feat(game-loop): implement strict phase rules, exploration stops, and hero attacks

This commit is contained in:
2026-01-05 23:11:31 +01:00
parent b619e4cee4
commit 77c0c07a44
11 changed files with 591 additions and 142 deletions

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@@ -123,7 +123,7 @@ export class CameraManager {
// Direction: Dragging the "World"
// Mouse Left (dx < 0) -> Camera moves Right (+X)
// Mouse Up (dy < 0) -> Camera moves Down (-Y)
const moveX = -dx * moveSpeed;
const moveX = dx * moveSpeed;
const moveY = dy * moveSpeed;
// Apply to Camera (Local Space)