feat: Implementar Dashboard de Administración y Historial de Partidas
- Crear Dashboard en /dashboard con protección por contraseña - Integrar PostgreSQL para registro histórico de partidas (game_logs) - Permitir forzar cierre de partidas y expulsar jugadores desde Dashboard - Diseño premium e integración en tiempo real vía Sockets
This commit is contained in:
272
client/src/app/dashboard/page.tsx
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272
client/src/app/dashboard/page.tsx
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@@ -0,0 +1,272 @@
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'use client';
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import { useState, useEffect } from 'react';
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import { motion, AnimatePresence } from 'framer-motion';
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import { useSocket } from '../../hooks/useSocket';
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import { Shield, Users, Gamepad2, XCircle, LogOut, Clock, History, AlertTriangle, UserMinus } from 'lucide-react';
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const ADMIN_PASSWORD = "admin123"; // En producción esto debería estar en .env y validarse en servidor
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export default function Dashboard() {
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const { socket, isConnected } = useSocket();
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const [password, setPassword] = useState('');
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const [isAuthenticated, setIsAuthenticated] = useState(false);
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const [activeGames, setActiveGames] = useState<any[]>([]);
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const [gameHistory, setGameHistory] = useState<any[]>([]);
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const [error, setError] = useState('');
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// Cargar datos
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useEffect(() => {
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if (isAuthenticated && socket) {
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socket.emit('admin_get_data');
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socket.on('admin_data', (data: any) => {
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setActiveGames(data.activeGames);
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setGameHistory(data.history);
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});
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socket.on('admin_action_success', () => {
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socket.emit('admin_get_data');
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});
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return () => {
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socket.off('admin_data');
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socket.off('admin_action_success');
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};
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}
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}, [isAuthenticated, socket]);
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const handleLogin = (e: React.FormEvent) => {
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e.preventDefault();
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if (password === ADMIN_PASSWORD) {
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setIsAuthenticated(true);
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setError('');
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} else {
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setError('Acceso Denegado: Contraseña incorrecta');
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}
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};
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const closeGame = (roomId: string) => {
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if (confirm('¿Seguro que quieres forzar el cierre de esta partida?')) {
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socket?.emit('admin_close_game', { roomId });
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}
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};
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const kickPlayer = (roomId: string, socketId: string) => {
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if (confirm('¿Seguro que quieres expulsar a este jugador?')) {
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socket?.emit('admin_kick_player', { roomId, targetSocketId: socketId });
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}
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};
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if (!isAuthenticated) {
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return (
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<div className="min-h-screen bg-[#0a0a0c] flex items-center justify-center p-4 font-['Inter',sans-serif]">
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<motion.div
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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className="bg-[#121216] border border-white/10 p-8 rounded-2xl w-full max-w-md shadow-2xl"
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>
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<div className="flex justify-center mb-6 text-red-500">
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<Shield size={48} />
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</div>
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<h1 className="text-2xl font-bold text-white text-center mb-2 uppercase tracking-tight">Acceso Restringido</h1>
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<p className="text-gray-400 text-center text-sm mb-8">Introduce la clave de acceso al Puesto de Mando</p>
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<form onSubmit={handleLogin} className="space-y-4">
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<div>
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<input
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type="password"
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value={password}
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onChange={(e) => setPassword(e.target.value)}
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placeholder="Clave de Operaciones"
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className="w-full bg-[#1a1a20] border border-white/5 rounded-xl px-5 py-4 text-white focus:outline-none focus:ring-2 focus:ring-red-500/50 transition-all placeholder:text-gray-600"
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/>
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</div>
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{error && <p className="text-red-500 text-xs font-semibold text-center mt-2">{error}</p>}
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<button
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type="submit"
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className="w-full bg-red-600 hover:bg-red-500 text-white font-bold py-4 rounded-xl shadow-lg shadow-red-600/20 transition-all uppercase tracking-widest text-sm"
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>
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Autenticar
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</button>
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</form>
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</motion.div>
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</div>
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);
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}
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return (
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<div className="min-h-screen bg-[#0a0a0c] text-white p-4 md:p-8 font-['Inter',sans-serif]">
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{/* Header */}
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<header className="max-w-7xl mx-auto flex flex-col md:flex-row justify-between items-start md:items-center mb-10 gap-4">
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<div>
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<div className="flex items-center gap-3 text-red-500 mb-2">
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<Shield size={24} />
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<span className="text-xs font-black uppercase tracking-[0.3em] opacity-70">S.S.O Dashboard</span>
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</div>
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<h1 className="text-4xl font-extrabold tracking-tighter uppercase italic">Centro de Operaciones</h1>
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</div>
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<div className="flex items-center gap-6 bg-[#121216] border border-white/5 px-6 py-3 rounded-2xl">
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<div className="flex flex-col items-end">
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<span className="text-[10px] text-gray-500 uppercase font-bold tracking-wider">Servidor</span>
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<div className="flex items-center gap-2">
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<div className={`w-2 h-2 rounded-full ${isConnected ? 'bg-green-500 shadow-[0_0_10px_rgba(34,197,94,0.5)]' : 'bg-red-500'}`}></div>
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<span className="text-xs font-mono font-bold tracking-widest">{isConnected ? 'ONLINE' : 'OFFLINE'}</span>
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</div>
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</div>
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<button
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onClick={() => setIsAuthenticated(false)}
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className="p-2 hover:bg-white/5 rounded-lg transition-colors text-gray-400 hover:text-white"
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>
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<LogOut size={20} />
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</button>
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</div>
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</header>
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<main className="max-w-7xl mx-auto grid grid-cols-1 lg:grid-cols-3 gap-8 text-gray-400">
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{/* Panel Central: Partidas Activas */}
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<div className="lg:col-span-2 space-y-8">
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<section>
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<div className="flex items-center justify-between mb-6">
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<h2 className="text-lg font-bold text-white uppercase tracking-wider flex items-center gap-2">
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<Gamepad2 size={20} className="text-red-500" />
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Operaciones en Curso
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</h2>
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<span className="bg-red-500/10 text-red-500 px-3 py-1 rounded-full text-[10px] uppercase font-black">
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{activeGames.length} Activas
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</span>
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</div>
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<div className="grid gap-4">
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<AnimatePresence>
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{activeGames.length === 0 ? (
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<div className="bg-[#121216]/50 border border-white/5 rounded-2xl p-12 text-center">
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<Clock size={48} className="mx-auto mb-4 opacity-10" />
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<p className="text-sm font-medium opacity-30">No hay misiones ejecutándose en este momento</p>
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</div>
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) : (
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activeGames.map((game: any) => (
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<motion.div
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key={game.id}
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layout
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initial={{ opacity: 0, scale: 0.98 }}
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animate={{ opacity: 1, scale: 1 }}
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exit={{ opacity: 0, scale: 0.98 }}
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className="bg-[#121216] border border-white/5 rounded-2xl p-6 hover:border-red-500/30 transition-all group relative overflow-hidden"
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>
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<div className="absolute top-0 right-0 w-32 h-32 bg-red-500/5 blur-[60px] pointer-events-none"></div>
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<div className="flex flex-col md:flex-row justify-between items-start md:items-center gap-4 relative z-10">
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<div>
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<h3 className="text-xl font-black text-white italic mb-1 uppercase leading-none">{game.name}</h3>
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<div className="flex items-center gap-3 text-xs">
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<span className="flex items-center gap-1 opacity-60">
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<Users size={12} />
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{game.currentPlayers}/{game.maxPlayers} Agentes
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</span>
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<span className="opacity-60">•</span>
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<span className="text-red-400 font-bold uppercase tracking-widest">{game.status}</span>
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</div>
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</div>
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<div className="flex items-center gap-2">
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<button
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onClick={() => closeGame(game.id)}
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className="px-4 py-2 bg-red-600/10 hover:bg-red-600 text-red-500 hover:text-white rounded-xl text-[10px] font-black uppercase tracking-widest transition-all border border-red-500/20"
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>
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Finalizar Misión
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</button>
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</div>
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</div>
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{/* Jugadores en esta partida */}
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<div className="mt-6 pt-6 border-t border-white/5">
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<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
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{game.players.map((player: any) => (
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<div key={player.id} className="flex items-center justify-between bg-black/20 p-3 rounded-xl border border-white/5">
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<div className="flex items-center gap-3">
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<div className="w-8 h-8 rounded-lg bg-white/5 flex items-center justify-center font-black text-xs">
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{player.name[0]}
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</div>
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<div>
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<p className="text-sm font-bold text-white leading-none mb-1">{player.name}</p>
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<p className="text-[10px] opacity-40 font-mono">{player.id.slice(0, 8)}</p>
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</div>
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</div>
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<button
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onClick={() => kickPlayer(game.id, player.id)}
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className="p-2 text-gray-600 hover:text-red-500 transition-colors"
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title="Expulsar jugador"
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>
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<UserMinus size={16} />
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</button>
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</div>
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))}
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</div>
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</div>
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</motion.div>
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))
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)}
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</AnimatePresence>
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</div>
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</section>
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</div>
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{/* Lateral: Historial */}
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<div className="space-y-8">
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<section>
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<div className="flex items-center gap-3 mb-6">
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<h2 className="text-lg font-bold text-white uppercase tracking-wider flex items-center gap-2">
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<History size={20} className="text-gray-500" />
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Archivo de Guerra
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</h2>
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</div>
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<div className="space-y-4 max-h-[70vh] overflow-y-auto pr-2 custom-scrollbar">
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{gameHistory.length === 0 ? (
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<div className="text-center py-10 opacity-20">
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<p className="text-sm italic">No hay registros históricos</p>
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</div>
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) : (
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gameHistory.map((entry: any) => (
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<div key={entry.id} className="bg-[#121216] border border-white/5 p-4 rounded-xl">
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<div className="flex justify-between items-start mb-2">
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<h4 className="text-sm font-bold text-gray-200 uppercase tracking-tight">{entry.room_name}</h4>
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<span className={`text-[10px] font-black uppercase px-2 py-0.5 rounded ${entry.winner === 'resistance' ? 'bg-green-500/20 text-green-500' :
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entry.winner === 'spies' ? 'bg-red-500/20 text-red-500' : 'bg-gray-500/20 text-gray-500'
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}`}>
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{entry.winner || 'Abortada'}
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</span>
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</div>
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<div className="space-y-1 text-[10px] opacity-50 font-medium">
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<p className="flex items-center gap-1"><Users size={10} /> {entry.players}</p>
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<p className="flex items-center gap-1"><Clock size={10} /> {new Date(entry.created_at).toLocaleString()}</p>
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</div>
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</div>
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))
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)}
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</div>
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</section>
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</div>
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</main>
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<style jsx global>{`
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.custom-scrollbar::-webkit-scrollbar {
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width: 4px;
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}
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.custom-scrollbar::-webkit-scrollbar-track {
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background: transparent;
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}
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.custom-scrollbar::-webkit-scrollbar-thumb {
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background: rgba(255, 255, 255, 0.05);
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border-radius: 10px;
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}
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.custom-scrollbar::-webkit-scrollbar-thumb:hover {
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background: rgba(255, 255, 255, 0.1);
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}
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`}</style>
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</div>
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);
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}
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1960
server/package-lock.json
generated
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1960
server/package-lock.json
generated
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File diff suppressed because it is too large
Load Diff
@@ -12,9 +12,11 @@
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"author": "",
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"license": "ISC",
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"dependencies": {
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"@types/pg": "^8.16.0",
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"cors": "^2.8.5",
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"dotenv": "^16.3.1",
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"express": "^4.18.2",
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"pg": "^8.16.3",
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"socket.io": "^4.7.2"
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},
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"devDependencies": {
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@@ -25,4 +27,4 @@
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"ts-node": "^10.9.1",
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"typescript": "^5.3.2"
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}
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}
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}
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83
server/src/db.ts
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83
server/src/db.ts
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@@ -0,0 +1,83 @@
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import { Pool } from 'pg';
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import dotenv from 'dotenv';
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dotenv.config();
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const pool = new Pool({
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connectionString: process.env.DATABASE_URL || 'postgresql://postgres:password@db:5432/resistencia',
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});
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// Inicializar base de datos
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export const initDb = async () => {
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const client = await pool.connect();
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try {
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await client.query(`
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CREATE TABLE IF NOT EXISTS game_logs (
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id SERIAL PRIMARY KEY,
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room_id UUID NOT NULL,
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room_name TEXT NOT NULL,
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host_name TEXT NOT NULL,
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players TEXT NOT NULL, -- Lista de nombres separada por comas
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max_players INTEGER NOT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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finished_at TIMESTAMP,
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winner TEXT, -- 'resistance' o 'spies'
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status TEXT DEFAULT 'active' -- 'active', 'finished', 'aborted'
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);
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`);
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console.log('[DB] Base de datos inicializada correctamente');
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} catch (err) {
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console.error('[DB] Error al inicializar base de datos:', err);
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} finally {
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client.release();
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}
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};
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// Registrar inicio de partida
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export const logGameStart = async (roomId: string, roomName: string, hostName: string, maxPlayers: number) => {
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try {
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await pool.query(
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'INSERT INTO game_logs (room_id, room_name, host_name, players, max_players, status) VALUES ($1, $2, $3, $4, $5, $6)',
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[roomId, roomName, hostName, hostName, maxPlayers, 'active']
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);
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} catch (err) {
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console.error('[DB] Error al registrar inicio de partida:', err);
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}
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};
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// Actualizar lista de jugadores en tiempo real (opcional, pero útil para el histórico final)
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export const updateGamePlayers = async (roomId: string, players: string[]) => {
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try {
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await pool.query(
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'UPDATE game_logs SET players = $1 WHERE room_id = $2 AND status = $3',
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[players.join(', '), roomId, 'active']
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);
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} catch (err) {
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console.error('[DB] Error al actualizar jugadores en log:', err);
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}
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};
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// Registrar fin de partida
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export const logGameEnd = async (roomId: string, winner: string | null = null, aborted: boolean = false) => {
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try {
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await pool.query(
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'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2 WHERE room_id = $3 AND status = $4',
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[winner, aborted ? 'aborted' : 'finished', roomId, 'active']
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);
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} catch (err) {
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console.error('[DB] Error al registrar fin de partida:', err);
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}
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};
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// Obtener historial
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export const getGameHistory = async () => {
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try {
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const res = await pool.query('SELECT * FROM game_logs ORDER BY created_at DESC LIMIT 50');
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return res.rows;
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} catch (err) {
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console.error('[DB] Error al obtener historial:', err);
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return [];
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}
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};
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export default pool;
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@@ -6,9 +6,13 @@ import dotenv from 'dotenv';
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import crypto from 'crypto';
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import { Game } from './models/Game';
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import { GamePhase } from '../../shared/types';
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import { initDb, logGameStart, logGameEnd, updateGamePlayers, getGameHistory } from './db';
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dotenv.config();
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// Inicializar DB
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initDb();
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const app = express();
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const port = process.env.PORT || 4000;
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@@ -90,6 +94,9 @@ io.on('connection', (socket) => {
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// Actualizar lista a todos
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io.emit('rooms_list', getRoomsList());
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// LOG EN DB
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logGameStart(roomId, roomName, hostName, maxPlayers);
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});
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// B. UNIRSE A SALA
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@@ -126,6 +133,9 @@ io.on('connection', (socket) => {
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// Actualizar lista de salas (cambió contador de jugadores)
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io.emit('rooms_list', getRoomsList());
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// ACTUALIZAR LOG EN DB
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updateGamePlayers(roomId, game.state.players.map(p => p.name));
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});
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// C. REFRESCAR LISTA
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@@ -298,6 +308,9 @@ io.on('connection', (socket) => {
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// Desconectar a todos los jugadores de la sala
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io.in(roomId).socketsLeave(roomId);
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// LOG EN DB
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logGameEnd(roomId, game.state.winner, false);
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||||
}
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||||
});
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||||
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||||
@@ -328,6 +341,9 @@ io.on('connection', (socket) => {
|
||||
// Desconectar a todos de la sala
|
||||
io.in(roomId).socketsLeave(roomId);
|
||||
|
||||
// LOG EN DB COMO ABORTADA
|
||||
logGameEnd(roomId, null, true);
|
||||
|
||||
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
|
||||
}
|
||||
});
|
||||
@@ -387,7 +403,71 @@ io.on('connection', (socket) => {
|
||||
socket.on('disconnect', () => {
|
||||
// Buscar en qué partida estaba y sacarlo (opcional, por ahora solo notificamos)
|
||||
console.log('Desconectado:', socket.id);
|
||||
// TODO: Eliminar de la partida si está en LOBBY para liberar hueco
|
||||
});
|
||||
|
||||
// --- ADMIN COMMANDS ---
|
||||
|
||||
socket.on('admin_get_data', async () => {
|
||||
const activeGamesData = Object.values(games).map(g => ({
|
||||
id: g.state.roomId,
|
||||
name: g.roomName,
|
||||
status: g.state.phase,
|
||||
currentPlayers: g.state.players.length,
|
||||
maxPlayers: g.maxPlayers,
|
||||
players: g.state.players.map(p => ({ id: p.id, name: p.name }))
|
||||
}));
|
||||
|
||||
const history = await getGameHistory();
|
||||
|
||||
socket.emit('admin_data', {
|
||||
activeGames: activeGamesData,
|
||||
history: history
|
||||
});
|
||||
});
|
||||
|
||||
socket.on('admin_close_game', async ({ roomId }) => {
|
||||
const game = games[roomId];
|
||||
if (game) {
|
||||
io.to(roomId).emit('game_finalized');
|
||||
delete games[roomId];
|
||||
|
||||
if (voteTimers[roomId]) {
|
||||
clearTimeout(voteTimers[roomId]);
|
||||
delete voteTimers[roomId];
|
||||
}
|
||||
|
||||
io.emit('rooms_list', getRoomsList());
|
||||
io.in(roomId).socketsLeave(roomId);
|
||||
|
||||
// Log como abortada por admin
|
||||
await logGameEnd(roomId, null, true);
|
||||
socket.emit('admin_action_success');
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('admin_kick_player', ({ roomId, targetSocketId }) => {
|
||||
const game = games[roomId];
|
||||
if (game) {
|
||||
const playerIndex = game.state.players.findIndex(p => p.id === targetSocketId);
|
||||
if (playerIndex !== -1) {
|
||||
const playerName = game.state.players[playerIndex].name;
|
||||
game.state.players.splice(playerIndex, 1);
|
||||
|
||||
// Notificar al jugador expulsado
|
||||
io.to(targetSocketId).emit('game_finalized');
|
||||
const targetSocket = io.sockets.sockets.get(targetSocketId);
|
||||
targetSocket?.leave(roomId);
|
||||
|
||||
// Notificar al resto
|
||||
io.to(roomId).emit('player_left_game', { playerName: `${playerName} (Expulsado)` });
|
||||
io.to(roomId).emit('game_state', game.state);
|
||||
|
||||
io.emit('rooms_list', getRoomsList());
|
||||
updateGamePlayers(roomId, game.state.players.map(p => p.name));
|
||||
|
||||
socket.emit('admin_action_success');
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user