feat(game-loop): implement strict phase rules, exploration stops, and hero attacks
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@@ -123,7 +123,7 @@ export class CameraManager {
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// Direction: Dragging the "World"
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// Mouse Left (dx < 0) -> Camera moves Right (+X)
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// Mouse Up (dy < 0) -> Camera moves Down (-Y)
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const moveX = -dx * moveSpeed;
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const moveX = dx * moveSpeed;
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const moveY = dy * moveSpeed;
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// Apply to Camera (Local Space)
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