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e45207807d
Refactor: UIManager modularization and Devlog update
master
Marti Vich
2026-01-08 23:53:39 +01:00
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85a390b94a
Actualizado Devlog
Marti Vich
2026-01-08 23:42:17 +01:00
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0685c1249e
feat: spell book UI, iron skin spell, buffs system and devlog update
Marti Vich
2026-01-08 23:35:01 +01:00
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f2f399c296
feat: magic system visuals, audio sfx, and ui polish
Marti Vich
2026-01-07 22:42:34 +01:00
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df3f892eb2
feat: Add floating combat text and damage flash feedback
Marti Vich
2026-01-07 20:16:55 +01:00
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5c5cc13903
feat: Implement combat and movement sound effects with looping footsteps
Marti Vich
2026-01-07 20:01:58 +01:00
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180cf3ab94
feat: Add SoundManager for bg music and opendoor sfx
Marti Vich
2026-01-06 23:40:32 +01:00
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377096c530
fix: Refine LOS wall detection to use connectivity rules (canMoveBetween)
Marti Vich
2026-01-06 22:30:01 +01:00
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61c7cc3313
feat: Implement 2D tactical view and refine LOS with corner detection
Marti Vich
2026-01-06 20:50:46 +01:00
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c0a9299dc5
Implement Elf Ranged Combat and Pinned Mechanic
combat-engine-v2
Marti Vich
2026-01-06 20:05:56 +01:00
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7b28fcf1b0
feat: Sistema de combate completo con tarjetas de personajes y animaciones
combate1.0
Marti Vich
2026-01-06 18:43:09 +01:00
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3efbf8d5fb
Implement advanced pathfinding and combat visual effects
Marti Vich
2026-01-06 16:18:46 +01:00
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dd7356f1bd
Millorats personatges sense voreres negres
Marti Vich
2026-01-06 11:06:24 +01:00
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78b7486dd2
fix: allow hero movement in exploration phase (reset moves)
Marti Vich
2026-01-05 23:15:07 +01:00
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77c0c07a44
feat(game-loop): implement strict phase rules, exploration stops, and hero attacks
Marti Vich
2026-01-05 23:11:31 +01:00
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b619e4cee4
feat: Implement Event Deck, Monster Spawning, and AI Movement
Marti Vich
2026-01-05 00:40:12 +01:00
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056217437c
Implement Lantern Bearer logic, Phase buttons, and Monster spawning basics
Marti Vich
2026-01-04 23:48:53 +01:00
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4c8b58151b
Refactor: Organize standee assets and prepare for Motor OK tag
Marti Vich
2026-01-04 22:32:37 +01:00
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3bfe9e4809
Update DEVLOG for Session 5
marti
2026-01-03 00:30:32 +01:00
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2f63e54d13
Fix camera panning logic to update target position.
marti
2026-01-03 00:28:52 +01:00
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46b5466701
Adjust zoom settings and sync slider with mouse wheel.
marti
2026-01-03 00:27:09 +01:00
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019e527441
Fix duplicate room_objective definition in TileDefinitions.js
marti
2026-01-03 00:21:45 +01:00
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cd6abb016f
Implement randomized tile textures.
marti
2026-01-03 00:19:30 +01:00
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7462dd7fed
Implement manual player movement planning (steps) and hopping animation
marti
2026-01-03 00:15:28 +01:00
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dbed4468c5
Fix tile alignment: Enforce strict connection for multi-cell doors and fix exit reference logic
marti
2026-01-03 00:00:36 +01:00
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ac536ac96c
Implement tile discarding, blocked doors, and correct corridor exits
marti
2026-01-02 23:48:42 +01:00
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8bb0dd8780
Clean up logs and fix variant reference error
marti
2026-01-02 23:13:52 +01:00
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970ff224c3
Fix tile rendering dimensions and alignment, update tile definitions to use height
marti
2026-01-02 23:06:40 +01:00
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9234a2e3a0
feat: Implement door interaction system and UI improvements
marti
2026-01-01 17:16:58 +01:00
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fd1708688a
Phase 1 Complete: Dungeon Engine & Visuals. Switched to Manual Exploration Plan.
marti
2025-12-31 00:21:07 +01:00
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e90cfe3664
Versión inicial: Motor funcional con visualización de texturas corregida
marti
2025-12-30 23:40:39 +01:00
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7dbc77e75a
versión inicial del juego
marti
2025-12-30 23:24:58 +01:00