12 Commits

Author SHA1 Message Date
Resistencia Dev
98b5984a6b chore: bump version to 1.3.0
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
2025-12-22 23:47:33 +01:00
Resistencia Dev
b0eb3bd637 feat: shuffle mission reveal cards randomly on each client
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
2025-12-22 23:46:06 +01:00
Resistencia Dev
1a68ed2a5c feat(dashboard): track matches played per session instead of rounds in history
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
2025-12-22 23:35:58 +01:00
Resistencia Dev
904bd80bd5 feat(dashboard): add matchNumber to track games played per session
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 7s
2025-12-22 23:24:07 +01:00
Resistencia Dev
c4c08c64c3 feat(dashboard): show round info and results for active and finished games
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 10s
2025-12-22 23:03:31 +01:00
Resistencia Dev
1ad4f46aa4 feat(dashboard): refactor to collapsible compact lists 2025-12-22 22:59:33 +01:00
Resistencia Dev
797780fc94 feat: update voting timer styles (centered, grayscale, larger)
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
2025-12-22 22:13:53 +01:00
Resistencia Dev
77194bd8f6 chore: Bump version to 1.1.2
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
2025-12-22 20:52:44 +01:00
Resistencia Dev
3ac48e50fb fix: Redirigir al lobby cuando la partida deja de existir tras recargar
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
- Añadido listener de errores de socket para detectar fallos de reconexión
- Actualizada la lógica de transiciones de vista para evitar bloqueos en pantallas vacías
- Limpieza de sesión al fallar la reconexión
2025-12-22 18:38:07 +01:00
Resistencia Dev
91da241423 feat: Dashboard de Admin 2.0 - Persistencia y Actualizaciones en Tiempo Real
- Implementar persistencia de sesión en Dashboard mediante localStorage
- Añadir botón de desconexión (Logout)
- Implementar sistema de broadcast para que el Dashboard se actualice automáticamente ante cualquier cambio en el servidor
- Mejorar diseño táctico del dashboard con visor de estadísticas rápidas
2025-12-22 18:24:25 +01:00
Resistencia Dev
1548309753 fix: Permitir múltiples orígenes CORS y añadir logs de admin
- Permitir conexiones desde localhost, 127.0.0.1 y la IP de red local
- Corregir error de compilación de 'pg' reconstruyendo la imagen
- Añadir logs para depuración del dashboard de administración
2025-12-22 18:12:33 +01:00
Resistencia Dev
3d68eddb8b feat: Implementar Dashboard de Administración y Historial de Partidas
- Crear Dashboard en /dashboard con protección por contraseña
- Integrar PostgreSQL para registro histórico de partidas (game_logs)
- Permitir forzar cierre de partidas y expulsar jugadores desde Dashboard
- Diseño premium e integración en tiempo real vía Sockets
2025-12-22 18:01:48 +01:00
12 changed files with 2698 additions and 14 deletions

View File

@@ -1,6 +1,6 @@
{
"name": "resistencia-client",
"version": "1.1.0",
"version": "1.3.0",
"private": true,
"scripts": {
"dev": "next dev",

View File

@@ -0,0 +1,456 @@
'use client';
import { useState, useEffect } from 'react';
import { motion, AnimatePresence } from 'framer-motion';
import { useSocket } from '../../hooks/useSocket';
import { Shield, Users, Gamepad2, LogOut, Clock, History, UserMinus, Key, ChevronDown } from 'lucide-react';
const ADMIN_PASSWORD = "admin123";
export default function Dashboard() {
const { socket, isConnected } = useSocket();
const [password, setPassword] = useState('');
const [isAuthenticated, setIsAuthenticated] = useState(false);
const [activeGames, setActiveGames] = useState<any[]>([]);
const [gameHistory, setGameHistory] = useState<any[]>([]);
const [error, setError] = useState('');
const [expandedGames, setExpandedGames] = useState<Set<string>>(new Set());
// Comprobar sesión al cargar
useEffect(() => {
const savedSession = localStorage.getItem('resistencia_admin_session');
if (savedSession === 'active') {
setIsAuthenticated(true);
}
}, []);
// Cargar datos y escuchar actualizaciones en tiempo real
useEffect(() => {
if (isAuthenticated && socket) {
// Solicitar datos iniciales
socket.emit('admin_get_data');
// Escuchar actualizaciones (el servidor emite a admin-room)
socket.on('admin_data', (data: any) => {
console.log('[ADMIN] Datos recibidos:', data);
setActiveGames(data.activeGames);
setGameHistory(data.history);
});
socket.on('admin_action_success', () => {
console.log('[ADMIN] Acción realizada con éxito');
socket.emit('admin_get_data');
});
return () => {
socket.off('admin_data');
socket.off('admin_action_success');
};
}
}, [isAuthenticated, socket]);
const handleLogin = (e: React.FormEvent) => {
e.preventDefault();
if (password === ADMIN_PASSWORD) {
setIsAuthenticated(true);
localStorage.setItem('resistencia_admin_session', 'active');
setError('');
} else {
setError('Acceso Denegado: Contraseña incorrecta');
}
};
const handleLogout = () => {
localStorage.removeItem('resistencia_admin_session');
setIsAuthenticated(false);
setPassword('');
};
const closeGame = (roomId: string) => {
if (confirm('¿Seguro que quieres forzar el cierre de esta partida?')) {
socket?.emit('admin_close_game', { roomId });
}
};
const kickPlayer = (roomId: string, socketId: string) => {
if (confirm('¿Seguro que quieres expulsar a este jugador?')) {
socket?.emit('admin_kick_player', { roomId, targetSocketId: socketId });
}
};
const toggleGame = (id: string) => {
setExpandedGames(prev => {
const newSet = new Set(prev);
if (newSet.has(id)) newSet.delete(id);
else newSet.add(id);
return newSet;
});
};
if (!isAuthenticated) {
return (
<div className="min-h-screen bg-[#0a0a0c] flex items-center justify-center p-4 font-['Inter',sans-serif]">
<motion.div
initial={{ opacity: 0, scale: 0.95 }}
animate={{ opacity: 1, scale: 1 }}
className="bg-[#121216] border border-white/10 p-10 rounded-3xl w-full max-w-md shadow-[0_20px_50px_rgba(0,0,0,0.5)] relative overflow-hidden"
>
<div className="absolute top-0 left-0 w-full h-1 bg-gradient-to-r from-red-600 via-zinc-800 to-red-600"></div>
<div className="flex justify-center mb-8 relative">
<div className="absolute inset-0 bg-red-500/20 blur-2xl rounded-full"></div>
<Shield size={64} className="text-red-500 relative z-10" />
</div>
<h1 className="text-3xl font-black text-white text-center mb-2 uppercase tracking-tight">Acceso Admin</h1>
<p className="text-gray-400 text-center text-sm mb-10 font-medium">Panel de Control de La Resistencia</p>
<form onSubmit={handleLogin} className="space-y-6">
<div className="relative">
<Key size={18} className="absolute left-4 top-1/2 -translate-y-1/2 text-gray-500" />
<input
type="password"
autoFocus
value={password}
onChange={(e) => setPassword(e.target.value)}
placeholder="Introduce la contraseña"
className="w-full bg-[#1a1a20] border border-white/5 rounded-2xl pl-12 pr-6 py-4 text-white focus:outline-none focus:ring-2 focus:ring-red-600/50 transition-all placeholder:text-gray-600 font-medium"
/>
</div>
{error && (
<motion.p
initial={{ opacity: 0, y: -10 }}
animate={{ opacity: 1, y: 0 }}
className="text-red-500 text-xs font-bold text-center mt-2 flex items-center justify-center gap-2"
>
<span className="w-1.5 h-1.5 bg-red-500 rounded-full animate-pulse"></span>
{error}
</motion.p>
)}
<button
type="submit"
className="w-full bg-red-600 hover:bg-red-500 text-white font-black py-4 rounded-2xl shadow-xl shadow-red-600/10 transition-all uppercase tracking-[0.2em] text-xs hover:scale-[1.02] active:scale-[0.98]"
>
Entrar en Sistema
</button>
</form>
</motion.div>
</div>
);
}
return (
<div className="min-h-screen bg-[#0a0a0c] text-white p-4 md:p-10 font-['Inter',sans-serif]">
{/* Header */}
<header className="max-w-7xl mx-auto flex flex-col md:flex-row justify-between items-start md:items-center mb-12 gap-6">
<div className="space-y-1">
<div className="flex items-center gap-3 text-red-500">
<div className="p-2 bg-red-500/10 rounded-lg">
<Shield size={22} />
</div>
<span className="text-[10px] font-black uppercase tracking-[0.4em] opacity-80">Seguimiento de Operaciones</span>
</div>
<h1 className="text-5xl font-black tracking-tighter uppercase italic text-transparent bg-clip-text bg-gradient-to-r from-white via-white to-gray-500">Comandante</h1>
</div>
<div className="flex items-center gap-6 bg-[#121216] border border-white/10 px-8 py-4 rounded-3xl shadow-xl">
<div className="flex flex-col items-end">
<span className="text-[10px] text-gray-500 uppercase font-black tracking-widest mb-1">Status Servidor</span>
<div className="flex items-center gap-2">
<div className={`w-2.5 h-2.5 rounded-full ${isConnected ? 'bg-green-500 shadow-[0_0_15px_rgba(34,197,94,0.6)] animate-pulse' : 'bg-red-500'}`}></div>
<span className="text-xs font-mono font-black tracking-widest">{isConnected ? 'OPERATIVO' : 'DESCONECTADO'}</span>
</div>
</div>
<div className="w-px h-8 bg-white/10 mx-2"></div>
<button
onClick={handleLogout}
className="flex items-center gap-2 px-5 py-2.5 bg-zinc-800 hover:bg-red-600 text-gray-300 hover:text-white rounded-xl transition-all font-black text-[10px] uppercase tracking-widest group"
>
<LogOut size={16} className="group-hover:translate-x-1 transition-transform" />
Desconectar
</button>
</div>
</header>
<main className="max-w-7xl mx-auto grid grid-cols-1 lg:grid-cols-12 gap-10">
{/* Panel Latino: Estadísticas Rápidas */}
<div className="lg:col-span-12 grid grid-cols-2 md:grid-cols-4 gap-4 mb-2">
{[
{ label: 'Partidas Activas', value: activeGames.length, color: 'text-red-500', icon: Gamepad2 },
{ label: 'Agentes Online', value: activeGames.reduce((acc, g) => acc + g.currentPlayers, 0), color: 'text-blue-400', icon: Users },
{ label: 'Misiones Registradas', value: gameHistory.length, color: 'text-orange-400', icon: History },
{ label: 'Uso de CPU', value: '4%', color: 'text-green-400', icon: Clock }
].map((stat, i) => (
<div key={i} className="bg-[#121216] border border-white/5 p-6 rounded-2xl flex items-center justify-between">
<div>
<p className="text-[10px] uppercase font-black tracking-widest text-gray-500 mb-1">{stat.label}</p>
<p className={`text-2xl font-black ${stat.color}`}>{stat.value}</p>
</div>
<stat.icon className="opacity-10" size={32} />
</div>
))}
</div>
{/* Columna Principal: Partidas Activas */}
<div className="lg:col-span-8 space-y-8">
<section>
<div className="flex items-center gap-4 mb-8">
<h2 className="text-xl font-black text-white uppercase tracking-tighter italic border-l-4 border-red-600 pl-4">Canales de Radio Activos</h2>
</div>
<div className="grid gap-4">
<AnimatePresence mode="popLayout">
{activeGames.length === 0 ? (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
className="bg-[#121216]/40 border border-dashed border-white/10 rounded-3xl p-20 text-center"
>
<Clock size={48} className="mx-auto mb-6 text-gray-700" />
<p className="text-lg font-bold text-gray-600 uppercase tracking-widest">Silencio Radioeléctrico</p>
<p className="text-xs text-gray-700 font-medium">Buscando señales de misiones activas...</p>
</motion.div>
) : (
activeGames.map((game: any) => (
<motion.div
key={game.id}
layout
initial={{ opacity: 0, x: -20 }}
animate={{ opacity: 1, x: 0 }}
exit={{ opacity: 0, scale: 0.95 }}
className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden hover:bg-[#16161c] transition-all group shadow-lg"
>
{/* Cabecera Compacta (Clickable) */}
<div
onClick={() => toggleGame(game.id)}
className="flex flex-wrap items-center justify-between p-6 cursor-pointer gap-4"
>
<div className="flex items-center gap-4">
<div className="w-2 h-12 bg-red-600 rounded-full" />
<div>
<h3 className="text-xl font-black text-white italic uppercase tracking-tighter leading-none mb-1">{game.name}</h3>
<div className="flex items-center gap-2 text-[10px] uppercase font-black tracking-widest text-gray-500">
<span>ID: {game.id.slice(0, 6)}</span>
<span className="text-gray-700"></span>
<span>{new Date(game.created_at || Date.now()).toLocaleTimeString()}</span>
</div>
</div>
</div>
<div className="flex items-center gap-6">
<div className="flex items-center gap-2 bg-black/40 px-3 py-1.5 rounded-lg border border-white/5">
<Users size={14} className="text-gray-400" />
<span className="text-xs font-bold text-white">{game.currentPlayers} / {game.maxPlayers}</span>
</div>
<div className={`px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border ${game.status === 'WAITING' ? 'bg-orange-500/10 text-orange-500 border-orange-500/20' : 'bg-green-500/10 text-green-500 border-green-500/20'}`}>
{game.status}
</div>
{game.currentRound > 0 && (
<div className="bg-white/10 px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border border-white/10">
{game.matchNumber > 1 ? `P${game.matchNumber} - R${game.currentRound}` : `Ronda ${game.currentRound}`}
</div>
)}
<ChevronDown
size={20}
className={`text-gray-500 transition-transform duration-300 ${expandedGames.has(game.id) ? 'rotate-180' : ''}`}
/>
</div>
</div>
{/* Contenido Expandible */}
<AnimatePresence>
{expandedGames.has(game.id) && (
<motion.div
initial={{ height: 0, opacity: 0 }}
animate={{ height: 'auto', opacity: 1 }}
exit={{ height: 0, opacity: 0 }}
className="border-t border-white/5 bg-black/20"
>
<div className="p-6 pt-2">
{/* Panel de Control */}
<div className="flex justify-end mb-6">
<button
onClick={(e) => { e.stopPropagation(); closeGame(game.id); }}
className="px-6 py-3 bg-zinc-900 hover:bg-red-900/40 text-gray-400 hover:text-red-400 rounded-2xl text-[10px] font-black uppercase tracking-[0.2em] transition-all border border-white/5 hover:border-red-500/30 active:scale-95 whitespace-nowrap flex items-center gap-2"
>
<LogOut size={14} />
Abortar Misión
</button>
</div>
{/* Grid de Jugadores */}
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 xl:grid-cols-4 gap-3">
{game.players.map((player: any) => (
<div key={player.id} className="bg-[#0a0a0c] p-3 rounded-xl border border-white/5 flex items-center justify-between group/player hover:border-white/10 transition-all">
<div className="flex items-center gap-3">
<div className="w-8 h-8 rounded-lg bg-white/5 flex items-center justify-center font-black text-gray-400 text-xs border border-white/5 group-hover/player:text-white transition-all">
{player.name[0].toUpperCase()}
</div>
<div className="overflow-hidden">
<p className="text-xs font-bold text-gray-300 truncate">{player.name}</p>
<p className="text-[9px] opacity-30 font-mono">AG-{player.id.slice(0, 4)}</p>
</div>
</div>
<button
onClick={(e) => { e.stopPropagation(); kickPlayer(game.id, player.id); }}
className="p-2 text-gray-700 hover:text-red-500 hover:bg-red-500/10 rounded-lg transition-all opacity-0 group-hover/player:opacity-100"
title="Expulsar"
>
<UserMinus size={14} />
</button>
</div>
))}
</div>
</div>
</motion.div>
)}
</AnimatePresence>
</motion.div>
))
)}
</AnimatePresence>
</div>
</section>
</div>
{/* Columna Lateral: Archivo Histórico */}
<div className="lg:col-span-4 space-y-8">
<section className="sticky top-10">
<div className="flex items-center gap-4 mb-8">
<h2 className="text-xl font-black text-white uppercase tracking-tighter italic border-l-4 border-gray-600 pl-4">Informe Forense</h2>
</div>
<div className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden shadow-2xl">
<div className="p-6 bg-white/5 border-b border-white/5 flex justify-between items-center">
<p className="text-[10px] uppercase font-black tracking-widest text-gray-400">Archivos Recientes</p>
<History size={14} className="text-gray-600" />
</div>
<div className="max-h-[60vh] overflow-y-auto custom-scrollbar p-0">
{gameHistory.length === 0 ? (
<div className="text-center py-20 opacity-10">
<p className="text-xs italic font-bold">Sin registros</p>
</div>
) : (
gameHistory.map((entry: any) => (
<div key={entry.id} className="border-b border-white/5 last:border-0 last:rounded-b-3xl">
{/* Cabecera Historial */}
<div
onClick={() => toggleGame(entry.id)}
className={`p-4 cursor-pointer hover:bg-white/5 transition-colors flex justify-between items-center group relative overflow-hidden ${expandedGames.has(entry.id) ? 'bg-white/[0.02]' : ''}`}
>
<div className={`absolute left-0 top-0 bottom-0 w-1 transition-all ${entry.winner === 'resistance' ? 'bg-blue-500' : entry.winner === 'spies' ? 'bg-red-500' : 'bg-gray-600'} ${expandedGames.has(entry.id) ? 'opacity-100' : 'opacity-40 group-hover:opacity-100'}`} />
<div className="pl-3">
<h4 className="text-sm font-black text-gray-200 uppercase tracking-tight leading-none mb-1">{entry.room_name}</h4>
<div className="flex items-center gap-2 text-[9px] text-gray-600 font-bold uppercase tracking-widest">
<span>{entry.host_name}</span>
</div>
</div>
<div className="flex items-center gap-3">
<div className={`text-[9px] font-black uppercase px-2 py-1 rounded ${entry.winner === 'resistance' ? 'bg-blue-500/10 text-blue-500' :
entry.winner === 'spies' ? 'bg-red-500/10 text-red-500' : 'bg-gray-700/20 text-gray-500'
}`}>
{entry.winner ? (entry.winner === 'resistance' ? 'ALIAD' : 'AXIS') : '??'}
</div>
<ChevronDown
size={14}
className={`text-gray-600 transition-transform ${expandedGames.has(entry.id) ? 'rotate-180' : ''}`}
/>
</div>
</div>
{/* Detalles Historial Expandido */}
<AnimatePresence>
{expandedGames.has(entry.id) && (
<motion.div
initial={{ height: 0, opacity: 0 }}
animate={{ height: 'auto', opacity: 1 }}
exit={{ height: 0, opacity: 0 }}
className="bg-black/20"
>
<div className="p-4 pl-7 text-[10px] text-gray-400 space-y-2 font-mono border-t border-white/5">
<div className="flex justify-between">
<span>FECHA:</span>
<span className="text-gray-300">{new Date(entry.created_at).toLocaleDateString()}</span>
</div>
<div className="flex justify-between">
<span>HORA:</span>
<span className="text-gray-300">{new Date(entry.created_at).toLocaleTimeString()}</span>
</div>
<div className="flex justify-between">
<span>AGENTES:</span>
<span className="text-gray-300">{entry.players.split(',').length}</span>
</div>
{entry.matches_played > 0 && (
<>
<div className="flex justify-between">
<span>PARTIDAS:</span>
<span className="text-gray-300">{entry.matches_played}</span>
</div>
{entry.match_results && entry.match_results.length > 0 && (
<div className="flex justify-between items-center pt-2">
<span>RESULTADOS:</span>
<div className="flex gap-1">
{entry.match_results.split(',').map((res: string, idx: number) => (
<div
key={idx}
className={`w-3 h-3 rounded-full ${res === 'aliados' ? 'bg-blue-500' : 'bg-red-500'}`}
title={res === 'aliados' ? 'Victoria Aliados' : 'Victoria Nazis'}
/>
))}
</div>
</div>
)}
</>
)}
{entry.players && (
<div className="pt-2 border-t border-white/5 mt-2">
<p className="mb-1 opacity-50">PARTICIPANTES:</p>
<p className="text-gray-500 leading-relaxed">{entry.players.split(',').join(', ')}</p>
</div>
)}
</div>
</motion.div>
)}
</AnimatePresence>
</div>
))
)}
</div>
</div>
</section>
</div>
</main>
<style jsx global>{`
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;700;900&display=swap');
body {
background-color: #0a0a0c;
cursor: crosshair;
}
.custom-scrollbar::-webkit-scrollbar {
width: 3px;
}
.custom-scrollbar::-webkit-scrollbar-track {
background: transparent;
}
.custom-scrollbar::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.05);
border-radius: 10px;
}
.custom-scrollbar::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.1);
}
`}</style>
</div>
);
}

View File

@@ -65,10 +65,30 @@ export default function Home() {
updateSession({ currentView: 'game', roomId: gameState.roomId });
} else if (view === 'game' && !gameState) {
// Si estábamos en juego y volvemos a null, volver al lobby
// Pero solo si no estamos esperando una reconexión inicial
if (hasReconnected) {
setView('lobby');
updateSession({ currentView: 'lobby', roomId: undefined });
}
}, [gameState]);
}
}, [gameState, view, hasReconnected]);
// Listener para errores de socket que deben expulsar al lobby
useEffect(() => {
if (!socket) return;
const handleError = (msg: string) => {
if (msg === 'La partida ya no existe' || msg === 'No se pudo reconectar a la partida') {
setView('lobby');
updateSession({ currentView: 'lobby', roomId: undefined });
}
};
socket.on('error', handleError);
return () => {
socket.off('error', handleError);
};
}, [socket, updateSession]);
const handleLogin = (e: React.FormEvent) => {
e.preventDefault();

View File

@@ -996,7 +996,7 @@ function VotingTimer() {
}, [timeLeft]);
return (
<div className="fixed top-5 left-5 bg-red-600/80 text-white w-16 h-16 rounded-full flex items-center justify-center border-4 border-red-400 animate-pulse text-2xl font-bold font-mono">
<div className="mx-auto my-2 bg-gray-900/90 text-white w-20 h-20 rounded-full flex items-center justify-center border-4 border-gray-500 text-3xl font-bold font-mono shadow-xl relative z-20">
{timeLeft}
</div>
);

View File

@@ -1,5 +1,5 @@
import { motion } from 'framer-motion';
import { useEffect } from 'react';
import { useEffect, useMemo } from 'react';
import Image from 'next/image';
interface MissionRevealProps {
@@ -8,6 +8,16 @@ interface MissionRevealProps {
}
export default function MissionReveal({ votes, onFinished }: MissionRevealProps) {
// Barajar votos de forma aleatoria en cada cliente (orden diferente para cada jugador)
const shuffledVotes = useMemo(() => {
const shuffled = [...votes];
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
return shuffled;
}, [votes]);
// Timer de seguridad: 5 segundos y avanza
useEffect(() => {
const timer = setTimeout(() => {
@@ -28,7 +38,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
</h2>
<div className="flex gap-4 justify-center mb-12 flex-wrap max-w-[90vw]">
{votes.map((vote, idx) => (
{shuffledVotes.map((vote, idx) => (
<motion.div
key={idx}
className="w-32 h-48 rounded-xl flex items-center justify-center shadow-2xl relative overflow-hidden"
@@ -55,7 +65,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
className="text-white text-xl font-mono mt-8 text-center"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
transition={{ delay: votes.length * 0.3 + 0.5 }}
transition={{ delay: shuffledVotes.length * 0.3 + 0.5 }}
>
<span className="animate-pulse">Analizando resultado estratégico...</span>
</motion.div>

File diff suppressed because one or more lines are too long

1960
server/package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "resistencia-server",
"version": "1.1.0",
"version": "1.3.0",
"description": "Backend para el juego La Resistencia",
"main": "src/index.ts",
"scripts": {
@@ -12,9 +12,11 @@
"author": "",
"license": "ISC",
"dependencies": {
"@types/pg": "^8.16.0",
"cors": "^2.8.5",
"dotenv": "^16.3.1",
"express": "^4.18.2",
"pg": "^8.16.3",
"socket.io": "^4.7.2"
},
"devDependencies": {

106
server/src/db.ts Normal file
View File

@@ -0,0 +1,106 @@
import { Pool } from 'pg';
import dotenv from 'dotenv';
dotenv.config();
const pool = new Pool({
connectionString: process.env.DATABASE_URL || 'postgresql://postgres:password@db:5432/resistencia',
});
// Inicializar base de datos
export const initDb = async () => {
const client = await pool.connect();
try {
await client.query(`
CREATE TABLE IF NOT EXISTS game_logs (
id SERIAL PRIMARY KEY,
room_id UUID NOT NULL,
room_name TEXT NOT NULL,
host_name TEXT NOT NULL,
players TEXT NOT NULL, -- Lista de nombres separada por comas
max_players INTEGER NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
finished_at TIMESTAMP,
winner TEXT, -- 'resistance' o 'spies'
status TEXT DEFAULT 'active' -- 'active', 'finished', 'aborted'
);
`);
// Migration: Add new columns if they don't exist
await client.query(`
ALTER TABLE game_logs
ADD COLUMN IF NOT EXISTS rounds_played INTEGER DEFAULT 0,
ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '',
ADD COLUMN IF NOT EXISTS matches_played INTEGER DEFAULT 1,
ADD COLUMN IF NOT EXISTS match_results TEXT DEFAULT '';
`);
console.log('[DB] Base de datos inicializada correctamente');
} catch (err) {
console.error('[DB] Error al inicializar base de datos:', err);
} finally {
client.release();
}
};
// Registrar inicio de partida
export const logGameStart = async (roomId: string, roomName: string, hostName: string, maxPlayers: number) => {
try {
await pool.query(
'INSERT INTO game_logs (room_id, room_name, host_name, players, max_players, status) VALUES ($1, $2, $3, $4, $5, $6)',
[roomId, roomName, hostName, hostName, maxPlayers, 'active']
);
} catch (err) {
console.error('[DB] Error al registrar inicio de partida:', err);
}
};
// Actualizar lista de jugadores en tiempo real (opcional, pero útil para el histórico final)
export const updateGamePlayers = async (roomId: string, players: string[]) => {
try {
await pool.query(
'UPDATE game_logs SET players = $1 WHERE room_id = $2 AND status = $3',
[players.join(', '), roomId, 'active']
);
} catch (err) {
console.error('[DB] Error al actualizar jugadores en log:', err);
}
};
// Registrar fin de partida
export const logGameEnd = async (
roomId: string,
winner: string | null = null,
aborted: boolean = false,
roundsPlayed: number = 0,
roundResults: boolean[] = [],
matchesPlayed: number = 1,
matchResults: string[] = []
) => {
try {
// Convert boolean[] to string "true,false,true"
const roundResultsStr = roundResults.map(r => r === true ? 'true' : r === false ? 'false' : '').filter(r => r).join(',');
// matchResults is already string[] like ["aliados", "alemanes"]
const matchResultsStr = matchResults.join(',');
await pool.query(
'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4, matches_played = $5, match_results = $6 WHERE room_id = $7 AND status = $8',
[winner, aborted ? 'aborted' : 'finished', roundsPlayed, roundResultsStr, matchesPlayed, matchResultsStr, roomId, 'active']
);
} catch (err) {
console.error('[DB] Error al registrar fin de partida:', err);
}
};
// Obtener historial
export const getGameHistory = async () => {
try {
const res = await pool.query('SELECT * FROM game_logs ORDER BY created_at DESC LIMIT 50');
return res.rows;
} catch (err) {
console.error('[DB] Error al obtener historial:', err);
return [];
}
};
export default pool;

View File

@@ -6,21 +6,38 @@ import dotenv from 'dotenv';
import crypto from 'crypto';
import { Game } from './models/Game';
import { GamePhase } from '../../shared/types';
import { initDb, logGameStart, logGameEnd, updateGamePlayers, getGameHistory } from './db';
dotenv.config();
// Inicializar DB
initDb();
const app = express();
const port = process.env.PORT || 4000;
const allowedOrigins = [
process.env.CORS_ORIGIN || "http://localhost:3000",
"http://localhost:3000",
"http://127.0.0.1:3000",
"http://192.168.1.131:3000"
];
app.use(cors({
origin: process.env.CORS_ORIGIN || "http://localhost:3000",
origin: (origin, callback) => {
if (!origin || allowedOrigins.includes(origin)) {
callback(null, true);
} else {
callback(new Error('Not allowed by CORS'));
}
},
methods: ["GET", "POST"]
}));
const server = http.createServer(app);
const io = new Server(server, {
cors: {
origin: process.env.CORS_ORIGIN || "http://localhost:3000",
origin: allowedOrigins,
methods: ["GET", "POST"]
}
});
@@ -66,6 +83,31 @@ const generateRoomName = () => {
return `${MISSION_NAMES[idx]} #${suffix}`;
};
const getAdminData = async () => {
const activeGamesData = Object.values(games).map(g => ({
id: g.state.roomId,
name: g.roomName,
status: g.state.phase,
currentPlayers: g.state.players.length,
maxPlayers: g.maxPlayers,
currentRound: g.state.currentRound,
matchNumber: g.state.matchNumber,
players: g.state.players.map(p => ({ id: p.id, name: p.name }))
}));
const history = await getGameHistory();
return {
activeGames: activeGamesData,
history: history
};
};
const broadcastAdminUpdate = async () => {
const data = await getAdminData();
io.to('admin-room').emit('admin_data', data);
};
io.on('connection', (socket) => {
console.log('Cliente conectado:', socket.id);
@@ -90,6 +132,10 @@ io.on('connection', (socket) => {
// Actualizar lista a todos
io.emit('rooms_list', getRoomsList());
// LOG EN DB
logGameStart(roomId, roomName, hostName, maxPlayers);
broadcastAdminUpdate();
});
// B. UNIRSE A SALA
@@ -126,6 +172,10 @@ io.on('connection', (socket) => {
// Actualizar lista de salas (cambió contador de jugadores)
io.emit('rooms_list', getRoomsList());
// ACTUALIZAR LOG EN DB
updateGamePlayers(roomId, game.state.players.map(p => p.name));
broadcastAdminUpdate();
});
// C. REFRESCAR LISTA
@@ -298,6 +348,12 @@ io.on('connection', (socket) => {
// Desconectar a todos los jugadores de la sala
io.in(roomId).socketsLeave(roomId);
// LOG EN DB - Incluir resultado de la partida actual en matchResults
const finalMatchResults = [...game.state.matchResults];
if (game.state.winner) finalMatchResults.push(game.state.winner);
logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
broadcastAdminUpdate();
}
});
@@ -328,6 +384,12 @@ io.on('connection', (socket) => {
// Desconectar a todos de la sala
io.in(roomId).socketsLeave(roomId);
// LOG EN DB COMO ABORTADA
const finalMatchResults = [...game.state.matchResults];
if (game.state.winner) finalMatchResults.push(game.state.winner);
logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
broadcastAdminUpdate();
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
}
});
@@ -387,7 +449,64 @@ io.on('connection', (socket) => {
socket.on('disconnect', () => {
// Buscar en qué partida estaba y sacarlo (opcional, por ahora solo notificamos)
console.log('Desconectado:', socket.id);
// TODO: Eliminar de la partida si está en LOBBY para liberar hueco
});
// --- ADMIN COMMANDS ---
socket.on('admin_get_data', async () => {
console.log('[ADMIN] Agente administrativo conectado');
socket.join('admin-room');
const data = await getAdminData();
socket.emit('admin_data', data);
});
socket.on('admin_close_game', async ({ roomId }) => {
const game = games[roomId];
if (game) {
io.to(roomId).emit('game_finalized');
delete games[roomId];
if (voteTimers[roomId]) {
clearTimeout(voteTimers[roomId]);
delete voteTimers[roomId];
}
io.emit('rooms_list', getRoomsList());
io.in(roomId).socketsLeave(roomId);
// Log como abortada por admin
const finalMatchResults = [...game.state.matchResults];
if (game.state.winner) finalMatchResults.push(game.state.winner);
await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
socket.emit('admin_action_success');
broadcastAdminUpdate();
}
});
socket.on('admin_kick_player', ({ roomId, targetSocketId }) => {
const game = games[roomId];
if (game) {
const playerIndex = game.state.players.findIndex(p => p.id === targetSocketId);
if (playerIndex !== -1) {
const playerName = game.state.players[playerIndex].name;
game.state.players.splice(playerIndex, 1);
// Notificar al jugador expulsado
io.to(targetSocketId).emit('game_finalized');
const targetSocket = io.sockets.sockets.get(targetSocketId);
targetSocket?.leave(roomId);
// Notificar al resto
io.to(roomId).emit('player_left_game', { playerName: `${playerName} (Expulsado)` });
io.to(roomId).emit('game_state', game.state);
io.emit('rooms_list', getRoomsList());
updateGamePlayers(roomId, game.state.players.map(p => p.name));
socket.emit('admin_action_success');
broadcastAdminUpdate();
}
}
});
});

View File

@@ -43,7 +43,9 @@ export class Game {
missionHistory: [],
revealedVotes: [],
history: [],
hostId: hostId
hostId: hostId,
matchNumber: 1,
matchResults: []
};
}
@@ -369,7 +371,13 @@ export class Game {
restartGame() {
this.log('=== REINICIANDO PARTIDA ===');
// Resetear variables de juego
// Guardar resultado de la partida actual antes de resetear
if (this.state.winner) {
this.state.matchResults.push(this.state.winner);
}
// Incrementar contador de partidas y resetear variables de juego
this.state.matchNumber++;
this.state.currentRound = 1;
this.state.failedVotesCount = 0;
this.state.questResults = [null, null, null, null, null];

View File

@@ -89,6 +89,8 @@ export interface GameState {
winner?: Faction;
history: string[]; // Log de acciones para mostrar en pantalla
matchNumber: number; // Número de partida en esta operación (se incrementa con cada restart)
matchResults: Faction[]; // Resultados de cada partida (quién ganó)
}
// Configuración de jugadores por partida (según tus reglas)