feat(game-loop): implement strict phase rules, exploration stops, and hero attacks
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@@ -5,14 +5,14 @@ export const HERO_DEFINITIONS = {
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portrait: '/assets/images/dungeon1/standees/heroes/barbarian.png?v=1',
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stats: {
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move: 4,
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ws: 4, // Weapon Skill
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bs: 5, // Ballistic Skill (3+ to hit, often lower is better in WHQ, let's use standard table numbers for now)
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ws: 3,
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to_hit_missile: 5, // 5+ to hit with ranged
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str: 4,
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toughness: 4,
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wounds: 12,
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toughness: 4, // 3 Base + 1 Armor (Pieles Gruesas)
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wounds: 12, // 1D6 + 9 (Using fixed average for now)
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attacks: 1,
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init: 3,
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luck: 2 // Rerolls??
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pin_target: 6 // 6+ to escape pin
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}
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},
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dwarf: {
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@@ -20,15 +20,15 @@ export const HERO_DEFINITIONS = {
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name: 'Enano',
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portrait: '/assets/images/dungeon1/standees/heroes/dwarf.png',
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stats: {
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move: 3,
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ws: 5,
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bs: 5,
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move: 4,
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ws: 4,
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to_hit_missile: 5, // 5+ to hit with ranged
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str: 3,
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toughness: 5,
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wounds: 13,
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toughness: 5, // 4 Base + 1 Armor (Cota de Malla)
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wounds: 11, // 1D6 + 8 (Using fixed average for now)
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attacks: 1,
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init: 2,
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luck: 0
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pin_target: 5 // 5+ to escape pin
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}
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},
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elf: {
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@@ -36,15 +36,15 @@ export const HERO_DEFINITIONS = {
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name: 'Elfa',
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portrait: '/assets/images/dungeon1/standees/heroes/elfa.png',
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stats: {
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move: 5,
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move: 4,
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ws: 4,
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bs: 2, // Amazing shot
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to_hit_missile: 4, // 4+ to hit with ranged
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str: 3,
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toughness: 3,
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wounds: 10,
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wounds: 10, // 1D6 + 7 (Using fixed average for now)
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attacks: 1,
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init: 6,
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luck: 1
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pin_target: 1 // Auto escape ("No se puede trabar al Elfo")
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}
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},
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wizard: {
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@@ -53,15 +53,15 @@ export const HERO_DEFINITIONS = {
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portrait: '/assets/images/dungeon1/standees/heroes/warlock.png',
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stats: {
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move: 4,
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ws: 3,
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bs: 6,
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ws: 2,
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to_hit_missile: 6, // 6+ to hit with ranged
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str: 3,
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toughness: 3,
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wounds: 9,
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wounds: 9, // 1D6 + 6 (Using fixed average for now)
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attacks: 1,
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init: 4,
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luck: 1,
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power: 0 // Special mechanic
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init: 3,
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power: 0, // Tracks current power points
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pin_target: 4 // 4+ to escape pin
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}
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}
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};
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