feat(game-loop): implement strict phase rules, exploration stops, and hero attacks
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@@ -37,7 +37,9 @@
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- [x] Define Hero/Monster Stats (Heroes.js, Monsters.js) <!-- id: 32 -->
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- [x] Implement Hero Movement Logic (Grid-based, Interactive) <!-- id: 33 -->
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- [x] Implement Monster AI (Sequential Movement, Pathfinding, Attack Approach)
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- [ ] Implement Combat Logic (Attack Rolls, Damage)
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- [x] Implement Combat Logic (Melee Attack Rolls, Damage, Death State)
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- [x] Implement Game Loop Rules (Exploration Stop, Continuous Combat, Phase Skipping)
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- [ ] Refine Combat System (Ranged weapons, Special Monster Rules, Magic)
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## Phase 4: Campaign System
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- [ ] **Campaign Manager**
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