11 Commits

Author SHA1 Message Date
0685c1249e feat: spell book UI, iron skin spell, buffs system and devlog update 2026-01-08 23:35:01 +01:00
f2f399c296 feat: magic system visuals, audio sfx, and ui polish 2026-01-07 22:42:34 +01:00
180cf3ab94 feat: Add SoundManager for bg music and opendoor sfx 2026-01-06 23:40:32 +01:00
7b28fcf1b0 feat: Sistema de combate completo con tarjetas de personajes y animaciones
- Tarjetas de héroes y monstruos con tokens circulares
- Sistema de selección: héroe + monstruo para atacar
- Botón de ATACAR en tarjeta de monstruo
- Animación de muerte: fade-out + hundimiento (1.5s)
- Visualización de estadísticas completas (WS, BS, S, T, W, I, A, Mov)
- Placeholder cuando no hay héroe seleccionado
- Tokens de héroes y monstruos en formato circular
- Deselección correcta de monstruos
- Fix: paso de gameEngine a CombatMechanics para callbacks de muerte
2026-01-06 18:43:09 +01:00
dd7356f1bd Millorats personatges sense voreres negres 2026-01-06 11:06:24 +01:00
056217437c Implement Lantern Bearer logic, Phase buttons, and Monster spawning basics 2026-01-04 23:48:53 +01:00
4c8b58151b Refactor: Organize standee assets and prepare for Motor OK tag 2026-01-04 22:32:37 +01:00
ac536ac96c Implement tile discarding, blocked doors, and correct corridor exits
- Updated TileDefinitions.js: Added 4-way exits to corridor_straight and corridor_steps (N/S y=3,4; E/W x=3,4).
- Updated DungeonGenerator.js: Added cancelPlacement() logic and onDoorBlocked callback.
- Updated GameRenderer.js: Implemented blockDoor() to visualize blocked passages, and improved isPlayerAdjacentToDoor.
- Updated UIManager.js: Added custom showModal/showConfirm and Discard button for tile placement.
- Updated main.js: Handled blocked door clicks and hooked up UI events.
- Updated GameEngine.js: Improved door adjacency checks.
- Updated CameraManager.js: Preserved camera rotation on centerOn.
- Added door1_blocked.png asset.
2026-01-02 23:48:42 +01:00
970ff224c3 Fix tile rendering dimensions and alignment, update tile definitions to use height 2026-01-02 23:06:40 +01:00
9234a2e3a0 feat: Implement door interaction system and UI improvements
- Add interactive door system with click detection on door meshes
- Create custom DoorModal component replacing browser confirm()
- Implement door opening with texture change to door1_open.png
- Add additive door rendering to preserve opened doors
- Remove exploration button and requestExploration method
- Implement camera orbit controls with smooth animations
- Add active view indicator (yellow highlight) on camera buttons
- Add vertical zoom slider with label
- Fix camera to maintain isometric perspective while rotating
- Integrate all systems into main game loop
2026-01-01 17:16:58 +01:00
7dbc77e75a versión inicial del juego 2025-12-30 23:24:58 +01:00