feat: Add SoundManager for bg music and opendoor sfx
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@@ -2,6 +2,7 @@ import { GameEngine } from './engine/game/GameEngine.js';
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import { GameRenderer } from './view/GameRenderer.js';
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import { CameraManager } from './view/CameraManager.js';
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import { UIManager } from './view/UIManager.js';
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import { SoundManager } from './view/SoundManager.js';
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import { MissionConfig, MISSION_TYPES } from './engine/dungeon/MissionConfig.js';
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@@ -19,10 +20,15 @@ const renderer = new GameRenderer('app');
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const cameraManager = new CameraManager(renderer);
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const game = new GameEngine();
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const ui = new UIManager(cameraManager, game);
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const soundManager = new SoundManager();
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// Start Music (Autoplay handling included in manager)
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soundManager.playMusic('exploration');
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// Global Access
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window.GAME = game;
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window.RENDERER = renderer;
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window.SOUND_MANAGER = soundManager;
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// 3. Connect Dungeon Generator to Renderer
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const generator = game.dungeon;
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@@ -222,6 +228,7 @@ const handleClick = (x, y, doorMesh) => {
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// Open door visually
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renderer.openDoor(doorMesh);
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if (window.SOUND_MANAGER) window.SOUND_MANAGER.playSound('door_open');
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// Get proper exit data with direction
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const exitData = doorMesh.userData.exitData;
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