export const HERO_DEFINITIONS = { barbarian: { id: 'barbarian', name: 'Bárbaro', portrait: '/assets/images/dungeon1/standees/heroes/barbarian.png?v=1', stats: { move: 4, ws: 3, to_hit_missile: 5, // 5+ to hit with ranged str: 4, toughness: 4, // 3 Base + 1 Armor (Pieles Gruesas) wounds: 12, // 1D6 + 9 (Using fixed average for now) attacks: 1, init: 3, pin_target: 6 // 6+ to escape pin } }, dwarf: { id: 'dwarf', name: 'Enano', portrait: '/assets/images/dungeon1/standees/heroes/dwarf.png', stats: { move: 4, ws: 4, to_hit_missile: 5, // 5+ to hit with ranged str: 3, toughness: 5, // 4 Base + 1 Armor (Cota de Malla) wounds: 11, // 1D6 + 8 (Using fixed average for now) attacks: 1, init: 2, pin_target: 5 // 5+ to escape pin } }, elf: { id: 'elf', name: 'Elfa', portrait: '/assets/images/dungeon1/standees/heroes/elfa.png', stats: { move: 4, ws: 4, bs: 4, // Added for Bow to_hit_missile: 4, // 4+ to hit with ranged str: 3, toughness: 3, wounds: 10, // 1D6 + 7 (Using fixed average for now) attacks: 1, init: 6, pin_target: 1 // Auto escape ("No se puede trabar al Elfo") } }, wizard: { id: 'wizard', name: 'Hechicero', portrait: '/assets/images/dungeon1/standees/heroes/warlock.png', stats: { move: 4, ws: 2, to_hit_missile: 6, // 6+ to hit with ranged str: 3, toughness: 3, wounds: 9, // 1D6 + 6 (Using fixed average for now) attacks: 1, init: 3, power: 0, // Tracks current power points pin_target: 4 // 4+ to escape pin } } };