feat: Implement advanced tile mapping system with abstract deck
- Created TileDefinitions.js with centralized tile definitions - Implemented abstract deck system (8 rooms 4x4, 4 rooms 4x6, 12 corridors, 10 L-shapes, 8 T-junctions) - Added connection validation (type compatibility, exit direction, walkability alignment) - Implemented corridor orientation filtering (EW/NS matching) - Added exhaustive L/T variant selection with random choice - Updated corridor definitions with EW and NS orientations - Fixed ASSETS.tiles references throughout main.js - Known issue: L/T offset alignment needs further debugging
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assets/images/dungeons/L_NE.png
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assets/images/dungeons/L_SE.png
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assets/images/dungeons/L_WN.png
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assets/images/dungeons/L_WS.png
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assets/images/dungeons/T_NES.png
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assets/images/dungeons/T_WNE.png
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assets/images/dungeons/T_WNS.png
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assets/images/dungeons/T_WSE.png
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assets/images/dungeons/corridor1_EW.png
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assets/images/dungeons/corridor1_NS.png
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assets/images/dungeons/corridor2_EW.png
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assets/images/dungeons/corridor2_NS.png
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assets/images/dungeons/corridor3_EW.png
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assets/images/dungeons/corridor3_NS.png
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assets/images/dungeons/room_4x4_circle.png
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assets/images/dungeons/room_4x4_normal.png
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assets/images/dungeons/room_4x4_squeleton.png
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assets/images/dungeons/room_4x6_altar.png
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assets/images/dungeons/room_4x6_tomb.png
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