Files
Masmorres/index.html
marti 21e85915e9 Feat: Weighted dungeon generation, Minimap, and robust movement logic
- Implemented weighted room generation with size limits.
- Added HUD with Minimap (God Mode view).
- Fixed texture stretching and wall rendering for variable room sizes.
- Implemented 'detectRoomChange' for robust entity room transition.
2025-12-23 12:53:09 +01:00

27 lines
818 B
HTML

<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Masmorres Isometric View</title>
</head>
<body>
<div id="app"></div>
<div id="hud">
<div id="minimap-container">
<canvas id="minimap" width="200" height="200"></canvas>
</div>
<div id="compass">
<div id="compass-n" class="compass-btn active" data-direction="N">N</div>
<div id="compass-s" class="compass-btn" data-direction="S">S</div>
<div id="compass-e" class="compass-btn" data-direction="E">E</div>
<div id="compass-w" class="compass-btn" data-direction="W">W</div>
</div>
</div>
<script type="module" src="/src/main.js"></script>
</body>
</html>