diff --git a/src/engine/dungeon/TileDefinitions.js b/src/engine/dungeon/TileDefinitions.js index 25659d6..ff1f0ee 100644 --- a/src/engine/dungeon/TileDefinitions.js +++ b/src/engine/dungeon/TileDefinitions.js @@ -339,53 +339,7 @@ export const TILES = { } }, - // ------------------------------------------------------------------------- - // ROOM OBJECTIVE - // ------------------------------------------------------------------------- - 'room_objective': { - id: 'room_objective', - name: 'Dungeon Room', - type: TILE_TYPES.ROOM, - textures: [ - '/assets/images/dungeon1/tiles/room_4x4_circle.png', - '/assets/images/dungeon1/tiles/room_4x4_orange.png', - '/assets/images/dungeon1/tiles/room_4x4_squeleton.png' - ], - variants: { - [DIRECTIONS.NORTH]: { - width: 4, height: 4, - layout: [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], - exits: [ - { x: 1, y: 0, direction: DIRECTIONS.SOUTH }, { x: 2, y: 0, direction: DIRECTIONS.SOUTH }, - { x: 1, y: 3, direction: DIRECTIONS.NORTH }, { x: 2, y: 3, direction: DIRECTIONS.NORTH } - ] - }, - [DIRECTIONS.EAST]: { - width: 4, height: 4, - layout: [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], - exits: [ - { x: 0, y: 1, direction: DIRECTIONS.WEST }, { x: 0, y: 2, direction: DIRECTIONS.WEST }, - { x: 3, y: 1, direction: DIRECTIONS.EAST }, { x: 3, y: 2, direction: DIRECTIONS.EAST } - ] - }, - [DIRECTIONS.SOUTH]: { - width: 4, height: 4, - layout: [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], - exits: [ - { x: 1, y: 3, direction: DIRECTIONS.NORTH }, { x: 2, y: 3, direction: DIRECTIONS.NORTH }, - { x: 1, y: 0, direction: DIRECTIONS.SOUTH }, { x: 2, y: 0, direction: DIRECTIONS.SOUTH } - ] - }, - [DIRECTIONS.WEST]: { - width: 4, height: 4, - layout: [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], - exits: [ - { x: 3, y: 1, direction: DIRECTIONS.EAST }, { x: 3, y: 2, direction: DIRECTIONS.EAST }, - { x: 0, y: 1, direction: DIRECTIONS.WEST }, { x: 0, y: 2, direction: DIRECTIONS.WEST } - ] - } - } - }, + // ------------------------------------------------------------------------- // ROOM OBJECTIVE