Commit Graph

  • e45207807d Refactor: UIManager modularization and Devlog update master Marti Vich 2026-01-08 23:53:39 +01:00
  • 85a390b94a Actualizado Devlog Marti Vich 2026-01-08 23:42:17 +01:00
  • 0685c1249e feat: spell book UI, iron skin spell, buffs system and devlog update Marti Vich 2026-01-08 23:35:01 +01:00
  • f2f399c296 feat: magic system visuals, audio sfx, and ui polish Marti Vich 2026-01-07 22:42:34 +01:00
  • df3f892eb2 feat: Add floating combat text and damage flash feedback Marti Vich 2026-01-07 20:16:55 +01:00
  • 5c5cc13903 feat: Implement combat and movement sound effects with looping footsteps Marti Vich 2026-01-07 20:01:58 +01:00
  • 180cf3ab94 feat: Add SoundManager for bg music and opendoor sfx Marti Vich 2026-01-06 23:40:32 +01:00
  • 377096c530 fix: Refine LOS wall detection to use connectivity rules (canMoveBetween) Marti Vich 2026-01-06 22:30:01 +01:00
  • 61c7cc3313 feat: Implement 2D tactical view and refine LOS with corner detection Marti Vich 2026-01-06 20:50:46 +01:00
  • c0a9299dc5 Implement Elf Ranged Combat and Pinned Mechanic combat-engine-v2 Marti Vich 2026-01-06 20:05:56 +01:00
  • 7b28fcf1b0 feat: Sistema de combate completo con tarjetas de personajes y animaciones combate1.0 Marti Vich 2026-01-06 18:43:09 +01:00
  • 3efbf8d5fb Implement advanced pathfinding and combat visual effects Marti Vich 2026-01-06 16:18:46 +01:00
  • dd7356f1bd Millorats personatges sense voreres negres Marti Vich 2026-01-06 11:06:24 +01:00
  • 78b7486dd2 fix: allow hero movement in exploration phase (reset moves) Marti Vich 2026-01-05 23:15:07 +01:00
  • 77c0c07a44 feat(game-loop): implement strict phase rules, exploration stops, and hero attacks Marti Vich 2026-01-05 23:11:31 +01:00
  • b619e4cee4 feat: Implement Event Deck, Monster Spawning, and AI Movement Marti Vich 2026-01-05 00:40:12 +01:00
  • 056217437c Implement Lantern Bearer logic, Phase buttons, and Monster spawning basics Marti Vich 2026-01-04 23:48:53 +01:00
  • 4c8b58151b Refactor: Organize standee assets and prepare for Motor OK tag Marti Vich 2026-01-04 22:32:37 +01:00
  • 3bfe9e4809 Update DEVLOG for Session 5 marti 2026-01-03 00:30:32 +01:00
  • 2f63e54d13 Fix camera panning logic to update target position. marti 2026-01-03 00:28:52 +01:00
  • 46b5466701 Adjust zoom settings and sync slider with mouse wheel. marti 2026-01-03 00:27:09 +01:00
  • 019e527441 Fix duplicate room_objective definition in TileDefinitions.js marti 2026-01-03 00:21:45 +01:00
  • cd6abb016f Implement randomized tile textures. marti 2026-01-03 00:19:30 +01:00
  • 7462dd7fed Implement manual player movement planning (steps) and hopping animation marti 2026-01-03 00:15:28 +01:00
  • dbed4468c5 Fix tile alignment: Enforce strict connection for multi-cell doors and fix exit reference logic marti 2026-01-03 00:00:36 +01:00
  • ac536ac96c Implement tile discarding, blocked doors, and correct corridor exits marti 2026-01-02 23:48:42 +01:00
  • 8bb0dd8780 Clean up logs and fix variant reference error marti 2026-01-02 23:13:52 +01:00
  • 970ff224c3 Fix tile rendering dimensions and alignment, update tile definitions to use height marti 2026-01-02 23:06:40 +01:00
  • 9234a2e3a0 feat: Implement door interaction system and UI improvements marti 2026-01-01 17:16:58 +01:00
  • fd1708688a Phase 1 Complete: Dungeon Engine & Visuals. Switched to Manual Exploration Plan. marti 2025-12-31 00:21:07 +01:00
  • e90cfe3664 Versión inicial: Motor funcional con visualización de texturas corregida marti 2025-12-30 23:40:39 +01:00
  • 7dbc77e75a versión inicial del juego marti 2025-12-30 23:24:58 +01:00