Fix: Update socket ID refs on reconnect (leader buttons bug)
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CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
Some checks failed
CI/CD - Francia Ocupada (La Resistencia) / build-and-deploy (push) Failing after 6s
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@@ -405,8 +405,8 @@ io.on('connection', (socket) => {
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const existingPlayer = game.state.players.find(p => p.name === playerName);
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if (existingPlayer) {
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// Actualizar el socket ID del jugador
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existingPlayer.id = socket.id;
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// Actualizar el socket ID del jugador y referencias
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game.updatePlayerSocket(existingPlayer.id, socket.id);
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// Unir al socket a la sala
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socket.join(roomId);
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@@ -415,4 +415,44 @@ export class Game {
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// Mantener solo los últimos 50 mensajes
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if (this.state.history.length > 50) this.state.history.shift();
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}
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updatePlayerSocket(oldId: string, newId: string) {
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const player = this.state.players.find(p => p.id === oldId);
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if (!player) return;
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// Actualizar ID del jugador
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player.id = newId;
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// Actualizar referencias en el estado
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// 1. Host
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if (this.hostId === oldId) {
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this.hostId = newId;
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this.state.hostId = newId;
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}
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// 2. Líder actual
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if (this.state.currentLeaderId === oldId) {
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this.state.currentLeaderId = newId;
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}
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// 3. Votos de Líder (leaderVotes)
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if (this.state.leaderVotes && this.state.leaderVotes[oldId] !== undefined) {
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this.state.leaderVotes[newId] = this.state.leaderVotes[oldId];
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delete this.state.leaderVotes[oldId];
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}
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// 4. Votos de Equipo (teamVotes)
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if (this.state.teamVotes && this.state.teamVotes[oldId] !== undefined) {
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this.state.teamVotes[newId] = this.state.teamVotes[oldId];
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delete this.state.teamVotes[oldId];
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}
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// 5. Equipo Propuesto (proposedTeam)
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if (this.state.proposedTeam && this.state.proposedTeam.includes(oldId)) {
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this.state.proposedTeam = this.state.proposedTeam.map(id => id === oldId ? newId : id);
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}
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this.log(`Jugador ${player.name} reconectado. ID actualizado.`);
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}
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}
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