Feat: Weighted dungeon generation, Minimap, and robust movement logic
- Implemented weighted room generation with size limits. - Added HUD with Minimap (God Mode view). - Fixed texture stretching and wall rendering for variable room sizes. - Implemented 'detectRoomChange' for robust entity room transition.
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index.html
30
index.html
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<!DOCTYPE html>
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<html lang="es">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/vite.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Masmorres Isometric View</title>
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</head>
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<body>
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<div id="app"></div>
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/vite.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Masmorres Isometric View</title>
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</head>
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<body>
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<div id="app"></div>
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<div id="hud">
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<div id="minimap-container">
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<canvas id="minimap" width="200" height="200"></canvas>
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</div>
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<div id="compass">
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<div id="compass-n" class="compass-btn active" data-direction="N">N</div>
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<div id="compass-s" class="compass-btn" data-direction="S">S</div>
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<div id="compass-e" class="compass-btn" data-direction="E">E</div>
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<div id="compass-w" class="compass-btn" data-direction="W">W</div>
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</div>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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</div>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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