Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b68f4e9ff5 | ||
|
|
800db837bb | ||
|
|
69e1f35886 | ||
|
|
98b5984a6b | ||
|
|
b0eb3bd637 | ||
|
|
1a68ed2a5c | ||
|
|
904bd80bd5 | ||
|
|
c4c08c64c3 | ||
|
|
1ad4f46aa4 | ||
|
|
797780fc94 |
20
.env.example
20
.env.example
@@ -1,13 +1,25 @@
|
|||||||
|
# ===========================================
|
||||||
|
# Archivo de ejemplo de configuración
|
||||||
|
# Copia este archivo a .env y modifica los valores
|
||||||
|
# ===========================================
|
||||||
|
|
||||||
# Configuración de red local
|
# Configuración de red local
|
||||||
# Cambia esta IP a la IP de tu PC en la red local
|
# Cambia esta IP a la IP de tu PC en la red local
|
||||||
HOST_IP=192.168.1.131
|
HOST_IP=192.168.1.XXX
|
||||||
|
|
||||||
# URLs para desarrollo local
|
# URLs para desarrollo local
|
||||||
NEXT_PUBLIC_API_URL=http://192.168.1.131:4000
|
NEXT_PUBLIC_API_URL=http://192.168.1.XXX:4000
|
||||||
CORS_ORIGIN=http://192.168.1.131:3000
|
CORS_ORIGIN=http://192.168.1.XXX:3000
|
||||||
|
|
||||||
|
# URLs para producción (descomentar y ajustar)
|
||||||
|
# NEXT_PUBLIC_API_URL=https://api.tudominio.com
|
||||||
|
# CORS_ORIGIN=https://tudominio.com
|
||||||
|
|
||||||
# Configuración de base de datos
|
# Configuración de base de datos
|
||||||
DATABASE_URL=postgresql://postgres:password@db:5432/resistencia
|
DATABASE_URL=postgresql://postgres:password@db:5432/resistencia
|
||||||
POSTGRES_USER=postgres
|
POSTGRES_USER=postgres
|
||||||
POSTGRES_PASSWORD=password
|
POSTGRES_PASSWORD=cambia_esta_contraseña
|
||||||
POSTGRES_DB=resistencia
|
POSTGRES_DB=resistencia
|
||||||
|
|
||||||
|
# Contraseña del dashboard de administración
|
||||||
|
NEXT_PUBLIC_ADMIN_PASSWORD=cambia_esta_contraseña
|
||||||
|
|||||||
@@ -1,7 +1,12 @@
|
|||||||
FROM node:20-alpine
|
FROM node:20-alpine
|
||||||
|
|
||||||
# Build argument for API URL
|
# Build arguments
|
||||||
ARG NEXT_PUBLIC_API_URL=http://localhost:4000
|
ARG NEXT_PUBLIC_API_URL=http://localhost:4000
|
||||||
|
ARG NEXT_PUBLIC_ADMIN_PASSWORD=admin123
|
||||||
|
|
||||||
|
# Make args available as env vars during build
|
||||||
|
ENV NEXT_PUBLIC_API_URL=$NEXT_PUBLIC_API_URL
|
||||||
|
ENV NEXT_PUBLIC_ADMIN_PASSWORD=$NEXT_PUBLIC_ADMIN_PASSWORD
|
||||||
|
|
||||||
# Create app directory
|
# Create app directory
|
||||||
WORKDIR /app
|
WORKDIR /app
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "resistencia-client",
|
"name": "resistencia-client",
|
||||||
"version": "1.1.2",
|
"version": "1.3.0",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "next dev",
|
"dev": "next dev",
|
||||||
|
|||||||
@@ -3,9 +3,9 @@
|
|||||||
import { useState, useEffect } from 'react';
|
import { useState, useEffect } from 'react';
|
||||||
import { motion, AnimatePresence } from 'framer-motion';
|
import { motion, AnimatePresence } from 'framer-motion';
|
||||||
import { useSocket } from '../../hooks/useSocket';
|
import { useSocket } from '../../hooks/useSocket';
|
||||||
import { Shield, Users, Gamepad2, LogOut, Clock, History, UserMinus, Key } from 'lucide-react';
|
import { Shield, Users, Gamepad2, LogOut, Clock, History, UserMinus, Key, ChevronDown } from 'lucide-react';
|
||||||
|
|
||||||
const ADMIN_PASSWORD = "admin123";
|
const ADMIN_PASSWORD = process.env.NEXT_PUBLIC_ADMIN_PASSWORD || "admin123";
|
||||||
|
|
||||||
export default function Dashboard() {
|
export default function Dashboard() {
|
||||||
const { socket, isConnected } = useSocket();
|
const { socket, isConnected } = useSocket();
|
||||||
@@ -14,6 +14,7 @@ export default function Dashboard() {
|
|||||||
const [activeGames, setActiveGames] = useState<any[]>([]);
|
const [activeGames, setActiveGames] = useState<any[]>([]);
|
||||||
const [gameHistory, setGameHistory] = useState<any[]>([]);
|
const [gameHistory, setGameHistory] = useState<any[]>([]);
|
||||||
const [error, setError] = useState('');
|
const [error, setError] = useState('');
|
||||||
|
const [expandedGames, setExpandedGames] = useState<Set<string>>(new Set());
|
||||||
|
|
||||||
// Comprobar sesión al cargar
|
// Comprobar sesión al cargar
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -77,6 +78,15 @@ export default function Dashboard() {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const toggleGame = (id: string) => {
|
||||||
|
setExpandedGames(prev => {
|
||||||
|
const newSet = new Set(prev);
|
||||||
|
if (newSet.has(id)) newSet.delete(id);
|
||||||
|
else newSet.add(id);
|
||||||
|
return newSet;
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
if (!isAuthenticated) {
|
if (!isAuthenticated) {
|
||||||
return (
|
return (
|
||||||
<div className="min-h-screen bg-[#0a0a0c] flex items-center justify-center p-4 font-['Inter',sans-serif]">
|
<div className="min-h-screen bg-[#0a0a0c] flex items-center justify-center p-4 font-['Inter',sans-serif]">
|
||||||
@@ -193,7 +203,7 @@ export default function Dashboard() {
|
|||||||
<h2 className="text-xl font-black text-white uppercase tracking-tighter italic border-l-4 border-red-600 pl-4">Canales de Radio Activos</h2>
|
<h2 className="text-xl font-black text-white uppercase tracking-tighter italic border-l-4 border-red-600 pl-4">Canales de Radio Activos</h2>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="grid gap-6">
|
<div className="grid gap-4">
|
||||||
<AnimatePresence mode="popLayout">
|
<AnimatePresence mode="popLayout">
|
||||||
{activeGames.length === 0 ? (
|
{activeGames.length === 0 ? (
|
||||||
<motion.div
|
<motion.div
|
||||||
@@ -213,57 +223,93 @@ export default function Dashboard() {
|
|||||||
initial={{ opacity: 0, x: -20 }}
|
initial={{ opacity: 0, x: -20 }}
|
||||||
animate={{ opacity: 1, x: 0 }}
|
animate={{ opacity: 1, x: 0 }}
|
||||||
exit={{ opacity: 0, scale: 0.95 }}
|
exit={{ opacity: 0, scale: 0.95 }}
|
||||||
className="bg-[#121216] border border-white/10 rounded-3xl p-8 hover:bg-[#16161c] transition-all group shadow-xl"
|
className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden hover:bg-[#16161c] transition-all group shadow-lg"
|
||||||
>
|
>
|
||||||
<div className="flex flex-col md:flex-row justify-between items-start md:items-center gap-6">
|
{/* Cabecera Compacta (Clickable) */}
|
||||||
<div className="flex-1">
|
<div
|
||||||
<div className="flex items-center gap-3 mb-2">
|
onClick={() => toggleGame(game.id)}
|
||||||
<h3 className="text-2xl font-black text-white italic uppercase tracking-tighter leading-none">{game.name}</h3>
|
className="flex flex-wrap items-center justify-between p-6 cursor-pointer gap-4"
|
||||||
<span className="text-[10px] font-bold px-2 py-0.5 bg-red-500/10 text-red-500 rounded border border-red-500/20">{game.status}</span>
|
>
|
||||||
</div>
|
<div className="flex items-center gap-4">
|
||||||
<div className="flex items-center gap-4 text-[10px] uppercase font-black tracking-widest text-gray-500">
|
<div className="w-2 h-12 bg-red-600 rounded-full" />
|
||||||
<span className="flex items-center gap-1.5">
|
<div>
|
||||||
<Users size={12} className="text-red-500" />
|
<h3 className="text-xl font-black text-white italic uppercase tracking-tighter leading-none mb-1">{game.name}</h3>
|
||||||
{game.currentPlayers} / {game.maxPlayers} Agentes Movilizados
|
<div className="flex items-center gap-2 text-[10px] uppercase font-black tracking-widest text-gray-500">
|
||||||
</span>
|
<span>ID: {game.id.slice(0, 6)}</span>
|
||||||
<span className="text-gray-800">|</span>
|
<span className="text-gray-700">•</span>
|
||||||
<span>ID: {game.id.slice(0, 8)}</span>
|
<span>{new Date(game.created_at || Date.now()).toLocaleTimeString()}</span>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<button
|
|
||||||
onClick={() => closeGame(game.id)}
|
|
||||||
className="px-6 py-3 bg-zinc-900 hover:bg-red-600 text-gray-400 hover:text-white rounded-2xl text-[10px] font-black uppercase tracking-[0.2em] transition-all border border-white/5 active:scale-95 whitespace-nowrap"
|
|
||||||
>
|
|
||||||
Abortar Misión
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Subpanel: Jugadores */}
|
|
||||||
<div className="mt-8 pt-8 border-t border-white/5">
|
|
||||||
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 gap-4">
|
|
||||||
{game.players.map((player: any) => (
|
|
||||||
<div key={player.id} className="bg-black/40 p-4 rounded-2xl border border-white/5 flex items-center justify-between group/player hover:border-red-500/30 transition-all">
|
|
||||||
<div className="flex items-center gap-3">
|
|
||||||
<div className="w-10 h-10 rounded-xl bg-white/5 flex items-center justify-center font-black text-red-500 border border-white/5 group-hover/player:bg-red-500 group-hover/player:text-white transition-all">
|
|
||||||
{player.name[0].toUpperCase()}
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<p className="text-sm font-black text-white leading-none mb-1">{player.name}</p>
|
|
||||||
<p className="text-[9px] opacity-30 font-mono italic">AG-{player.id.slice(0, 4)}</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<button
|
|
||||||
onClick={() => kickPlayer(game.id, player.id)}
|
|
||||||
className="p-2.5 text-gray-700 hover:text-red-500 hover:bg-red-500/10 rounded-xl transition-all opacity-0 group-hover/player:opacity-100"
|
|
||||||
title="Expulsar de la zona"
|
|
||||||
>
|
|
||||||
<UserMinus size={18} />
|
|
||||||
</button>
|
|
||||||
</div>
|
</div>
|
||||||
))}
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex items-center gap-6">
|
||||||
|
<div className="flex items-center gap-2 bg-black/40 px-3 py-1.5 rounded-lg border border-white/5">
|
||||||
|
<Users size={14} className="text-gray-400" />
|
||||||
|
<span className="text-xs font-bold text-white">{game.currentPlayers} / {game.maxPlayers}</span>
|
||||||
|
</div>
|
||||||
|
<div className={`px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border ${game.status === 'WAITING' ? 'bg-orange-500/10 text-orange-500 border-orange-500/20' : 'bg-green-500/10 text-green-500 border-green-500/20'}`}>
|
||||||
|
{game.status}
|
||||||
|
</div>
|
||||||
|
{game.currentRound > 0 && (
|
||||||
|
<div className="bg-white/10 px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border border-white/10">
|
||||||
|
{game.matchNumber > 1 ? `P${game.matchNumber} - R${game.currentRound}` : `Ronda ${game.currentRound}`}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
<ChevronDown
|
||||||
|
size={20}
|
||||||
|
className={`text-gray-500 transition-transform duration-300 ${expandedGames.has(game.id) ? 'rotate-180' : ''}`}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{/* Contenido Expandible */}
|
||||||
|
<AnimatePresence>
|
||||||
|
{expandedGames.has(game.id) && (
|
||||||
|
<motion.div
|
||||||
|
initial={{ height: 0, opacity: 0 }}
|
||||||
|
animate={{ height: 'auto', opacity: 1 }}
|
||||||
|
exit={{ height: 0, opacity: 0 }}
|
||||||
|
className="border-t border-white/5 bg-black/20"
|
||||||
|
>
|
||||||
|
<div className="p-6 pt-2">
|
||||||
|
{/* Panel de Control */}
|
||||||
|
<div className="flex justify-end mb-6">
|
||||||
|
<button
|
||||||
|
onClick={(e) => { e.stopPropagation(); closeGame(game.id); }}
|
||||||
|
className="px-6 py-3 bg-zinc-900 hover:bg-red-900/40 text-gray-400 hover:text-red-400 rounded-2xl text-[10px] font-black uppercase tracking-[0.2em] transition-all border border-white/5 hover:border-red-500/30 active:scale-95 whitespace-nowrap flex items-center gap-2"
|
||||||
|
>
|
||||||
|
<LogOut size={14} />
|
||||||
|
Abortar Misión
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Grid de Jugadores */}
|
||||||
|
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 xl:grid-cols-4 gap-3">
|
||||||
|
{game.players.map((player: any) => (
|
||||||
|
<div key={player.id} className="bg-[#0a0a0c] p-3 rounded-xl border border-white/5 flex items-center justify-between group/player hover:border-white/10 transition-all">
|
||||||
|
<div className="flex items-center gap-3">
|
||||||
|
<div className="w-8 h-8 rounded-lg bg-white/5 flex items-center justify-center font-black text-gray-400 text-xs border border-white/5 group-hover/player:text-white transition-all">
|
||||||
|
{player.name[0].toUpperCase()}
|
||||||
|
</div>
|
||||||
|
<div className="overflow-hidden">
|
||||||
|
<p className="text-xs font-bold text-gray-300 truncate">{player.name}</p>
|
||||||
|
<p className="text-[9px] opacity-30 font-mono">AG-{player.id.slice(0, 4)}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<button
|
||||||
|
onClick={(e) => { e.stopPropagation(); kickPlayer(game.id, player.id); }}
|
||||||
|
className="p-2 text-gray-700 hover:text-red-500 hover:bg-red-500/10 rounded-lg transition-all opacity-0 group-hover/player:opacity-100"
|
||||||
|
title="Expulsar"
|
||||||
|
>
|
||||||
|
<UserMinus size={14} />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</motion.div>
|
||||||
|
)}
|
||||||
|
</AnimatePresence>
|
||||||
</motion.div>
|
</motion.div>
|
||||||
))
|
))
|
||||||
)}
|
)}
|
||||||
@@ -280,53 +326,104 @@ export default function Dashboard() {
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden shadow-2xl">
|
<div className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden shadow-2xl">
|
||||||
<div className="p-6 bg-white/5 border-b border-white/5">
|
<div className="p-6 bg-white/5 border-b border-white/5 flex justify-between items-center">
|
||||||
<p className="text-[10px] uppercase font-black tracking-widest text-gray-400">Últimos Informes Desclasificados</p>
|
<p className="text-[10px] uppercase font-black tracking-widest text-gray-400">Archivos Recientes</p>
|
||||||
|
<History size={14} className="text-gray-600" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="max-h-[60vh] overflow-y-auto custom-scrollbar p-6 space-y-6">
|
<div className="max-h-[60vh] overflow-y-auto custom-scrollbar p-0">
|
||||||
{gameHistory.length === 0 ? (
|
{gameHistory.length === 0 ? (
|
||||||
<div className="text-center py-20 opacity-10">
|
<div className="text-center py-20 opacity-10">
|
||||||
<History size={40} className="mx-auto mb-4" />
|
<p className="text-xs italic font-bold">Sin registros</p>
|
||||||
<p className="text-xs italic font-bold">Sin archivos registrados</p>
|
|
||||||
</div>
|
</div>
|
||||||
) : (
|
) : (
|
||||||
gameHistory.map((entry: any) => (
|
gameHistory.map((entry: any) => (
|
||||||
<motion.div
|
<div key={entry.id} className="border-b border-white/5 last:border-0 last:rounded-b-3xl">
|
||||||
initial={{ opacity: 0 }}
|
{/* Cabecera Historial */}
|
||||||
animate={{ opacity: 1 }}
|
<div
|
||||||
key={entry.id}
|
onClick={() => toggleGame(entry.id)}
|
||||||
className="group relative"
|
className={`p-4 cursor-pointer hover:bg-white/5 transition-colors flex justify-between items-center group relative overflow-hidden ${expandedGames.has(entry.id) ? 'bg-white/[0.02]' : ''}`}
|
||||||
>
|
>
|
||||||
<div className="flex justify-between items-start">
|
<div className={`absolute left-0 top-0 bottom-0 w-1 transition-all ${entry.winner === 'resistance' ? 'bg-blue-500' : entry.winner === 'spies' ? 'bg-red-500' : 'bg-gray-600'} ${expandedGames.has(entry.id) ? 'opacity-100' : 'opacity-40 group-hover:opacity-100'}`} />
|
||||||
<div className="space-y-1">
|
|
||||||
<h4 className="text-sm font-black text-gray-200 uppercase tracking-tight group-hover:text-white transition-colors leading-none mb-1">{entry.room_name}</h4>
|
<div className="pl-3">
|
||||||
|
<h4 className="text-sm font-black text-gray-200 uppercase tracking-tight leading-none mb-1">{entry.room_name}</h4>
|
||||||
<div className="flex items-center gap-2 text-[9px] text-gray-600 font-bold uppercase tracking-widest">
|
<div className="flex items-center gap-2 text-[9px] text-gray-600 font-bold uppercase tracking-widest">
|
||||||
<span>{entry.host_name}</span>
|
<span>{entry.host_name}</span>
|
||||||
<span>•</span>
|
|
||||||
<span>{new Date(entry.created_at).toLocaleDateString()}</span>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div className={`text-[9px] font-black uppercase px-2 py-1 rounded shadow-sm ${entry.winner === 'resistance' ? 'bg-green-500/20 text-green-500' :
|
|
||||||
entry.winner === 'spies' ? 'bg-red-500/20 text-red-500' : 'bg-gray-700/20 text-gray-500'
|
<div className="flex items-center gap-3">
|
||||||
}`}>
|
<div className={`text-[9px] font-black uppercase px-2 py-1 rounded ${entry.winner === 'resistance' ? 'bg-blue-500/10 text-blue-500' :
|
||||||
{entry.winner ? (entry.winner === 'resistance' ? 'RES' : 'SPIES') : 'LOGOUT'}
|
entry.winner === 'spies' ? 'bg-red-500/10 text-red-500' : 'bg-gray-700/20 text-gray-500'
|
||||||
|
}`}>
|
||||||
|
{entry.winner ? (entry.winner === 'resistance' ? 'ALIAD' : 'AXIS') : '??'}
|
||||||
|
</div>
|
||||||
|
<ChevronDown
|
||||||
|
size={14}
|
||||||
|
className={`text-gray-600 transition-transform ${expandedGames.has(entry.id) ? 'rotate-180' : ''}`}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div className="mt-2 flex items-center gap-3 text-[9px] opacity-40 group-hover:opacity-60 transition-opacity">
|
|
||||||
<span className="flex items-center gap-1 font-mono">{entry.players.split(',').length} Agtes</span>
|
{/* Detalles Historial Expandido */}
|
||||||
<div className="w-1 h-1 bg-white/20 rounded-full"></div>
|
<AnimatePresence>
|
||||||
<span>{new Date(entry.created_at).toLocaleTimeString()}</span>
|
{expandedGames.has(entry.id) && (
|
||||||
</div>
|
<motion.div
|
||||||
<div className="absolute -left-6 top-1.5 w-1 h-0 group-hover:h-3 bg-red-600 transition-all rounded-full"></div>
|
initial={{ height: 0, opacity: 0 }}
|
||||||
</motion.div>
|
animate={{ height: 'auto', opacity: 1 }}
|
||||||
|
exit={{ height: 0, opacity: 0 }}
|
||||||
|
className="bg-black/20"
|
||||||
|
>
|
||||||
|
<div className="p-4 pl-7 text-[10px] text-gray-400 space-y-2 font-mono border-t border-white/5">
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span>FECHA:</span>
|
||||||
|
<span className="text-gray-300">{new Date(entry.created_at).toLocaleDateString()}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span>HORA:</span>
|
||||||
|
<span className="text-gray-300">{new Date(entry.created_at).toLocaleTimeString()}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span>AGENTES:</span>
|
||||||
|
<span className="text-gray-300">{entry.players.split(',').length}</span>
|
||||||
|
</div>
|
||||||
|
{entry.matches_played > 0 && (
|
||||||
|
<>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span>PARTIDAS:</span>
|
||||||
|
<span className="text-gray-300">{entry.matches_played}</span>
|
||||||
|
</div>
|
||||||
|
{entry.match_results && entry.match_results.length > 0 && (
|
||||||
|
<div className="flex justify-between items-center pt-2">
|
||||||
|
<span>RESULTADOS:</span>
|
||||||
|
<div className="flex gap-1">
|
||||||
|
{entry.match_results.split(',').map((res: string, idx: number) => (
|
||||||
|
<div
|
||||||
|
key={idx}
|
||||||
|
className={`w-3 h-3 rounded-full ${res === 'aliados' ? 'bg-blue-500' : 'bg-red-500'}`}
|
||||||
|
title={res === 'aliados' ? 'Victoria Aliados' : 'Victoria Nazis'}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</>
|
||||||
|
)}
|
||||||
|
{entry.players && (
|
||||||
|
<div className="pt-2 border-t border-white/5 mt-2">
|
||||||
|
<p className="mb-1 opacity-50">PARTICIPANTES:</p>
|
||||||
|
<p className="text-gray-500 leading-relaxed">{entry.players.split(',').join(', ')}</p>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</motion.div>
|
||||||
|
)}
|
||||||
|
</AnimatePresence>
|
||||||
|
</div>
|
||||||
))
|
))
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="p-6 bg-white/5 border-t border-white/5">
|
|
||||||
<p className="text-[9px] font-bold text-center text-gray-600 uppercase tracking-widest">Fin del Informe Forense</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -996,7 +996,7 @@ function VotingTimer() {
|
|||||||
}, [timeLeft]);
|
}, [timeLeft]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="fixed top-5 left-5 bg-red-600/80 text-white w-16 h-16 rounded-full flex items-center justify-center border-4 border-red-400 animate-pulse text-2xl font-bold font-mono">
|
<div className="mx-auto my-2 bg-gray-900/90 text-white w-20 h-20 rounded-full flex items-center justify-center border-4 border-gray-500 text-3xl font-bold font-mono shadow-xl relative z-20">
|
||||||
{timeLeft}
|
{timeLeft}
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { motion } from 'framer-motion';
|
import { motion } from 'framer-motion';
|
||||||
import { useEffect } from 'react';
|
import { useEffect, useMemo } from 'react';
|
||||||
import Image from 'next/image';
|
import Image from 'next/image';
|
||||||
|
|
||||||
interface MissionRevealProps {
|
interface MissionRevealProps {
|
||||||
@@ -8,6 +8,16 @@ interface MissionRevealProps {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export default function MissionReveal({ votes, onFinished }: MissionRevealProps) {
|
export default function MissionReveal({ votes, onFinished }: MissionRevealProps) {
|
||||||
|
// Barajar votos de forma aleatoria en cada cliente (orden diferente para cada jugador)
|
||||||
|
const shuffledVotes = useMemo(() => {
|
||||||
|
const shuffled = [...votes];
|
||||||
|
for (let i = shuffled.length - 1; i > 0; i--) {
|
||||||
|
const j = Math.floor(Math.random() * (i + 1));
|
||||||
|
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
|
||||||
|
}
|
||||||
|
return shuffled;
|
||||||
|
}, [votes]);
|
||||||
|
|
||||||
// Timer de seguridad: 5 segundos y avanza
|
// Timer de seguridad: 5 segundos y avanza
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const timer = setTimeout(() => {
|
const timer = setTimeout(() => {
|
||||||
@@ -28,7 +38,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
|
|||||||
</h2>
|
</h2>
|
||||||
|
|
||||||
<div className="flex gap-4 justify-center mb-12 flex-wrap max-w-[90vw]">
|
<div className="flex gap-4 justify-center mb-12 flex-wrap max-w-[90vw]">
|
||||||
{votes.map((vote, idx) => (
|
{shuffledVotes.map((vote, idx) => (
|
||||||
<motion.div
|
<motion.div
|
||||||
key={idx}
|
key={idx}
|
||||||
className="w-32 h-48 rounded-xl flex items-center justify-center shadow-2xl relative overflow-hidden"
|
className="w-32 h-48 rounded-xl flex items-center justify-center shadow-2xl relative overflow-hidden"
|
||||||
@@ -55,7 +65,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
|
|||||||
className="text-white text-xl font-mono mt-8 text-center"
|
className="text-white text-xl font-mono mt-8 text-center"
|
||||||
initial={{ opacity: 0 }}
|
initial={{ opacity: 0 }}
|
||||||
animate={{ opacity: 1 }}
|
animate={{ opacity: 1 }}
|
||||||
transition={{ delay: votes.length * 0.3 + 0.5 }}
|
transition={{ delay: shuffledVotes.length * 0.3 + 0.5 }}
|
||||||
>
|
>
|
||||||
<span className="animate-pulse">Analizando resultado estratégico...</span>
|
<span className="animate-pulse">Analizando resultado estratégico...</span>
|
||||||
</motion.div>
|
</motion.div>
|
||||||
|
|||||||
1
client/tsconfig.tsbuildinfo
Normal file
1
client/tsconfig.tsbuildinfo
Normal file
File diff suppressed because one or more lines are too long
@@ -7,6 +7,7 @@ services:
|
|||||||
dockerfile: client/Dockerfile
|
dockerfile: client/Dockerfile
|
||||||
args:
|
args:
|
||||||
- NEXT_PUBLIC_API_URL=${NEXT_PUBLIC_API_URL:-https://api.franciaocupada.martivich.es}
|
- NEXT_PUBLIC_API_URL=${NEXT_PUBLIC_API_URL:-https://api.franciaocupada.martivich.es}
|
||||||
|
- NEXT_PUBLIC_ADMIN_PASSWORD=${NEXT_PUBLIC_ADMIN_PASSWORD:-admin123}
|
||||||
ports:
|
ports:
|
||||||
- "3000:3000"
|
- "3000:3000"
|
||||||
volumes:
|
volumes:
|
||||||
@@ -15,6 +16,7 @@ services:
|
|||||||
- /app/client/node_modules
|
- /app/client/node_modules
|
||||||
environment:
|
environment:
|
||||||
- NEXT_PUBLIC_API_URL=${NEXT_PUBLIC_API_URL:-https://api.franciaocupada.martivich.es}
|
- NEXT_PUBLIC_API_URL=${NEXT_PUBLIC_API_URL:-https://api.franciaocupada.martivich.es}
|
||||||
|
- NEXT_PUBLIC_ADMIN_PASSWORD=${NEXT_PUBLIC_ADMIN_PASSWORD:-admin123}
|
||||||
depends_on:
|
depends_on:
|
||||||
- server
|
- server
|
||||||
networks:
|
networks:
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "resistencia-server",
|
"name": "resistencia-server",
|
||||||
"version": "1.1.2",
|
"version": "1.3.0",
|
||||||
"description": "Backend para el juego La Resistencia",
|
"description": "Backend para el juego La Resistencia",
|
||||||
"main": "src/index.ts",
|
"main": "src/index.ts",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
|
|||||||
@@ -25,6 +25,16 @@ export const initDb = async () => {
|
|||||||
status TEXT DEFAULT 'active' -- 'active', 'finished', 'aborted'
|
status TEXT DEFAULT 'active' -- 'active', 'finished', 'aborted'
|
||||||
);
|
);
|
||||||
`);
|
`);
|
||||||
|
|
||||||
|
// Migration: Add new columns if they don't exist
|
||||||
|
await client.query(`
|
||||||
|
ALTER TABLE game_logs
|
||||||
|
ADD COLUMN IF NOT EXISTS rounds_played INTEGER DEFAULT 0,
|
||||||
|
ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '',
|
||||||
|
ADD COLUMN IF NOT EXISTS matches_played INTEGER DEFAULT 1,
|
||||||
|
ADD COLUMN IF NOT EXISTS match_results TEXT DEFAULT '';
|
||||||
|
`);
|
||||||
|
|
||||||
console.log('[DB] Base de datos inicializada correctamente');
|
console.log('[DB] Base de datos inicializada correctamente');
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error('[DB] Error al inicializar base de datos:', err);
|
console.error('[DB] Error al inicializar base de datos:', err);
|
||||||
@@ -58,11 +68,24 @@ export const updateGamePlayers = async (roomId: string, players: string[]) => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Registrar fin de partida
|
// Registrar fin de partida
|
||||||
export const logGameEnd = async (roomId: string, winner: string | null = null, aborted: boolean = false) => {
|
export const logGameEnd = async (
|
||||||
|
roomId: string,
|
||||||
|
winner: string | null = null,
|
||||||
|
aborted: boolean = false,
|
||||||
|
roundsPlayed: number = 0,
|
||||||
|
roundResults: boolean[] = [],
|
||||||
|
matchesPlayed: number = 1,
|
||||||
|
matchResults: string[] = []
|
||||||
|
) => {
|
||||||
try {
|
try {
|
||||||
|
// Convert boolean[] to string "true,false,true"
|
||||||
|
const roundResultsStr = roundResults.map(r => r === true ? 'true' : r === false ? 'false' : '').filter(r => r).join(',');
|
||||||
|
// matchResults is already string[] like ["aliados", "alemanes"]
|
||||||
|
const matchResultsStr = matchResults.join(',');
|
||||||
|
|
||||||
await pool.query(
|
await pool.query(
|
||||||
'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2 WHERE room_id = $3 AND status = $4',
|
'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4, matches_played = $5, match_results = $6 WHERE room_id = $7 AND status = $8',
|
||||||
[winner, aborted ? 'aborted' : 'finished', roomId, 'active']
|
[winner, aborted ? 'aborted' : 'finished', roundsPlayed, roundResultsStr, matchesPlayed, matchResultsStr, roomId, 'active']
|
||||||
);
|
);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error('[DB] Error al registrar fin de partida:', err);
|
console.error('[DB] Error al registrar fin de partida:', err);
|
||||||
|
|||||||
@@ -90,6 +90,8 @@ const getAdminData = async () => {
|
|||||||
status: g.state.phase,
|
status: g.state.phase,
|
||||||
currentPlayers: g.state.players.length,
|
currentPlayers: g.state.players.length,
|
||||||
maxPlayers: g.maxPlayers,
|
maxPlayers: g.maxPlayers,
|
||||||
|
currentRound: g.state.currentRound,
|
||||||
|
matchNumber: g.state.matchNumber,
|
||||||
players: g.state.players.map(p => ({ id: p.id, name: p.name }))
|
players: g.state.players.map(p => ({ id: p.id, name: p.name }))
|
||||||
}));
|
}));
|
||||||
|
|
||||||
@@ -347,8 +349,10 @@ io.on('connection', (socket) => {
|
|||||||
// Desconectar a todos los jugadores de la sala
|
// Desconectar a todos los jugadores de la sala
|
||||||
io.in(roomId).socketsLeave(roomId);
|
io.in(roomId).socketsLeave(roomId);
|
||||||
|
|
||||||
// LOG EN DB
|
// LOG EN DB - Incluir resultado de la partida actual en matchResults
|
||||||
logGameEnd(roomId, game.state.winner, false);
|
const finalMatchResults = [...game.state.matchResults];
|
||||||
|
if (game.state.winner) finalMatchResults.push(game.state.winner);
|
||||||
|
logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
|
||||||
broadcastAdminUpdate();
|
broadcastAdminUpdate();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -381,7 +385,9 @@ io.on('connection', (socket) => {
|
|||||||
io.in(roomId).socketsLeave(roomId);
|
io.in(roomId).socketsLeave(roomId);
|
||||||
|
|
||||||
// LOG EN DB COMO ABORTADA
|
// LOG EN DB COMO ABORTADA
|
||||||
logGameEnd(roomId, null, true);
|
const finalMatchResults = [...game.state.matchResults];
|
||||||
|
if (game.state.winner) finalMatchResults.push(game.state.winner);
|
||||||
|
logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
|
||||||
broadcastAdminUpdate();
|
broadcastAdminUpdate();
|
||||||
|
|
||||||
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
|
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
|
||||||
@@ -399,8 +405,8 @@ io.on('connection', (socket) => {
|
|||||||
const existingPlayer = game.state.players.find(p => p.name === playerName);
|
const existingPlayer = game.state.players.find(p => p.name === playerName);
|
||||||
|
|
||||||
if (existingPlayer) {
|
if (existingPlayer) {
|
||||||
// Actualizar el socket ID del jugador
|
// Actualizar el socket ID del jugador y referencias
|
||||||
existingPlayer.id = socket.id;
|
game.updatePlayerSocket(existingPlayer.id, socket.id);
|
||||||
|
|
||||||
// Unir al socket a la sala
|
// Unir al socket a la sala
|
||||||
socket.join(roomId);
|
socket.join(roomId);
|
||||||
@@ -469,7 +475,9 @@ io.on('connection', (socket) => {
|
|||||||
io.in(roomId).socketsLeave(roomId);
|
io.in(roomId).socketsLeave(roomId);
|
||||||
|
|
||||||
// Log como abortada por admin
|
// Log como abortada por admin
|
||||||
await logGameEnd(roomId, null, true);
|
const finalMatchResults = [...game.state.matchResults];
|
||||||
|
if (game.state.winner) finalMatchResults.push(game.state.winner);
|
||||||
|
await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
|
||||||
socket.emit('admin_action_success');
|
socket.emit('admin_action_success');
|
||||||
broadcastAdminUpdate();
|
broadcastAdminUpdate();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,7 +43,9 @@ export class Game {
|
|||||||
missionHistory: [],
|
missionHistory: [],
|
||||||
revealedVotes: [],
|
revealedVotes: [],
|
||||||
history: [],
|
history: [],
|
||||||
hostId: hostId
|
hostId: hostId,
|
||||||
|
matchNumber: 1,
|
||||||
|
matchResults: []
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -369,7 +371,13 @@ export class Game {
|
|||||||
restartGame() {
|
restartGame() {
|
||||||
this.log('=== REINICIANDO PARTIDA ===');
|
this.log('=== REINICIANDO PARTIDA ===');
|
||||||
|
|
||||||
// Resetear variables de juego
|
// Guardar resultado de la partida actual antes de resetear
|
||||||
|
if (this.state.winner) {
|
||||||
|
this.state.matchResults.push(this.state.winner);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Incrementar contador de partidas y resetear variables de juego
|
||||||
|
this.state.matchNumber++;
|
||||||
this.state.currentRound = 1;
|
this.state.currentRound = 1;
|
||||||
this.state.failedVotesCount = 0;
|
this.state.failedVotesCount = 0;
|
||||||
this.state.questResults = [null, null, null, null, null];
|
this.state.questResults = [null, null, null, null, null];
|
||||||
@@ -407,4 +415,44 @@ export class Game {
|
|||||||
// Mantener solo los últimos 50 mensajes
|
// Mantener solo los últimos 50 mensajes
|
||||||
if (this.state.history.length > 50) this.state.history.shift();
|
if (this.state.history.length > 50) this.state.history.shift();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updatePlayerSocket(oldId: string, newId: string) {
|
||||||
|
const player = this.state.players.find(p => p.id === oldId);
|
||||||
|
if (!player) return;
|
||||||
|
|
||||||
|
// Actualizar ID del jugador
|
||||||
|
player.id = newId;
|
||||||
|
|
||||||
|
// Actualizar referencias en el estado
|
||||||
|
|
||||||
|
// 1. Host
|
||||||
|
if (this.hostId === oldId) {
|
||||||
|
this.hostId = newId;
|
||||||
|
this.state.hostId = newId;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Líder actual
|
||||||
|
if (this.state.currentLeaderId === oldId) {
|
||||||
|
this.state.currentLeaderId = newId;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Votos de Líder (leaderVotes)
|
||||||
|
if (this.state.leaderVotes && this.state.leaderVotes[oldId] !== undefined) {
|
||||||
|
this.state.leaderVotes[newId] = this.state.leaderVotes[oldId];
|
||||||
|
delete this.state.leaderVotes[oldId];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. Votos de Equipo (teamVotes)
|
||||||
|
if (this.state.teamVotes && this.state.teamVotes[oldId] !== undefined) {
|
||||||
|
this.state.teamVotes[newId] = this.state.teamVotes[oldId];
|
||||||
|
delete this.state.teamVotes[oldId];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. Equipo Propuesto (proposedTeam)
|
||||||
|
if (this.state.proposedTeam && this.state.proposedTeam.includes(oldId)) {
|
||||||
|
this.state.proposedTeam = this.state.proposedTeam.map(id => id === oldId ? newId : id);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.log(`Jugador ${player.name} reconectado. ID actualizado.`);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -89,6 +89,8 @@ export interface GameState {
|
|||||||
|
|
||||||
winner?: Faction;
|
winner?: Faction;
|
||||||
history: string[]; // Log de acciones para mostrar en pantalla
|
history: string[]; // Log de acciones para mostrar en pantalla
|
||||||
|
matchNumber: number; // Número de partida en esta operación (se incrementa con cada restart)
|
||||||
|
matchResults: Faction[]; // Resultados de cada partida (quién ganó)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Configuración de jugadores por partida (según tus reglas)
|
// Configuración de jugadores por partida (según tus reglas)
|
||||||
|
|||||||
Reference in New Issue
Block a user