feat: Implementar Dashboard de Administración y Historial de Partidas

- Crear Dashboard en /dashboard con protección por contraseña
- Integrar PostgreSQL para registro histórico de partidas (game_logs)
- Permitir forzar cierre de partidas y expulsar jugadores desde Dashboard
- Diseño premium e integración en tiempo real vía Sockets
This commit is contained in:
Resistencia Dev
2025-12-22 18:01:48 +01:00
parent 848eb0486d
commit 3d68eddb8b
5 changed files with 2399 additions and 2 deletions

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@@ -0,0 +1,272 @@
'use client';
import { useState, useEffect } from 'react';
import { motion, AnimatePresence } from 'framer-motion';
import { useSocket } from '../../hooks/useSocket';
import { Shield, Users, Gamepad2, XCircle, LogOut, Clock, History, AlertTriangle, UserMinus } from 'lucide-react';
const ADMIN_PASSWORD = "admin123"; // En producción esto debería estar en .env y validarse en servidor
export default function Dashboard() {
const { socket, isConnected } = useSocket();
const [password, setPassword] = useState('');
const [isAuthenticated, setIsAuthenticated] = useState(false);
const [activeGames, setActiveGames] = useState<any[]>([]);
const [gameHistory, setGameHistory] = useState<any[]>([]);
const [error, setError] = useState('');
// Cargar datos
useEffect(() => {
if (isAuthenticated && socket) {
socket.emit('admin_get_data');
socket.on('admin_data', (data: any) => {
setActiveGames(data.activeGames);
setGameHistory(data.history);
});
socket.on('admin_action_success', () => {
socket.emit('admin_get_data');
});
return () => {
socket.off('admin_data');
socket.off('admin_action_success');
};
}
}, [isAuthenticated, socket]);
const handleLogin = (e: React.FormEvent) => {
e.preventDefault();
if (password === ADMIN_PASSWORD) {
setIsAuthenticated(true);
setError('');
} else {
setError('Acceso Denegado: Contraseña incorrecta');
}
};
const closeGame = (roomId: string) => {
if (confirm('¿Seguro que quieres forzar el cierre de esta partida?')) {
socket?.emit('admin_close_game', { roomId });
}
};
const kickPlayer = (roomId: string, socketId: string) => {
if (confirm('¿Seguro que quieres expulsar a este jugador?')) {
socket?.emit('admin_kick_player', { roomId, targetSocketId: socketId });
}
};
if (!isAuthenticated) {
return (
<div className="min-h-screen bg-[#0a0a0c] flex items-center justify-center p-4 font-['Inter',sans-serif]">
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
className="bg-[#121216] border border-white/10 p-8 rounded-2xl w-full max-w-md shadow-2xl"
>
<div className="flex justify-center mb-6 text-red-500">
<Shield size={48} />
</div>
<h1 className="text-2xl font-bold text-white text-center mb-2 uppercase tracking-tight">Acceso Restringido</h1>
<p className="text-gray-400 text-center text-sm mb-8">Introduce la clave de acceso al Puesto de Mando</p>
<form onSubmit={handleLogin} className="space-y-4">
<div>
<input
type="password"
value={password}
onChange={(e) => setPassword(e.target.value)}
placeholder="Clave de Operaciones"
className="w-full bg-[#1a1a20] border border-white/5 rounded-xl px-5 py-4 text-white focus:outline-none focus:ring-2 focus:ring-red-500/50 transition-all placeholder:text-gray-600"
/>
</div>
{error && <p className="text-red-500 text-xs font-semibold text-center mt-2">{error}</p>}
<button
type="submit"
className="w-full bg-red-600 hover:bg-red-500 text-white font-bold py-4 rounded-xl shadow-lg shadow-red-600/20 transition-all uppercase tracking-widest text-sm"
>
Autenticar
</button>
</form>
</motion.div>
</div>
);
}
return (
<div className="min-h-screen bg-[#0a0a0c] text-white p-4 md:p-8 font-['Inter',sans-serif]">
{/* Header */}
<header className="max-w-7xl mx-auto flex flex-col md:flex-row justify-between items-start md:items-center mb-10 gap-4">
<div>
<div className="flex items-center gap-3 text-red-500 mb-2">
<Shield size={24} />
<span className="text-xs font-black uppercase tracking-[0.3em] opacity-70">S.S.O Dashboard</span>
</div>
<h1 className="text-4xl font-extrabold tracking-tighter uppercase italic">Centro de Operaciones</h1>
</div>
<div className="flex items-center gap-6 bg-[#121216] border border-white/5 px-6 py-3 rounded-2xl">
<div className="flex flex-col items-end">
<span className="text-[10px] text-gray-500 uppercase font-bold tracking-wider">Servidor</span>
<div className="flex items-center gap-2">
<div className={`w-2 h-2 rounded-full ${isConnected ? 'bg-green-500 shadow-[0_0_10px_rgba(34,197,94,0.5)]' : 'bg-red-500'}`}></div>
<span className="text-xs font-mono font-bold tracking-widest">{isConnected ? 'ONLINE' : 'OFFLINE'}</span>
</div>
</div>
<button
onClick={() => setIsAuthenticated(false)}
className="p-2 hover:bg-white/5 rounded-lg transition-colors text-gray-400 hover:text-white"
>
<LogOut size={20} />
</button>
</div>
</header>
<main className="max-w-7xl mx-auto grid grid-cols-1 lg:grid-cols-3 gap-8 text-gray-400">
{/* Panel Central: Partidas Activas */}
<div className="lg:col-span-2 space-y-8">
<section>
<div className="flex items-center justify-between mb-6">
<h2 className="text-lg font-bold text-white uppercase tracking-wider flex items-center gap-2">
<Gamepad2 size={20} className="text-red-500" />
Operaciones en Curso
</h2>
<span className="bg-red-500/10 text-red-500 px-3 py-1 rounded-full text-[10px] uppercase font-black">
{activeGames.length} Activas
</span>
</div>
<div className="grid gap-4">
<AnimatePresence>
{activeGames.length === 0 ? (
<div className="bg-[#121216]/50 border border-white/5 rounded-2xl p-12 text-center">
<Clock size={48} className="mx-auto mb-4 opacity-10" />
<p className="text-sm font-medium opacity-30">No hay misiones ejecutándose en este momento</p>
</div>
) : (
activeGames.map((game: any) => (
<motion.div
key={game.id}
layout
initial={{ opacity: 0, scale: 0.98 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0, scale: 0.98 }}
className="bg-[#121216] border border-white/5 rounded-2xl p-6 hover:border-red-500/30 transition-all group relative overflow-hidden"
>
<div className="absolute top-0 right-0 w-32 h-32 bg-red-500/5 blur-[60px] pointer-events-none"></div>
<div className="flex flex-col md:flex-row justify-between items-start md:items-center gap-4 relative z-10">
<div>
<h3 className="text-xl font-black text-white italic mb-1 uppercase leading-none">{game.name}</h3>
<div className="flex items-center gap-3 text-xs">
<span className="flex items-center gap-1 opacity-60">
<Users size={12} />
{game.currentPlayers}/{game.maxPlayers} Agentes
</span>
<span className="opacity-60"></span>
<span className="text-red-400 font-bold uppercase tracking-widest">{game.status}</span>
</div>
</div>
<div className="flex items-center gap-2">
<button
onClick={() => closeGame(game.id)}
className="px-4 py-2 bg-red-600/10 hover:bg-red-600 text-red-500 hover:text-white rounded-xl text-[10px] font-black uppercase tracking-widest transition-all border border-red-500/20"
>
Finalizar Misión
</button>
</div>
</div>
{/* Jugadores en esta partida */}
<div className="mt-6 pt-6 border-t border-white/5">
<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
{game.players.map((player: any) => (
<div key={player.id} className="flex items-center justify-between bg-black/20 p-3 rounded-xl border border-white/5">
<div className="flex items-center gap-3">
<div className="w-8 h-8 rounded-lg bg-white/5 flex items-center justify-center font-black text-xs">
{player.name[0]}
</div>
<div>
<p className="text-sm font-bold text-white leading-none mb-1">{player.name}</p>
<p className="text-[10px] opacity-40 font-mono">{player.id.slice(0, 8)}</p>
</div>
</div>
<button
onClick={() => kickPlayer(game.id, player.id)}
className="p-2 text-gray-600 hover:text-red-500 transition-colors"
title="Expulsar jugador"
>
<UserMinus size={16} />
</button>
</div>
))}
</div>
</div>
</motion.div>
))
)}
</AnimatePresence>
</div>
</section>
</div>
{/* Lateral: Historial */}
<div className="space-y-8">
<section>
<div className="flex items-center gap-3 mb-6">
<h2 className="text-lg font-bold text-white uppercase tracking-wider flex items-center gap-2">
<History size={20} className="text-gray-500" />
Archivo de Guerra
</h2>
</div>
<div className="space-y-4 max-h-[70vh] overflow-y-auto pr-2 custom-scrollbar">
{gameHistory.length === 0 ? (
<div className="text-center py-10 opacity-20">
<p className="text-sm italic">No hay registros históricos</p>
</div>
) : (
gameHistory.map((entry: any) => (
<div key={entry.id} className="bg-[#121216] border border-white/5 p-4 rounded-xl">
<div className="flex justify-between items-start mb-2">
<h4 className="text-sm font-bold text-gray-200 uppercase tracking-tight">{entry.room_name}</h4>
<span className={`text-[10px] font-black uppercase px-2 py-0.5 rounded ${entry.winner === 'resistance' ? 'bg-green-500/20 text-green-500' :
entry.winner === 'spies' ? 'bg-red-500/20 text-red-500' : 'bg-gray-500/20 text-gray-500'
}`}>
{entry.winner || 'Abortada'}
</span>
</div>
<div className="space-y-1 text-[10px] opacity-50 font-medium">
<p className="flex items-center gap-1"><Users size={10} /> {entry.players}</p>
<p className="flex items-center gap-1"><Clock size={10} /> {new Date(entry.created_at).toLocaleString()}</p>
</div>
</div>
))
)}
</div>
</section>
</div>
</main>
<style jsx global>{`
.custom-scrollbar::-webkit-scrollbar {
width: 4px;
}
.custom-scrollbar::-webkit-scrollbar-track {
background: transparent;
}
.custom-scrollbar::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.05);
border-radius: 10px;
}
.custom-scrollbar::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.1);
}
`}</style>
</div>
);
}

1960
server/package-lock.json generated Normal file

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@@ -12,9 +12,11 @@
"author": "",
"license": "ISC",
"dependencies": {
"@types/pg": "^8.16.0",
"cors": "^2.8.5",
"dotenv": "^16.3.1",
"express": "^4.18.2",
"pg": "^8.16.3",
"socket.io": "^4.7.2"
},
"devDependencies": {
@@ -25,4 +27,4 @@
"ts-node": "^10.9.1",
"typescript": "^5.3.2"
}
}
}

83
server/src/db.ts Normal file
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@@ -0,0 +1,83 @@
import { Pool } from 'pg';
import dotenv from 'dotenv';
dotenv.config();
const pool = new Pool({
connectionString: process.env.DATABASE_URL || 'postgresql://postgres:password@db:5432/resistencia',
});
// Inicializar base de datos
export const initDb = async () => {
const client = await pool.connect();
try {
await client.query(`
CREATE TABLE IF NOT EXISTS game_logs (
id SERIAL PRIMARY KEY,
room_id UUID NOT NULL,
room_name TEXT NOT NULL,
host_name TEXT NOT NULL,
players TEXT NOT NULL, -- Lista de nombres separada por comas
max_players INTEGER NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
finished_at TIMESTAMP,
winner TEXT, -- 'resistance' o 'spies'
status TEXT DEFAULT 'active' -- 'active', 'finished', 'aborted'
);
`);
console.log('[DB] Base de datos inicializada correctamente');
} catch (err) {
console.error('[DB] Error al inicializar base de datos:', err);
} finally {
client.release();
}
};
// Registrar inicio de partida
export const logGameStart = async (roomId: string, roomName: string, hostName: string, maxPlayers: number) => {
try {
await pool.query(
'INSERT INTO game_logs (room_id, room_name, host_name, players, max_players, status) VALUES ($1, $2, $3, $4, $5, $6)',
[roomId, roomName, hostName, hostName, maxPlayers, 'active']
);
} catch (err) {
console.error('[DB] Error al registrar inicio de partida:', err);
}
};
// Actualizar lista de jugadores en tiempo real (opcional, pero útil para el histórico final)
export const updateGamePlayers = async (roomId: string, players: string[]) => {
try {
await pool.query(
'UPDATE game_logs SET players = $1 WHERE room_id = $2 AND status = $3',
[players.join(', '), roomId, 'active']
);
} catch (err) {
console.error('[DB] Error al actualizar jugadores en log:', err);
}
};
// Registrar fin de partida
export const logGameEnd = async (roomId: string, winner: string | null = null, aborted: boolean = false) => {
try {
await pool.query(
'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2 WHERE room_id = $3 AND status = $4',
[winner, aborted ? 'aborted' : 'finished', roomId, 'active']
);
} catch (err) {
console.error('[DB] Error al registrar fin de partida:', err);
}
};
// Obtener historial
export const getGameHistory = async () => {
try {
const res = await pool.query('SELECT * FROM game_logs ORDER BY created_at DESC LIMIT 50');
return res.rows;
} catch (err) {
console.error('[DB] Error al obtener historial:', err);
return [];
}
};
export default pool;

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@@ -6,9 +6,13 @@ import dotenv from 'dotenv';
import crypto from 'crypto';
import { Game } from './models/Game';
import { GamePhase } from '../../shared/types';
import { initDb, logGameStart, logGameEnd, updateGamePlayers, getGameHistory } from './db';
dotenv.config();
// Inicializar DB
initDb();
const app = express();
const port = process.env.PORT || 4000;
@@ -90,6 +94,9 @@ io.on('connection', (socket) => {
// Actualizar lista a todos
io.emit('rooms_list', getRoomsList());
// LOG EN DB
logGameStart(roomId, roomName, hostName, maxPlayers);
});
// B. UNIRSE A SALA
@@ -126,6 +133,9 @@ io.on('connection', (socket) => {
// Actualizar lista de salas (cambió contador de jugadores)
io.emit('rooms_list', getRoomsList());
// ACTUALIZAR LOG EN DB
updateGamePlayers(roomId, game.state.players.map(p => p.name));
});
// C. REFRESCAR LISTA
@@ -298,6 +308,9 @@ io.on('connection', (socket) => {
// Desconectar a todos los jugadores de la sala
io.in(roomId).socketsLeave(roomId);
// LOG EN DB
logGameEnd(roomId, game.state.winner, false);
}
});
@@ -328,6 +341,9 @@ io.on('connection', (socket) => {
// Desconectar a todos de la sala
io.in(roomId).socketsLeave(roomId);
// LOG EN DB COMO ABORTADA
logGameEnd(roomId, null, true);
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
}
});
@@ -387,7 +403,71 @@ io.on('connection', (socket) => {
socket.on('disconnect', () => {
// Buscar en qué partida estaba y sacarlo (opcional, por ahora solo notificamos)
console.log('Desconectado:', socket.id);
// TODO: Eliminar de la partida si está en LOBBY para liberar hueco
});
// --- ADMIN COMMANDS ---
socket.on('admin_get_data', async () => {
const activeGamesData = Object.values(games).map(g => ({
id: g.state.roomId,
name: g.roomName,
status: g.state.phase,
currentPlayers: g.state.players.length,
maxPlayers: g.maxPlayers,
players: g.state.players.map(p => ({ id: p.id, name: p.name }))
}));
const history = await getGameHistory();
socket.emit('admin_data', {
activeGames: activeGamesData,
history: history
});
});
socket.on('admin_close_game', async ({ roomId }) => {
const game = games[roomId];
if (game) {
io.to(roomId).emit('game_finalized');
delete games[roomId];
if (voteTimers[roomId]) {
clearTimeout(voteTimers[roomId]);
delete voteTimers[roomId];
}
io.emit('rooms_list', getRoomsList());
io.in(roomId).socketsLeave(roomId);
// Log como abortada por admin
await logGameEnd(roomId, null, true);
socket.emit('admin_action_success');
}
});
socket.on('admin_kick_player', ({ roomId, targetSocketId }) => {
const game = games[roomId];
if (game) {
const playerIndex = game.state.players.findIndex(p => p.id === targetSocketId);
if (playerIndex !== -1) {
const playerName = game.state.players[playerIndex].name;
game.state.players.splice(playerIndex, 1);
// Notificar al jugador expulsado
io.to(targetSocketId).emit('game_finalized');
const targetSocket = io.sockets.sockets.get(targetSocketId);
targetSocket?.leave(roomId);
// Notificar al resto
io.to(roomId).emit('player_left_game', { playerName: `${playerName} (Expulsado)` });
io.to(roomId).emit('game_state', game.state);
io.emit('rooms_list', getRoomsList());
updateGamePlayers(roomId, game.state.players.map(p => p.name));
socket.emit('admin_action_success');
}
}
});
});