
export class Entity {
    constructor(id, name, type, x, y, texturePath) {
        this.id = id;
        this.name = name;
        this.type = type; // 'hero', 'monster'
        this.x = x;
        this.y = y;
        this.texturePath = texturePath;
        this.stats = {
            move: 4,
            wounds: 10
        };
    }

    setPosition(x, y) {
        this.x = x;
        this.y = y;
    }
}
