marti ac536ac96c Implement tile discarding, blocked doors, and correct corridor exits
- Updated TileDefinitions.js: Added 4-way exits to corridor_straight and corridor_steps (N/S y=3,4; E/W x=3,4).
- Updated DungeonGenerator.js: Added cancelPlacement() logic and onDoorBlocked callback.
- Updated GameRenderer.js: Implemented blockDoor() to visualize blocked passages, and improved isPlayerAdjacentToDoor.
- Updated UIManager.js: Added custom showModal/showConfirm and Discard button for tile placement.
- Updated main.js: Handled blocked door clicks and hooked up UI events.
- Updated GameEngine.js: Improved door adjacency checks.
- Updated CameraManager.js: Preserved camera rotation on centerOn.
- Added door1_blocked.png asset.
2026-01-02 23:48:42 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
2025-12-30 23:24:58 +01:00
Description
Joc de tauler de Warhammer Quest
227 MiB
Languages
JavaScript 99.5%
HTML 0.3%
Dockerfile 0.2%