Implement Elf Ranged Combat and Pinned Mechanic
- Added 'Shoot Bow' action for Elf with Ballistic Skill mechanics (1995 rules). - Implemented strict Line of Sight (LOS) raycasting (Amanatides & Woo) with UI feedback for blockers. - Added 'Pinned' status: Heroes adjacent to monsters (without intervening walls) cannot move. - Enhanced UI with visual indicators for blocked shots (red circles) and temporary modals. - Polished 'End Phase' button layout and hidden it during Monster phase.
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@@ -38,6 +38,7 @@ export const HERO_DEFINITIONS = {
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stats: {
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move: 4,
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ws: 4,
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bs: 4, // Added for Bow
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to_hit_missile: 4, // 4+ to hit with ranged
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str: 3,
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toughness: 3,
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