Marti Vich 3efbf8d5fb Implement advanced pathfinding and combat visual effects
- Add monster turn visual feedback (green ring on attacker, red ring on victim)
- Implement proper attack sequence with timing and animations
- Add room boundary and height level pathfinding system
- Monsters now respect room walls and can only pass through doors
- Add height level support (1-8) with stairs (9) for level transitions
- Fix attack validation to prevent attacks through walls
- Speed up hero movement animation (300ms per tile)
- Fix exploration phase message to not show on initial tile placement
- Disable hero movement during exploration phase (doors only)
2026-01-06 16:18:46 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
Description
Joc de tauler de Warhammer Quest
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