-red-500 p-3 rounded-lg transition-all backdrop-blur-sm flex flex-col items-center gap-2"
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
<div className="w-20 h-20 rounded-full border-2 border-white/50 overflow-hidden bg-black relative shadow-xl">
<Image
src={`/assets/images/characters/${player.avatar}`}
alt={player.name}
fill
className="object-cover"
/>
</div>
<p className="text-white font-bold text-sm drop-shadow-[0_2px_4px_rgba(0,0,0,0.8)]">{player.name}</p>
</motion.button>
))}
</div>
)}
{currentPlayer?.role !== 'francotirador' && (
<div className="text-white text-xl font-mono bg-black/50 px-6 py-3 rounded-full border border-white/20 animate-pulse">
El Francotirador está decidiendo...
</div>
)}
</motion.div>
)}
{/* FASE: VICTORIA NAZIS */}
{gameState.phase === GamePhase.NAZIS_WIN && (
<VictoryScreen
gameState={gameState}
isHost={isHost}
onRestart={() => actions.restartGame()}
onFinalize={() => actions.finalizeGame()}
/>
)}
{/* FASE: VICTORIA ALIADOS */}
{gameState.phase === GamePhase.ALLIED_WIN && (
<VictoryScreen
gameState={gameState}
isHost={isHost}
onRestart={() => actions.restartGame()}
onFinalize={() => actions.finalizeGame()}
/>
)}
</AnimatePresence>
</div>
{/* JUGADORES - POSICIONADOS ABSOLUTAMENTE EN EL FONDO */}
<motion.div
className="fixed bottom-0 left-0 right-0 z-50 bg-black/80 border-t border-white/10 backdrop-blur-md"
initial={false}
animate={{
y: isPlayersCollapsed ? '100%' : '0%'
}}
transition={{ type: "spring", stiffness: 300, damping: 30 }}
>
{/* Botón de colapso/expansión */}
<div className="absolute -top-10 left-1/2 transform -translate-x-1/2">
<button
onClick={() => setIsPlayersCollapsed(!isPlayersCollapsed)}
className="bg-gradient-to-b from-yellow-600 to-yellow-700 hover:from-yellow-500 hover:to-yellow-600 text-white rounded-t-lg px-6 py-2 shadow-lg border-2 border-yellow-500 border-b-0 transition-all hover:shadow-yellow-500/50 flex items-center gap-2"
>
<motion.svg
xmlns="http://www.w3.org/2000/svg"
className="h-5 w-5"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
animate={{ rotate: isPlayersCollapsed ? 180 : 0 }}
transition={{ duration: 0.3 }}
>
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={3} d="M19 9l-7 7-7-7" />
</motion.svg>
<span className="text-sm font-bold uppercase tracking-wider">
{isPlayersCollapsed ? 'Mostrar' : 'Ocultar'}
</span>
</button>
</div>
<div className="w-full px-4 py-2 flex flex-wrap items-center justify-center gap-4">
{gameState.players.map((player) => {
const isSelected = selectedTeam.includes(player.id);
const isMe = player.id === currentPlayerId;
// Avatar logic
const avatarSrc = `/assets/images/characters/${player.avatar}`;
return (
<div
key={player.id}
onClick={() => isLeader && gameState.phase === GamePhase.TEAM_BUILDING && toggleTeamSelection(player.id)}
className={`
relative flex flex-col items-center cursor-pointer transition-all duration-300 group
${isSelected ? 'scale-110 z-10' : 'scale-100 opacity-70 hover:opacity-100 hover:scale-105'}
`}
>
{/* Avatar */}
<div className="relative rounded-full border-2 overflow-hidden shadow-lg bg-black transition-all w-16 h-16
${isSelected ? 'border-yellow-400 ring-4 ring-yellow-400/30 shadow-yellow-400/20' : 'border-gray-500 group-hover:border-gray-300'}
${gameState.currentLeaderId === player.id ? 'ring-2 ring-white' : ''}
">
<Image
src={avatarSrc}
alt={player.name}
fill
className="object-cover"
/>
{/* Icono de Líder */}
{gameState.currentLeaderId === player.id && (
<div className="absolute bottom-0 right-0 bg-yellow-500 rounded-full p-1 w-6 h-6 flex items-center justify-center text-[10px] text-black font-bold border border-white z-20 shadow-sm">
L
</div>
)}
{/* Icono de Miembro del Equipo de Misión */}
{gameState.proposedTeam.includes(player.id) && (
gameState.phase === GamePhase.VOTING_TEAM ||
gameState.phase === GamePhase.MISSION ||
gameState.phase === 'mission_reveal' as any ||
gameState.phase === 'mission_result' as any
) && (
<div className="absolute top-0 left-0 bg-green-500 rounded-full p-1 w-6 h-6 flex items-center justify-center text-xs text-white font-bold border border-white z-20">
</div>
)}
</div>
{/* Nombre */}
<span className={`
mt-1 text-xs font-mono px-2 py-0.5 rounded shadow-sm whitespace-nowrap max-w-[100px] truncate
${isMe ? 'bg-blue-600 text-white font-bold' : 'bg-black/60 text-gray-300 border border-white/10'}
`}>
{player.name}
</span>
</div>
);
})}
</div>
</motion.div>
{/* HISTÓRICO DE MISIONES (Esquina superior derecha) */}
{gameState.missionHistory.length > 0 && (
<motion.div
className="fixed top-[60px] right-0 z-50"
initial={false}
animate={{
x: isHistoryCollapsed ? '0%' : '0%'
}}
transition={{ type: "spring", stiffness: 300, damping: 30 }}
>
{/* Botón de colapso/expansión */}
<motion.button
onClick={() => setIsHistoryCollapsed(!isHistoryCollapsed)}
className="absolute top-0 bg-gradient-to-l from-yellow-600 to-yellow-700 hover:from-yellow-500 hover:to-yellow-600 text-white rounded-l-lg px-2 py-3 shadow-lg border-2 border-yellow-500 border-r-0 transition-all hover:shadow-yellow-500/50 flex items-center"
initial={false}
animate={{
right: isHistoryCollapsed ? '0px' : '100%'
}}
transition={{ type: "spring", stiffness: 300, damping: 30 }}
>
<motion.svg
xmlns="http://www.w3.org/2000/svg"
className="h-4 w-4"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
animate={{ rotate: isHistoryCollapsed ? 0 : 180 }}
transition={{ duration: 0.3 }}
>
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={3} d="M15 19l-7-7 7-7" />
</motion.svg>
</motion.button>
{/* Panel del historial */}
<motion.div
className="bg-black/80 p-3 rounded-lg border border-white/20 backdrop-blur-sm"
initial={false}
animate={{
x: isHistoryCollapsed ? '100%' : '0%'
}}
transition={{ type: "spring", stiffness: 300, damping: 30 }}
>
<div className="text-[10px] text-gray-400 uppercase mb-2 text-center font-bold tracking-wider">Historial</div>
<div className="flex gap-2">
{gameState.missionHistory.map((mission, idx) => {
const isExpanded = expandedMission === idx;
return (
<div key={idx} className="relative">
<div
className={`w-8 h-8 rounded-full flex items-center justify-center text-xs font-bold border-2 cursor-pointer transition-all hover:scale-110 ${mission.isSuccess
? 'bg-blue-600 border-blue-400 text-white'
: 'bg-red-600 border-red-400 text-white'
} ${isExpanded ? 'ring-2 ring-yellow-400 relative z-[60]' : ''}`}
title={`Misión ${mission.round}: ${mission.isSuccess ? 'Éxito' : 'Fracaso'} (${mission.successes} ${mission.fails})`}
onClick={(e) => {
e.stopPropagation();
console.log('Click en misión', idx);
setExpandedMission(prev => prev === idx ? null : idx);
}}
>
{mission.round}
</div>
{/* Lista de participantes */}
{isExpanded && (
<div className="absolute top-10 right-0 bg-black/95 p-2 rounded border border-white/30 min-w-max z-[100]">
{mission.team.map((playerId) => {
const player = gameState.players.find(p => p.id === playerId);
return (
<div key={playerId} className="text-xs text-white whitespace-nowrap">
{player?.name || playerId}
</div>
);
})}
</div>
)}
</div>
);
})}
</div>
</motion.div>
</motion.div>
)}
</div>
</div>
);
}
// Subcomponente para el Timer de Votación (solo visual, el servidor controla el timeout real)
function VotingTimer() {
const [timeLeft, setTimeLeft] = useState(10);
useEffect(() => {
if (timeLeft <= 0) {
return; // El servidor se encargará de forzar la resolución
}
const interval = setInterval(() => setTimeLeft(t => t - 1), 1000);
return () => clearInterval(interval);
}, [timeLeft]);
return (
<div className="fixed top-5 left-5 bg-red-600/80 text-white w-16 h-16 rounded-full flex items-center justify-center border-4 border-red-400 animate-pulse text-2xl font-bold font-mono">
{timeLeft}
</div>
);
}