
export const GAME_PHASES = {
    SETUP: 'setup',           // Game hasn't started or is generating initial room
    POWER: 'power',           // Start of turn: Power roll + Events
    HERO: 'hero',             // Heroes move and perform actions
    EXPLORATION: 'exploration', // Revealing new rooms (triggered by heroes at edge)
    MONSTER: 'monster',       // Monsters move and attack
    END_TURN: 'end_turn'      // Cleanup
};

// Events that can be triggered
export const GAME_EVENTS = {
    PHASE_CHANGED: 'phase_changed',
    TURN_STARTED: 'turn_started'
};
