fix: allow hero movement in exploration phase (reset moves)

This commit is contained in:
2026-01-05 23:15:07 +01:00
parent 77c0c07a44
commit 78b7486dd2

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@@ -40,7 +40,7 @@ export class GameEngine {
// Listen for Phase Changes to Reset Moves
this.turnManager.on('phase_changed', (phase) => {
if (phase === 'hero') {
if (phase === 'hero' || phase === 'exploration') {
this.resetHeroMoves();
}
});