fix: allow hero movement in exploration phase (reset moves)
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@@ -40,7 +40,7 @@ export class GameEngine {
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// Listen for Phase Changes to Reset Moves
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this.turnManager.on('phase_changed', (phase) => {
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if (phase === 'hero') {
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if (phase === 'hero' || phase === 'exploration') {
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this.resetHeroMoves();
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}
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});
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