feat: magic system visuals, audio sfx, and ui polish
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- [x] Implement Monster AI (Sequential Movement, Pathfinding, Attack Approach)
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- [x] Implement Combat Logic (Melee Attack Rolls, Damage, Death State)
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- [x] Implement Game Loop Rules (Exploration Stop, Continuous Combat, Phase Skipping)
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- [ ] Refine Combat System (Ranged weapons, Special Monster Rules, Magic)
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- [x] Refine Combat System (Ranged weapons, Area Magic, Damage Feedback)
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- [x] Implement Audio System (SFX, Footsteps, Ambience)
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- [x] UI Improvements (Spanish Stats, Tooltips)
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## Phase 4: Campaign System
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- [ ] **Campaign Manager**
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