Feat: Weighted dungeon generation, Minimap, and robust movement logic

- Implemented weighted room generation with size limits.
- Added HUD with Minimap (God Mode view).
- Fixed texture stretching and wall rendering for variable room sizes.
- Implemented 'detectRoomChange' for robust entity room transition.
This commit is contained in:
2025-12-23 12:53:09 +01:00
parent 7cc92da012
commit 21e85915e9
4 changed files with 422 additions and 95 deletions

View File

@@ -25,9 +25,47 @@ canvas {
display: block;
}
/* HUD Wrapper */
#hud {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
/* Dejar pasar clics al juego 3D */
z-index: 999;
}
/* UI Elements inside HUD (reactivate pointer events) */
#hud>* {
pointer-events: auto;
}
/* Minimap */
#minimap-container {
position: absolute;
top: 20px;
left: 20px;
width: 200px;
height: 200px;
background: rgba(0, 0, 0, 0.7);
border: 2px solid #444;
border-radius: 8px;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
display: flex;
justify-content: center;
align-items: center;
}
#minimap {
width: 100%;
height: 100%;
}
/* Compass UI */
#compass {
position: fixed;
position: absolute;
top: 20px;
right: 20px;
width: 100px;
@@ -36,7 +74,6 @@ canvas {
grid-template-columns: 1fr 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr;
gap: 2px;
z-index: 1000;
}
.compass-btn {