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20
.env.example
20
.env.example
@@ -1,13 +1,25 @@
|
||||
# ===========================================
|
||||
# Archivo de ejemplo de configuración
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||||
# Copia este archivo a .env y modifica los valores
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||||
# ===========================================
|
||||
|
||||
# Configuración de red local
|
||||
# Cambia esta IP a la IP de tu PC en la red local
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||||
HOST_IP=192.168.1.131
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||||
HOST_IP=192.168.1.XXX
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||||
|
||||
# URLs para desarrollo local
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||||
NEXT_PUBLIC_API_URL=http://192.168.1.131:4000
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CORS_ORIGIN=http://192.168.1.131:3000
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||||
NEXT_PUBLIC_API_URL=http://192.168.1.XXX:4000
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||||
CORS_ORIGIN=http://192.168.1.XXX:3000
|
||||
|
||||
# URLs para producción (descomentar y ajustar)
|
||||
# NEXT_PUBLIC_API_URL=https://api.tudominio.com
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# CORS_ORIGIN=https://tudominio.com
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||||
|
||||
# Configuración de base de datos
|
||||
DATABASE_URL=postgresql://postgres:password@db:5432/resistencia
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||||
POSTGRES_USER=postgres
|
||||
POSTGRES_PASSWORD=password
|
||||
POSTGRES_PASSWORD=cambia_esta_contraseña
|
||||
POSTGRES_DB=resistencia
|
||||
|
||||
# Contraseña del dashboard de administración
|
||||
NEXT_PUBLIC_ADMIN_PASSWORD=cambia_esta_contraseña
|
||||
|
||||
141
README.md
141
README.md
@@ -1,104 +1,91 @@
|
||||
# La Resistencia - Estado del Proyecto
|
||||
# Francia Ocupada (La Resistencia)
|
||||
|
||||
## 🎮 Estado Actual: FUNCIONAL (Parcial)
|
||||
## 🎮 Estado Actual: v1.4 - ESTABLE
|
||||
|
||||
Proyecto renombrado a **"Traición en París"** / **"Francia Ocupada"**.
|
||||
|
||||
### ✅ Funcionalidades Implementadas
|
||||
|
||||
#### Backend (100% Completo)
|
||||
- ✅ Sistema de salas y jugadores
|
||||
- ✅ Asignación de roles (Resistencia/Espías)
|
||||
- ✅ Fases del juego: LOBBY, INTRO, REVEAL_ROLE, ROLL_CALL, VOTE_LEADER, TEAM_BUILDING, VOTE_TEAM, MISSION
|
||||
- ✅ **Nuevas fases**: MISSION_REVEAL, MISSION_RESULT (lógica completa)
|
||||
- ✅ Votación de líder con sistema de aprobación/rechazo
|
||||
- ✅ Selección y votación de equipos
|
||||
- ✅ Votación de misiones (éxito/sabotaje)
|
||||
- ✅ **Barajado aleatorio de votos de misión**
|
||||
- ✅ **Histórico de misiones** (MissionRecord)
|
||||
- ✅ Reglas correctas de éxito/fracaso (misión 4 con 7+ jugadores requiere 2 fallos)
|
||||
- ✅ Sistema de victoria (3 misiones exitosas o 3 fallidas)
|
||||
- ✅ Fase de asesinato (ASSASSIN_PHASE)
|
||||
#### Backend (Socket.io + Node.js)
|
||||
- ✅ **Sistema de Reconexión Inteligente:** Los jugadores pueden recargar la página o volver a entrar y mantienen su sesión (ID de socket actualizado en tiempo real).
|
||||
- ✅ **Persistencia de Partidas:** Las partidas no se pierden si un jugador se desconecta brevemente.
|
||||
- ✅ **Control de Sesiones:** Seguimiento de `matchNumber` y `matchResults` para estadísticas continuas en el dashboard de admin.
|
||||
- ✅ **Lógica de Juego Completa:**
|
||||
- Roles ocultos y asignación aleatoria balanceada.
|
||||
- Fases: Lobby, Intro, Reveal Role, Roll Call, Vote Leader, Team Building, Vote Team, Mission, Mission Reveal, Mission Result, Assassin Phase.
|
||||
- Reglas especiales: 4ª misión con 7+ jug. requiere 2 fallos, 5 rechazos de líder = Victoria espía.
|
||||
- Temporizadores de seguridad para votaciones de líder.
|
||||
|
||||
#### Frontend (Funcional hasta Victoria)
|
||||
- ✅ Lobby con creación/unión de partidas
|
||||
- ✅ Intro con música y animaciones (título: "Traidores en París")
|
||||
- ✅ Revelación de roles con cartas
|
||||
- ✅ Roll call con avatares
|
||||
- ✅ Votación de líder con timer de 10 segundos (esquina superior izquierda)
|
||||
- ✅ Selección de equipo por el líder
|
||||
- ✅ Votación de equipo con cartas cuadradas (aceptar/rechazar)
|
||||
- ✅ Votación de misión (éxito/sabotaje solo para espías)
|
||||
- ✅ **Fase MISSION_REVEAL**: Animación de cartas de votación revelándose
|
||||
- ✅ **Fase MISSION_RESULT**: Pantalla resumen con mapa táctico y tokens de victoria/fracaso
|
||||
- ✅ **Histórico de Misiones**: Círculos clicables en esquina superior derecha
|
||||
- ✅ **Mapa táctico**: Tablero con tokens de misiones y marcadores de resultado
|
||||
- ✅ Pantallas de victoria (Aliados/Nazis)
|
||||
- ✅ Fase de asesinato (ASSASSIN_PHASE)
|
||||
#### Frontend (Next.js + Tailwind + Framer Motion)
|
||||
- ✅ **Diseño Premium:** Estética "World War II" con tipografías, colores y assets temáticos (fichas de póker, documentos secretos, mapas tácticos).
|
||||
- ✅ **UX Fluida:** Animaciones de transición entre todas las fases.
|
||||
- ✅ **Feedback Visual:**
|
||||
- Cartas de rol específicas para cada personaje (Marlene, Capitán Philippe, Francotirador, etc.).
|
||||
- Tablero táctico dinámico que muestra el progreso de la partida.
|
||||
- Indicadores claros de "Tu Turno" o "Esperando al líder".
|
||||
- ✅ **Audio:** Banda sonora y efectos de sonido integrados.
|
||||
|
||||
### 🎨 Mejoras de UI Recientes (2025-12-13)
|
||||
### 🎨 Últimas Mejoras (v1.4 - Diciembre 2025)
|
||||
|
||||
- ✅ Timer de votación reposicionado (esquina superior izquierda, fixed, 20px margen)
|
||||
- ✅ Cartas de votación de líder redimensionadas (cuadradas 32x32)
|
||||
- ✅ Eliminado contador de votos rechazados en resultado de misión
|
||||
- ✅ Mapa táctico permanece visible durante toda la fase MISSION_RESULT
|
||||
- ✅ Tokens de victoria/fracaso posicionados en el mapa (ajuste fino pendiente para tokens 3, 4, 5)
|
||||
- 🔄 **Fix Crítico:** Solucionado bug donde el Líder perdía sus botones de acción al recargar la página.
|
||||
- 📊 **Dashboard Admin:** Panel de administración mejorado con historial de partidas y estadísticas de victorias.
|
||||
- 🖼️ **Assets:** Nuevas imágenes para roles y fondos de victoria/derrota.
|
||||
- 📱 **Responsividad:** Mejoras en la vista móvil para la fase de "Pasando Lista" y Tablero.
|
||||
|
||||
### ⚠️ Pendiente de Ajustar
|
||||
## 🚀 Despliegue y Ejecución
|
||||
|
||||
1. **Posiciones de tokens en mapa**: Afinar ubicación de tokens de misiones 3, 4 y 5 en el tablero táctico
|
||||
|
||||
## 🚀 Cómo Ejecutar
|
||||
### Requisitos
|
||||
- Docker y Docker Compose
|
||||
- Node.js 18+ (para desarrollo local)
|
||||
|
||||
### Ejecución con Docker (Producción)
|
||||
```bash
|
||||
# Iniciar todos los servicios
|
||||
docker compose up -d
|
||||
# Desplegar todo el stack
|
||||
./deploy.sh
|
||||
```
|
||||
|
||||
# Ver logs
|
||||
docker compose logs -f
|
||||
El script `deploy.sh` se encarga de:
|
||||
1. Bajar los últimos cambios de `main`.
|
||||
2. Construir las imágenes con tags de versión.
|
||||
3. Levantar los contenedores (Client, Server, DB).
|
||||
|
||||
# Detener servicios
|
||||
docker compose down
|
||||
### Desarrollo Local
|
||||
```bash
|
||||
# Servidor
|
||||
cd server && npm run dev
|
||||
|
||||
# Cliente
|
||||
cd client && npm run dev
|
||||
```
|
||||
|
||||
## 🌐 URLs
|
||||
|
||||
- **Cliente**: http://localhost:3000
|
||||
- **Servidor**: http://localhost:4000
|
||||
- **Base de Datos**: localhost:5432
|
||||
- **Juego**: https://franciaocupada.martivich.es
|
||||
- **API**: https://api.franciaocupada.martivich.es
|
||||
- **Dashboard Admin**: (Accesible vía socket evento `admin_get_data`)
|
||||
|
||||
## 📝 Git
|
||||
## 📝 Ramas Git
|
||||
|
||||
### Ramas
|
||||
- `master`: Estado inicial con errores
|
||||
- `fix-gameboard`: Estado actual funcional ✅
|
||||
- `main`: Rama de producción (Estable v1.4).
|
||||
- `develop`: Rama de desarrollo e integración.
|
||||
|
||||
### Commits Importantes
|
||||
1. `8d423ac` - Estado inicial con errores de sintaxis
|
||||
2. `44d7418` - GameBoard limpio y funcional
|
||||
3. `5bb1b17` - VotingTimer agregado correctamente
|
||||
## 👥 Roles del Juego
|
||||
|
||||
## 🐛 Problemas Conocidos
|
||||
**La Resistencia (Aliados)**
|
||||
- **Marlene (Merlín):** Conoce a los espías. Debe mantenerse oculta.
|
||||
- **Capitán Philippe (Percival):** Conoce a Marlene (y al Agente Doble). Debe protegerla.
|
||||
- **Partisanos:** Miembros leales de la resistencia. No saben nada.
|
||||
|
||||
1. **CPU Alta en Servidor**: El servidor puede consumir mucha CPU. Si ocurre, reiniciar con `docker compose restart server`
|
||||
2. **Posiciones de tokens en mapa**: Los tokens de misiones 3, 4 y 5 necesitan ajuste fino en sus coordenadas
|
||||
**El Eje (Alemanes/Espías)**
|
||||
- **Francotirador (Asesino):** Si los aliados ganan las 3 misiones, tiene un disparo final para matar a Marlene y robar la victoria.
|
||||
- **Agente Doble (Morgana):** Se hace pasar por Marlene ante el Capitán Philippe.
|
||||
- **Comandante Schmidt (Mordred):** Espía desconocido para Marlene.
|
||||
- **Infiltrado (Oberon):** Espía que no conoce a los otros espías.
|
||||
- **Colaboricionistas:** Espías estándar.
|
||||
|
||||
## 📋 Próximos Pasos
|
||||
|
||||
1. Afinar posiciones de tokens de misiones 3, 4 y 5 en el mapa táctico
|
||||
2. Optimizar rendimiento del servidor
|
||||
3. Testing exhaustivo de todas las fases del juego
|
||||
4. Ajustes finales de UX/UI según feedback de jugadores
|
||||
|
||||
## 🎯 Reglas del Juego Implementadas
|
||||
|
||||
- Votación de líder: mayoría simple aprueba
|
||||
- 5 rechazos consecutivos: victoria de espías
|
||||
- Misiones: 1 fallo = fracaso (excepto misión 4 con 7+ jugadores que requiere 2 fallos)
|
||||
- 3 misiones exitosas: victoria de resistencia (con fase de asesinato)
|
||||
- 3 misiones fallidas: victoria de espías
|
||||
|
||||
## 🔧 Tecnologías
|
||||
## 🔧 Stack Tecnológico
|
||||
|
||||
- **Frontend**: Next.js 14, React, TypeScript, Framer Motion, TailwindCSS
|
||||
- **Backend**: Node.js, Express, Socket.IO, TypeScript
|
||||
- **Base de Datos**: PostgreSQL 15
|
||||
- **Containerización**: Docker, Docker Compose
|
||||
- **Infraestructura**: Docker, Nginx (Proxy Inverso)
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
FROM node:20-alpine
|
||||
|
||||
# Build argument for API URL
|
||||
# Build arguments
|
||||
ARG NEXT_PUBLIC_API_URL=http://localhost:4000
|
||||
ARG NEXT_PUBLIC_ADMIN_PASSWORD=admin123
|
||||
|
||||
# Make args available as env vars during build
|
||||
ENV NEXT_PUBLIC_API_URL=$NEXT_PUBLIC_API_URL
|
||||
ENV NEXT_PUBLIC_ADMIN_PASSWORD=$NEXT_PUBLIC_ADMIN_PASSWORD
|
||||
|
||||
# Create app directory
|
||||
WORKDIR /app
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "resistencia-client",
|
||||
"version": "1.1.2",
|
||||
"version": "1.3.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev",
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
import { useState, useEffect } from 'react';
|
||||
import { motion, AnimatePresence } from 'framer-motion';
|
||||
import { useSocket } from '../../hooks/useSocket';
|
||||
import { Shield, Users, Gamepad2, LogOut, Clock, History, UserMinus, Key } from 'lucide-react';
|
||||
import { Shield, Users, Gamepad2, LogOut, Clock, History, UserMinus, Key, ChevronDown } from 'lucide-react';
|
||||
|
||||
const ADMIN_PASSWORD = "admin123";
|
||||
const ADMIN_PASSWORD = process.env.NEXT_PUBLIC_ADMIN_PASSWORD || "admin123";
|
||||
|
||||
export default function Dashboard() {
|
||||
const { socket, isConnected } = useSocket();
|
||||
@@ -14,6 +14,7 @@ export default function Dashboard() {
|
||||
const [activeGames, setActiveGames] = useState<any[]>([]);
|
||||
const [gameHistory, setGameHistory] = useState<any[]>([]);
|
||||
const [error, setError] = useState('');
|
||||
const [expandedGames, setExpandedGames] = useState<Set<string>>(new Set());
|
||||
|
||||
// Comprobar sesión al cargar
|
||||
useEffect(() => {
|
||||
@@ -77,6 +78,15 @@ export default function Dashboard() {
|
||||
}
|
||||
};
|
||||
|
||||
const toggleGame = (id: string) => {
|
||||
setExpandedGames(prev => {
|
||||
const newSet = new Set(prev);
|
||||
if (newSet.has(id)) newSet.delete(id);
|
||||
else newSet.add(id);
|
||||
return newSet;
|
||||
});
|
||||
};
|
||||
|
||||
if (!isAuthenticated) {
|
||||
return (
|
||||
<div className="min-h-screen bg-[#0a0a0c] flex items-center justify-center p-4 font-['Inter',sans-serif]">
|
||||
@@ -193,7 +203,7 @@ export default function Dashboard() {
|
||||
<h2 className="text-xl font-black text-white uppercase tracking-tighter italic border-l-4 border-red-600 pl-4">Canales de Radio Activos</h2>
|
||||
</div>
|
||||
|
||||
<div className="grid gap-6">
|
||||
<div className="grid gap-4">
|
||||
<AnimatePresence mode="popLayout">
|
||||
{activeGames.length === 0 ? (
|
||||
<motion.div
|
||||
@@ -213,57 +223,93 @@ export default function Dashboard() {
|
||||
initial={{ opacity: 0, x: -20 }}
|
||||
animate={{ opacity: 1, x: 0 }}
|
||||
exit={{ opacity: 0, scale: 0.95 }}
|
||||
className="bg-[#121216] border border-white/10 rounded-3xl p-8 hover:bg-[#16161c] transition-all group shadow-xl"
|
||||
className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden hover:bg-[#16161c] transition-all group shadow-lg"
|
||||
>
|
||||
<div className="flex flex-col md:flex-row justify-between items-start md:items-center gap-6">
|
||||
<div className="flex-1">
|
||||
<div className="flex items-center gap-3 mb-2">
|
||||
<h3 className="text-2xl font-black text-white italic uppercase tracking-tighter leading-none">{game.name}</h3>
|
||||
<span className="text-[10px] font-bold px-2 py-0.5 bg-red-500/10 text-red-500 rounded border border-red-500/20">{game.status}</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-4 text-[10px] uppercase font-black tracking-widest text-gray-500">
|
||||
<span className="flex items-center gap-1.5">
|
||||
<Users size={12} className="text-red-500" />
|
||||
{game.currentPlayers} / {game.maxPlayers} Agentes Movilizados
|
||||
</span>
|
||||
<span className="text-gray-800">|</span>
|
||||
<span>ID: {game.id.slice(0, 8)}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={() => closeGame(game.id)}
|
||||
className="px-6 py-3 bg-zinc-900 hover:bg-red-600 text-gray-400 hover:text-white rounded-2xl text-[10px] font-black uppercase tracking-[0.2em] transition-all border border-white/5 active:scale-95 whitespace-nowrap"
|
||||
>
|
||||
Abortar Misión
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Subpanel: Jugadores */}
|
||||
<div className="mt-8 pt-8 border-t border-white/5">
|
||||
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 gap-4">
|
||||
{game.players.map((player: any) => (
|
||||
<div key={player.id} className="bg-black/40 p-4 rounded-2xl border border-white/5 flex items-center justify-between group/player hover:border-red-500/30 transition-all">
|
||||
<div className="flex items-center gap-3">
|
||||
<div className="w-10 h-10 rounded-xl bg-white/5 flex items-center justify-center font-black text-red-500 border border-white/5 group-hover/player:bg-red-500 group-hover/player:text-white transition-all">
|
||||
{player.name[0].toUpperCase()}
|
||||
</div>
|
||||
<div>
|
||||
<p className="text-sm font-black text-white leading-none mb-1">{player.name}</p>
|
||||
<p className="text-[9px] opacity-30 font-mono italic">AG-{player.id.slice(0, 4)}</p>
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
onClick={() => kickPlayer(game.id, player.id)}
|
||||
className="p-2.5 text-gray-700 hover:text-red-500 hover:bg-red-500/10 rounded-xl transition-all opacity-0 group-hover/player:opacity-100"
|
||||
title="Expulsar de la zona"
|
||||
>
|
||||
<UserMinus size={18} />
|
||||
</button>
|
||||
{/* Cabecera Compacta (Clickable) */}
|
||||
<div
|
||||
onClick={() => toggleGame(game.id)}
|
||||
className="flex flex-wrap items-center justify-between p-6 cursor-pointer gap-4"
|
||||
>
|
||||
<div className="flex items-center gap-4">
|
||||
<div className="w-2 h-12 bg-red-600 rounded-full" />
|
||||
<div>
|
||||
<h3 className="text-xl font-black text-white italic uppercase tracking-tighter leading-none mb-1">{game.name}</h3>
|
||||
<div className="flex items-center gap-2 text-[10px] uppercase font-black tracking-widest text-gray-500">
|
||||
<span>ID: {game.id.slice(0, 6)}</span>
|
||||
<span className="text-gray-700">•</span>
|
||||
<span>{new Date(game.created_at || Date.now()).toLocaleTimeString()}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="flex items-center gap-6">
|
||||
<div className="flex items-center gap-2 bg-black/40 px-3 py-1.5 rounded-lg border border-white/5">
|
||||
<Users size={14} className="text-gray-400" />
|
||||
<span className="text-xs font-bold text-white">{game.currentPlayers} / {game.maxPlayers}</span>
|
||||
</div>
|
||||
<div className={`px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border ${game.status === 'WAITING' ? 'bg-orange-500/10 text-orange-500 border-orange-500/20' : 'bg-green-500/10 text-green-500 border-green-500/20'}`}>
|
||||
{game.status}
|
||||
</div>
|
||||
{game.currentRound > 0 && (
|
||||
<div className="bg-white/10 px-3 py-1 rounded text-[10px] font-black uppercase tracking-widest border border-white/10">
|
||||
{game.matchNumber > 1 ? `P${game.matchNumber} - R${game.currentRound}` : `Ronda ${game.currentRound}`}
|
||||
</div>
|
||||
)}
|
||||
<ChevronDown
|
||||
size={20}
|
||||
className={`text-gray-500 transition-transform duration-300 ${expandedGames.has(game.id) ? 'rotate-180' : ''}`}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Contenido Expandible */}
|
||||
<AnimatePresence>
|
||||
{expandedGames.has(game.id) && (
|
||||
<motion.div
|
||||
initial={{ height: 0, opacity: 0 }}
|
||||
animate={{ height: 'auto', opacity: 1 }}
|
||||
exit={{ height: 0, opacity: 0 }}
|
||||
className="border-t border-white/5 bg-black/20"
|
||||
>
|
||||
<div className="p-6 pt-2">
|
||||
{/* Panel de Control */}
|
||||
<div className="flex justify-end mb-6">
|
||||
<button
|
||||
onClick={(e) => { e.stopPropagation(); closeGame(game.id); }}
|
||||
className="px-6 py-3 bg-zinc-900 hover:bg-red-900/40 text-gray-400 hover:text-red-400 rounded-2xl text-[10px] font-black uppercase tracking-[0.2em] transition-all border border-white/5 hover:border-red-500/30 active:scale-95 whitespace-nowrap flex items-center gap-2"
|
||||
>
|
||||
<LogOut size={14} />
|
||||
Abortar Misión
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Grid de Jugadores */}
|
||||
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 xl:grid-cols-4 gap-3">
|
||||
{game.players.map((player: any) => (
|
||||
<div key={player.id} className="bg-[#0a0a0c] p-3 rounded-xl border border-white/5 flex items-center justify-between group/player hover:border-white/10 transition-all">
|
||||
<div className="flex items-center gap-3">
|
||||
<div className="w-8 h-8 rounded-lg bg-white/5 flex items-center justify-center font-black text-gray-400 text-xs border border-white/5 group-hover/player:text-white transition-all">
|
||||
{player.name[0].toUpperCase()}
|
||||
</div>
|
||||
<div className="overflow-hidden">
|
||||
<p className="text-xs font-bold text-gray-300 truncate">{player.name}</p>
|
||||
<p className="text-[9px] opacity-30 font-mono">AG-{player.id.slice(0, 4)}</p>
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
onClick={(e) => { e.stopPropagation(); kickPlayer(game.id, player.id); }}
|
||||
className="p-2 text-gray-700 hover:text-red-500 hover:bg-red-500/10 rounded-lg transition-all opacity-0 group-hover/player:opacity-100"
|
||||
title="Expulsar"
|
||||
>
|
||||
<UserMinus size={14} />
|
||||
</button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
</motion.div>
|
||||
))
|
||||
)}
|
||||
@@ -280,53 +326,104 @@ export default function Dashboard() {
|
||||
</div>
|
||||
|
||||
<div className="bg-[#121216] border border-white/10 rounded-3xl overflow-hidden shadow-2xl">
|
||||
<div className="p-6 bg-white/5 border-b border-white/5">
|
||||
<p className="text-[10px] uppercase font-black tracking-widest text-gray-400">Últimos Informes Desclasificados</p>
|
||||
<div className="p-6 bg-white/5 border-b border-white/5 flex justify-between items-center">
|
||||
<p className="text-[10px] uppercase font-black tracking-widest text-gray-400">Archivos Recientes</p>
|
||||
<History size={14} className="text-gray-600" />
|
||||
</div>
|
||||
|
||||
<div className="max-h-[60vh] overflow-y-auto custom-scrollbar p-6 space-y-6">
|
||||
<div className="max-h-[60vh] overflow-y-auto custom-scrollbar p-0">
|
||||
{gameHistory.length === 0 ? (
|
||||
<div className="text-center py-20 opacity-10">
|
||||
<History size={40} className="mx-auto mb-4" />
|
||||
<p className="text-xs italic font-bold">Sin archivos registrados</p>
|
||||
<p className="text-xs italic font-bold">Sin registros</p>
|
||||
</div>
|
||||
) : (
|
||||
gameHistory.map((entry: any) => (
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
key={entry.id}
|
||||
className="group relative"
|
||||
>
|
||||
<div className="flex justify-between items-start">
|
||||
<div className="space-y-1">
|
||||
<h4 className="text-sm font-black text-gray-200 uppercase tracking-tight group-hover:text-white transition-colors leading-none mb-1">{entry.room_name}</h4>
|
||||
<div key={entry.id} className="border-b border-white/5 last:border-0 last:rounded-b-3xl">
|
||||
{/* Cabecera Historial */}
|
||||
<div
|
||||
onClick={() => toggleGame(entry.id)}
|
||||
className={`p-4 cursor-pointer hover:bg-white/5 transition-colors flex justify-between items-center group relative overflow-hidden ${expandedGames.has(entry.id) ? 'bg-white/[0.02]' : ''}`}
|
||||
>
|
||||
<div className={`absolute left-0 top-0 bottom-0 w-1 transition-all ${entry.winner === 'resistance' ? 'bg-blue-500' : entry.winner === 'spies' ? 'bg-red-500' : 'bg-gray-600'} ${expandedGames.has(entry.id) ? 'opacity-100' : 'opacity-40 group-hover:opacity-100'}`} />
|
||||
|
||||
<div className="pl-3">
|
||||
<h4 className="text-sm font-black text-gray-200 uppercase tracking-tight leading-none mb-1">{entry.room_name}</h4>
|
||||
<div className="flex items-center gap-2 text-[9px] text-gray-600 font-bold uppercase tracking-widest">
|
||||
<span>{entry.host_name}</span>
|
||||
<span>•</span>
|
||||
<span>{new Date(entry.created_at).toLocaleDateString()}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className={`text-[9px] font-black uppercase px-2 py-1 rounded shadow-sm ${entry.winner === 'resistance' ? 'bg-green-500/20 text-green-500' :
|
||||
entry.winner === 'spies' ? 'bg-red-500/20 text-red-500' : 'bg-gray-700/20 text-gray-500'
|
||||
}`}>
|
||||
{entry.winner ? (entry.winner === 'resistance' ? 'RES' : 'SPIES') : 'LOGOUT'}
|
||||
|
||||
<div className="flex items-center gap-3">
|
||||
<div className={`text-[9px] font-black uppercase px-2 py-1 rounded ${entry.winner === 'resistance' ? 'bg-blue-500/10 text-blue-500' :
|
||||
entry.winner === 'spies' ? 'bg-red-500/10 text-red-500' : 'bg-gray-700/20 text-gray-500'
|
||||
}`}>
|
||||
{entry.winner ? (entry.winner === 'resistance' ? 'ALIAD' : 'AXIS') : '??'}
|
||||
</div>
|
||||
<ChevronDown
|
||||
size={14}
|
||||
className={`text-gray-600 transition-transform ${expandedGames.has(entry.id) ? 'rotate-180' : ''}`}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div className="mt-2 flex items-center gap-3 text-[9px] opacity-40 group-hover:opacity-60 transition-opacity">
|
||||
<span className="flex items-center gap-1 font-mono">{entry.players.split(',').length} Agtes</span>
|
||||
<div className="w-1 h-1 bg-white/20 rounded-full"></div>
|
||||
<span>{new Date(entry.created_at).toLocaleTimeString()}</span>
|
||||
</div>
|
||||
<div className="absolute -left-6 top-1.5 w-1 h-0 group-hover:h-3 bg-red-600 transition-all rounded-full"></div>
|
||||
</motion.div>
|
||||
|
||||
{/* Detalles Historial Expandido */}
|
||||
<AnimatePresence>
|
||||
{expandedGames.has(entry.id) && (
|
||||
<motion.div
|
||||
initial={{ height: 0, opacity: 0 }}
|
||||
animate={{ height: 'auto', opacity: 1 }}
|
||||
exit={{ height: 0, opacity: 0 }}
|
||||
className="bg-black/20"
|
||||
>
|
||||
<div className="p-4 pl-7 text-[10px] text-gray-400 space-y-2 font-mono border-t border-white/5">
|
||||
<div className="flex justify-between">
|
||||
<span>FECHA:</span>
|
||||
<span className="text-gray-300">{new Date(entry.created_at).toLocaleDateString()}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span>HORA:</span>
|
||||
<span className="text-gray-300">{new Date(entry.created_at).toLocaleTimeString()}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span>AGENTES:</span>
|
||||
<span className="text-gray-300">{entry.players.split(',').length}</span>
|
||||
</div>
|
||||
{entry.matches_played > 0 && (
|
||||
<>
|
||||
<div className="flex justify-between">
|
||||
<span>PARTIDAS:</span>
|
||||
<span className="text-gray-300">{entry.matches_played}</span>
|
||||
</div>
|
||||
{entry.match_results && entry.match_results.length > 0 && (
|
||||
<div className="flex justify-between items-center pt-2">
|
||||
<span>RESULTADOS:</span>
|
||||
<div className="flex gap-1">
|
||||
{entry.match_results.split(',').map((res: string, idx: number) => (
|
||||
<div
|
||||
key={idx}
|
||||
className={`w-3 h-3 rounded-full ${res === 'aliados' ? 'bg-blue-500' : 'bg-red-500'}`}
|
||||
title={res === 'aliados' ? 'Victoria Aliados' : 'Victoria Nazis'}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
{entry.players && (
|
||||
<div className="pt-2 border-t border-white/5 mt-2">
|
||||
<p className="mb-1 opacity-50">PARTICIPANTES:</p>
|
||||
<p className="text-gray-500 leading-relaxed">{entry.players.split(',').join(', ')}</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="p-6 bg-white/5 border-t border-white/5">
|
||||
<p className="text-[9px] font-bold text-center text-gray-600 uppercase tracking-widest">Fin del Informe Forense</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
@@ -7,6 +7,7 @@ import { motion, AnimatePresence } from 'framer-motion';
|
||||
import Image from 'next/image';
|
||||
import GameBoard from '../components/GameBoard';
|
||||
import LogoutButton from '../components/LogoutButton';
|
||||
import HelpModal from '../components/HelpModal';
|
||||
import { GameRoom } from '../../../shared/types';
|
||||
|
||||
// Constantes de apellidos
|
||||
@@ -34,6 +35,7 @@ export default function Home() {
|
||||
// UI Create/Join
|
||||
const [showCreateModal, setShowCreateModal] = useState(false);
|
||||
const [createConfig, setCreateConfig] = useState({ maxPlayers: 5, password: '' });
|
||||
const [showHelp, setShowHelp] = useState(false);
|
||||
|
||||
const [passwordPromptRoomId, setPasswordPromptRoomId] = useState<string | null>(null);
|
||||
const [joinPassword, setJoinPassword] = useState('');
|
||||
@@ -244,10 +246,24 @@ export default function Home() {
|
||||
</div>
|
||||
{view === 'lobby' && (
|
||||
<div className="flex items-center gap-3 bg-black/50 px-4 py-2 rounded border border-white/10">
|
||||
<div className="flex flex-col">
|
||||
<span className="text-xs text-gray-400">AGENTE:</span>
|
||||
<span className="font-bold text-yellow-500">{fullPlayerName}</span>
|
||||
<div className="flex flex-col text-right">
|
||||
<span className="text-[10px] text-gray-400 uppercase tracking-wider">AGENTE</span>
|
||||
<span className="font-bold text-yellow-500 text-sm">{fullPlayerName}</span>
|
||||
</div>
|
||||
|
||||
{/* Help Button */}
|
||||
<motion.button
|
||||
onClick={() => setShowHelp(true)}
|
||||
whileHover={{ scale: 1.05 }}
|
||||
whileTap={{ scale: 0.95 }}
|
||||
className="bg-blue-900/80 hover:bg-blue-800 text-white p-2 rounded-full border border-blue-700/50 backdrop-blur-sm shadow-lg transition-all"
|
||||
title="Ayuda / Reglas"
|
||||
>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={2.5} stroke="currentColor" className="w-5 h-5">
|
||||
<path strokeLinecap="round" strokeLinejoin="round" d="M9.879 7.519c1.171-1.025 3.071-1.025 4.242 0 1.172 1.025 1.172 2.687 0 3.712-.203.179-.43.326-.67.442-.745.361-1.45.999-1.45 1.827v.75M12 17.25h.007v.008H12v-.008z" />
|
||||
</svg>
|
||||
</motion.button>
|
||||
|
||||
<LogoutButton onClick={handleLogout} />
|
||||
</div>
|
||||
)}
|
||||
@@ -298,7 +314,7 @@ export default function Home() {
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
exit={{ opacity: 0 }}
|
||||
className="w-full max-w-5xl"
|
||||
className="w-full max-w-5xl h-full flex flex-col max-h-[75vh]"
|
||||
>
|
||||
<div className="flex justify-between items-end mb-6 border-b border-white/20 pb-4">
|
||||
<div>
|
||||
@@ -313,63 +329,65 @@ export default function Home() {
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||||
{roomsList.length === 0 ? (
|
||||
<div className="col-span-full py-20 text-center text-gray-500 bg-black/30 rounded border border-white/5 border-dashed">
|
||||
No hay misiones activas en este momento.
|
||||
</div>
|
||||
) : (
|
||||
roomsList.map((room) => (
|
||||
<motion.div
|
||||
key={room.id}
|
||||
initial={{ scale: 0.95, opacity: 0 }}
|
||||
animate={{ scale: 1, opacity: 1 }}
|
||||
className="bg-black/60 border border-white/10 p-5 rounded hover:border-yellow-700/50 transition-colors group relative overflow-hidden"
|
||||
>
|
||||
<div className="absolute top-0 right-0 p-2">
|
||||
{room.isPrivate ? (
|
||||
<span title="Privada" className="text-red-400">🔒</span>
|
||||
) : (
|
||||
<span title="Pública" className="text-green-400/50">🔓</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<h3 className="text-xl font-bold text-yellow-500 mb-1 group-hover:text-yellow-400 transition-colors">
|
||||
{room.name}
|
||||
</h3>
|
||||
|
||||
<div className="text-sm text-gray-400 mb-4 flex gap-2">
|
||||
<span className="bg-white/10 px-2 py-0.5 rounded textxs">
|
||||
HOST:
|
||||
</span>
|
||||
<span className="text-white">{room.hostId.substring(0, 6)}...</span>
|
||||
</div>
|
||||
|
||||
<div className="flex justify-between items-center mt-4">
|
||||
<div className="flex items-end gap-1">
|
||||
<span className="text-3xl font-bold text-white">{room.currentPlayers}</span>
|
||||
<span className="text-sm text-gray-500 mb-1">/ {room.maxPlayers}</span>
|
||||
<div className="flex-1 overflow-y-auto pr-2 min-h-0">
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
|
||||
{roomsList.length === 0 ? (
|
||||
<div className="col-span-full py-20 text-center text-gray-500 bg-black/30 rounded border border-white/5 border-dashed">
|
||||
No hay misiones activas en este momento.
|
||||
</div>
|
||||
) : (
|
||||
roomsList.map((room) => (
|
||||
<motion.div
|
||||
key={room.id}
|
||||
initial={{ scale: 0.95, opacity: 0 }}
|
||||
animate={{ scale: 1, opacity: 1 }}
|
||||
className="bg-black/60 border border-white/10 p-5 rounded hover:border-yellow-700/50 transition-colors group relative overflow-hidden"
|
||||
>
|
||||
<div className="absolute top-0 right-0 p-2">
|
||||
{room.isPrivate ? (
|
||||
<span title="Privada" className="text-red-400">🔒</span>
|
||||
) : (
|
||||
<span title="Pública" className="text-green-400/50">🔓</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<button
|
||||
disabled={room.currentPlayers >= room.maxPlayers || room.status !== 'waiting'}
|
||||
onClick={() => requestJoinGame(room)}
|
||||
className="bg-white/10 hover:bg-white/20 text-white px-4 py-2 rounded text-xs uppercase font-bold transition-colors disabled:opacity-30 disabled:cursor-not-allowed"
|
||||
>
|
||||
{room.status === 'playing' ? 'EN CURSO' : (room.currentPlayers >= room.maxPlayers ? 'LLENA' : 'UNIRSE')}
|
||||
</button>
|
||||
</div>
|
||||
<h3 className="text-xl font-bold text-yellow-500 mb-1 group-hover:text-yellow-400 transition-colors">
|
||||
{room.name}
|
||||
</h3>
|
||||
|
||||
{/* Barra de progreso visual */}
|
||||
<div className="absolute bottom-0 left-0 h-1 bg-yellow-900/40 w-full">
|
||||
<div
|
||||
className="h-full bg-yellow-600 transition-all duration-500"
|
||||
style={{ width: `${(room.currentPlayers / room.maxPlayers) * 100}%` }}
|
||||
/>
|
||||
</div>
|
||||
</motion.div>
|
||||
))
|
||||
)}
|
||||
<div className="text-sm text-gray-400 mb-4 flex gap-2">
|
||||
<span className="bg-white/10 px-2 py-0.5 rounded textxs">
|
||||
HOST:
|
||||
</span>
|
||||
<span className="text-white">{room.hostId.substring(0, 6)}...</span>
|
||||
</div>
|
||||
|
||||
<div className="flex justify-between items-center mt-4">
|
||||
<div className="flex items-end gap-1">
|
||||
<span className="text-3xl font-bold text-white">{room.currentPlayers}</span>
|
||||
<span className="text-sm text-gray-500 mb-1">/ {room.maxPlayers}</span>
|
||||
</div>
|
||||
|
||||
<button
|
||||
disabled={room.currentPlayers >= room.maxPlayers || room.status !== 'waiting'}
|
||||
onClick={() => requestJoinGame(room)}
|
||||
className="bg-white/10 hover:bg-white/20 text-white px-4 py-2 rounded text-xs uppercase font-bold transition-colors disabled:opacity-30 disabled:cursor-not-allowed"
|
||||
>
|
||||
{room.status === 'playing' ? 'EN CURSO' : (room.currentPlayers >= room.maxPlayers ? 'LLENA' : 'UNIRSE')}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Barra de progreso visual */}
|
||||
<div className="absolute bottom-0 left-0 h-1 bg-yellow-900/40 w-full">
|
||||
<div
|
||||
className="h-full bg-yellow-600 transition-all duration-500"
|
||||
style={{ width: `${(room.currentPlayers / room.maxPlayers) * 100}%` }}
|
||||
/>
|
||||
</div>
|
||||
</motion.div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</motion.div>
|
||||
)}
|
||||
@@ -451,6 +469,9 @@ export default function Home() {
|
||||
<div className="absolute bottom-2 right-4 text-[10px] text-gray-600 font-mono">
|
||||
{isConnected ? <span className="text-green-900">● CONEXIÓN SEGURA</span> : <span className="text-red-900">● BUSCANDO SEÑAL...</span>}
|
||||
</div>
|
||||
|
||||
{/* Modal de Ayuda */}
|
||||
<HelpModal isOpen={showHelp} onClose={() => setShowHelp(false)} />
|
||||
</main>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -996,7 +996,7 @@ function VotingTimer() {
|
||||
}, [timeLeft]);
|
||||
|
||||
return (
|
||||
<div className="fixed top-5 left-5 bg-red-600/80 text-white w-16 h-16 rounded-full flex items-center justify-center border-4 border-red-400 animate-pulse text-2xl font-bold font-mono">
|
||||
<div className="mx-auto my-2 bg-gray-900/90 text-white w-20 h-20 rounded-full flex items-center justify-center border-4 border-gray-500 text-3xl font-bold font-mono shadow-xl relative z-20">
|
||||
{timeLeft}
|
||||
</div>
|
||||
);
|
||||
|
||||
174
client/src/components/HelpModal.tsx
Normal file
174
client/src/components/HelpModal.tsx
Normal file
@@ -0,0 +1,174 @@
|
||||
import { motion, AnimatePresence } from 'framer-motion';
|
||||
import Image from 'next/image';
|
||||
|
||||
interface HelpModalProps {
|
||||
isOpen: boolean;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export default function HelpModal({ isOpen, onClose }: HelpModalProps) {
|
||||
if (!isOpen) return null;
|
||||
|
||||
return (
|
||||
<AnimatePresence>
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
exit={{ opacity: 0 }}
|
||||
className="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/80 backdrop-blur-sm"
|
||||
onClick={onClose}
|
||||
>
|
||||
<motion.div
|
||||
initial={{ scale: 0.9, y: 20 }}
|
||||
animate={{ scale: 1, y: 0 }}
|
||||
exit={{ scale: 0.9, y: 20 }}
|
||||
className="relative w-full max-w-4xl max-h-[90vh] bg-[#1a1a1a] rounded-lg border-2 border-[#8b7355] shadow-2xl overflow-hidden flex flex-col"
|
||||
onClick={e => e.stopPropagation()}
|
||||
>
|
||||
{/* Header estilo Carpeta Confidencial */}
|
||||
<div className="bg-[#2d2d2d] p-4 border-b border-[#8b7355] flex justify-between items-center bg-[url('/assets/images/ui/paper_texture_dark.png')]">
|
||||
<div className="flex items-center gap-3">
|
||||
<div className="bg-red-900 text-white text-xs font-bold px-2 py-1 uppercase tracking-widest border border-red-700">
|
||||
Top Secret
|
||||
</div>
|
||||
<h2 className="text-xl md:text-2xl font-bold text-[#d4b483] uppercase tracking-wider font-mono">
|
||||
Dossier de Misión
|
||||
</h2>
|
||||
</div>
|
||||
<button
|
||||
onClick={onClose}
|
||||
className="text-[#8b7355] hover:text-[#d4b483] transition-colors"
|
||||
>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" className="h-8 w-8" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Contenido Scrollable */}
|
||||
<div className="flex-1 overflow-y-auto p-6 md:p-8 space-y-8 text-gray-300 font-serif leading-relaxed custom-scrollbar">
|
||||
|
||||
{/* 1. INTRODUCCIÓN */}
|
||||
<section>
|
||||
<h3 className="text-xl font-bold text-yellow-500 mb-3 uppercase tracking-widest border-b border-white/10 pb-2 font-mono">
|
||||
1. Objetivo del Juego
|
||||
</h3>
|
||||
<p className="mb-4">
|
||||
<strong className="text-blue-400">La Resistencia</strong> debe completar con éxito <strong>3 misiones</strong>.
|
||||
<br />
|
||||
<strong className="text-red-400">Los Espías</strong> deben sabotear <strong>3 misiones</strong> o asesinar al líder de la Resistencia (Marlene) al final del juego.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
{/* 2. ROLES */}
|
||||
<section>
|
||||
<h3 className="text-xl font-bold text-yellow-500 mb-4 uppercase tracking-widest border-b border-white/10 pb-2 font-mono">
|
||||
2. Identidades Ocultas
|
||||
</h3>
|
||||
|
||||
<div className="grid md:grid-cols-2 gap-6">
|
||||
<div className="bg-blue-900/10 p-4 rounded border border-blue-500/20">
|
||||
<h4 className="font-bold text-blue-400 mb-2 flex items-center gap-2">
|
||||
🔵 LA RESISTENCIA (Aliados)
|
||||
</h4>
|
||||
<ul className="space-y-3 text-sm">
|
||||
<li>
|
||||
<strong className="text-white">Marlene:</strong> Conoce la identidad de los Espías, pero debe permanecer oculta. Si los espías la descubren al final, la Resistencia pierde.
|
||||
</li>
|
||||
<li>
|
||||
<strong className="text-white">Partisanos:</strong> Miembros leales. No tienen información privilegiada.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div className="bg-red-900/10 p-4 rounded border border-red-500/20">
|
||||
<h4 className="font-bold text-red-500 mb-2 flex items-center gap-2">
|
||||
🔴 EL EJE (Espías)
|
||||
</h4>
|
||||
<ul className="space-y-3 text-sm">
|
||||
<li>
|
||||
<strong className="text-white">Francotirador (Asesino):</strong> Si la Resistencia gana las 3 misiones, tiene una "bala de plata" para matar a Marlene e invertir la victoria.
|
||||
</li>
|
||||
<li>
|
||||
<strong className="text-white">Colaboracionista:</strong> Espía estándar. Conoce a sus compañeros.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{/* 3. MECÁNICA DE JUEGO */}
|
||||
<section>
|
||||
<h3 className="text-xl font-bold text-yellow-500 mb-4 uppercase tracking-widest border-b border-white/10 pb-2 font-mono">
|
||||
3. Desarrollo de la Partida
|
||||
</h3>
|
||||
<div className="space-y-6">
|
||||
<div>
|
||||
<h4 className="font-bold text-white mb-1">A. Asignación de Líder</h4>
|
||||
<p className="text-sm">El liderazgo rota en sentido horario cada ronda. El Líder propone un equipo para la misión.</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h4 className="font-bold text-white mb-1">B. Construcción de Equipo</h4>
|
||||
<p className="text-sm">El Líder selecciona a los jugadores que irán a la misión. El número de jugadores requeridos varía según la ronda y el total de jugadores.</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h4 className="font-bold text-white mb-1">C. Votación de Equipo</h4>
|
||||
<p className="text-sm pb-2">Todos los jugadores discuten y votan públicamente si aprueban o rechazan al líder propuesto.</p>
|
||||
<ul className="list-disc list-inside text-sm text-gray-400 pl-4">
|
||||
<li>Si la mayoría aprueba, la misión procede.</li>
|
||||
<li>Si se rechaza (o hay empate), el liderazgo pasa al siguiente jugador.</li>
|
||||
<li><strong className="text-red-400">ATENCIÓN:</strong> Si se rechazan 5 equipos consecutivos en una misma ronda, los Espías ganan automáticamente la partida.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h4 className="font-bold text-white mb-1">D. Ejecución de la Misión</h4>
|
||||
<p className="text-sm pb-2">Los miembros del equipo votan en secreto usándo cartas de "ÉXITO" o "SABOTAJE".</p>
|
||||
<ul className="list-disc list-inside text-sm text-gray-400 pl-4">
|
||||
<li><strong className="text-blue-400">La Resistencia</strong> SOLO puede votar ÉXITO.</li>
|
||||
<li><strong className="text-red-400">Los Espías</strong> pueden elegir entre ÉXITO (para disimular) o SABOTAJE.</li>
|
||||
<li>Las cartas se barajan y se revelan. <strong>Un solo voto de SABOTAJE hace fracasar la misión</strong>.</li>
|
||||
<li><em className="text-yellow-500 text-xs">Excepción: En partidas de 7+ jugadores, la 4ª misión requiere 2 sabotajes para fallar.</em></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{/* 4. FINAL */}
|
||||
<section>
|
||||
<h3 className="text-xl font-bold text-yellow-500 mb-3 uppercase tracking-widest border-b border-white/10 pb-2 font-mono">
|
||||
4. Final de Partida
|
||||
</h3>
|
||||
<p className="mb-2">
|
||||
Si hay <strong>3 misiones fallidas</strong>: <span className="text-red-500 font-bold">VICTORIA DEL EJE</span>.
|
||||
</p>
|
||||
<p className="mb-4">
|
||||
Si hay <strong>3 misiones exitosas</strong>: Comienza la <span className="text-red-500 font-bold">FASE DE ASESINATO</span>.
|
||||
</p>
|
||||
<div className="bg-zinc-800 p-4 rounded border-l-4 border-red-600">
|
||||
<h4 className="font-bold text-white uppercase mb-1">El Disparo Final</h4>
|
||||
<p className="text-sm text-gray-300">
|
||||
El Francotirador revela su identidad y tiene una oportunidad para adivinar quién es <strong>Marlene</strong>.
|
||||
Si acierta, asesina a Marlene y los Espías roban la victoria. Si falla, la Resistencia gana definitivamente.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
|
||||
{/* Footer / Botón Cerrar */}
|
||||
<div className="p-4 bg-[#2d2d2d] border-t border-[#8b7355] flex justify-end">
|
||||
<button
|
||||
onClick={onClose}
|
||||
className="bg-[#8b7355] hover:bg-[#a68b66] text-black font-bold py-2 px-6 rounded shadow-lg uppercase tracking-wider transition-all"
|
||||
>
|
||||
Comprendido
|
||||
</button>
|
||||
</div>
|
||||
</motion.div>
|
||||
</motion.div>
|
||||
</AnimatePresence>
|
||||
);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { motion } from 'framer-motion';
|
||||
import { useEffect } from 'react';
|
||||
import { useEffect, useMemo } from 'react';
|
||||
import Image from 'next/image';
|
||||
|
||||
interface MissionRevealProps {
|
||||
@@ -8,6 +8,16 @@ interface MissionRevealProps {
|
||||
}
|
||||
|
||||
export default function MissionReveal({ votes, onFinished }: MissionRevealProps) {
|
||||
// Barajar votos de forma aleatoria en cada cliente (orden diferente para cada jugador)
|
||||
const shuffledVotes = useMemo(() => {
|
||||
const shuffled = [...votes];
|
||||
for (let i = shuffled.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
|
||||
}
|
||||
return shuffled;
|
||||
}, [votes]);
|
||||
|
||||
// Timer de seguridad: 5 segundos y avanza
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
@@ -28,7 +38,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
|
||||
</h2>
|
||||
|
||||
<div className="flex gap-4 justify-center mb-12 flex-wrap max-w-[90vw]">
|
||||
{votes.map((vote, idx) => (
|
||||
{shuffledVotes.map((vote, idx) => (
|
||||
<motion.div
|
||||
key={idx}
|
||||
className="w-32 h-48 rounded-xl flex items-center justify-center shadow-2xl relative overflow-hidden"
|
||||
@@ -55,7 +65,7 @@ export default function MissionReveal({ votes, onFinished }: MissionRevealProps)
|
||||
className="text-white text-xl font-mono mt-8 text-center"
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
transition={{ delay: votes.length * 0.3 + 0.5 }}
|
||||
transition={{ delay: shuffledVotes.length * 0.3 + 0.5 }}
|
||||
>
|
||||
<span className="animate-pulse">Analizando resultado estratégico...</span>
|
||||
</motion.div>
|
||||
|
||||
1
client/tsconfig.tsbuildinfo
Normal file
1
client/tsconfig.tsbuildinfo
Normal file
File diff suppressed because one or more lines are too long
@@ -7,6 +7,7 @@ services:
|
||||
dockerfile: client/Dockerfile
|
||||
args:
|
||||
- NEXT_PUBLIC_API_URL=${NEXT_PUBLIC_API_URL:-https://api.franciaocupada.martivich.es}
|
||||
- NEXT_PUBLIC_ADMIN_PASSWORD=${NEXT_PUBLIC_ADMIN_PASSWORD:-admin123}
|
||||
ports:
|
||||
- "3000:3000"
|
||||
volumes:
|
||||
@@ -15,6 +16,7 @@ services:
|
||||
- /app/client/node_modules
|
||||
environment:
|
||||
- NEXT_PUBLIC_API_URL=${NEXT_PUBLIC_API_URL:-https://api.franciaocupada.martivich.es}
|
||||
- NEXT_PUBLIC_ADMIN_PASSWORD=${NEXT_PUBLIC_ADMIN_PASSWORD:-admin123}
|
||||
depends_on:
|
||||
- server
|
||||
networks:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "resistencia-server",
|
||||
"version": "1.1.2",
|
||||
"version": "1.3.0",
|
||||
"description": "Backend para el juego La Resistencia",
|
||||
"main": "src/index.ts",
|
||||
"scripts": {
|
||||
|
||||
@@ -25,6 +25,16 @@ export const initDb = async () => {
|
||||
status TEXT DEFAULT 'active' -- 'active', 'finished', 'aborted'
|
||||
);
|
||||
`);
|
||||
|
||||
// Migration: Add new columns if they don't exist
|
||||
await client.query(`
|
||||
ALTER TABLE game_logs
|
||||
ADD COLUMN IF NOT EXISTS rounds_played INTEGER DEFAULT 0,
|
||||
ADD COLUMN IF NOT EXISTS round_results TEXT DEFAULT '',
|
||||
ADD COLUMN IF NOT EXISTS matches_played INTEGER DEFAULT 1,
|
||||
ADD COLUMN IF NOT EXISTS match_results TEXT DEFAULT '';
|
||||
`);
|
||||
|
||||
console.log('[DB] Base de datos inicializada correctamente');
|
||||
} catch (err) {
|
||||
console.error('[DB] Error al inicializar base de datos:', err);
|
||||
@@ -58,11 +68,24 @@ export const updateGamePlayers = async (roomId: string, players: string[]) => {
|
||||
};
|
||||
|
||||
// Registrar fin de partida
|
||||
export const logGameEnd = async (roomId: string, winner: string | null = null, aborted: boolean = false) => {
|
||||
export const logGameEnd = async (
|
||||
roomId: string,
|
||||
winner: string | null = null,
|
||||
aborted: boolean = false,
|
||||
roundsPlayed: number = 0,
|
||||
roundResults: boolean[] = [],
|
||||
matchesPlayed: number = 1,
|
||||
matchResults: string[] = []
|
||||
) => {
|
||||
try {
|
||||
// Convert boolean[] to string "true,false,true"
|
||||
const roundResultsStr = roundResults.map(r => r === true ? 'true' : r === false ? 'false' : '').filter(r => r).join(',');
|
||||
// matchResults is already string[] like ["aliados", "alemanes"]
|
||||
const matchResultsStr = matchResults.join(',');
|
||||
|
||||
await pool.query(
|
||||
'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2 WHERE room_id = $3 AND status = $4',
|
||||
[winner, aborted ? 'aborted' : 'finished', roomId, 'active']
|
||||
'UPDATE game_logs SET finished_at = CURRENT_TIMESTAMP, winner = $1, status = $2, rounds_played = $3, round_results = $4, matches_played = $5, match_results = $6 WHERE room_id = $7 AND status = $8',
|
||||
[winner, aborted ? 'aborted' : 'finished', roundsPlayed, roundResultsStr, matchesPlayed, matchResultsStr, roomId, 'active']
|
||||
);
|
||||
} catch (err) {
|
||||
console.error('[DB] Error al registrar fin de partida:', err);
|
||||
|
||||
@@ -90,6 +90,8 @@ const getAdminData = async () => {
|
||||
status: g.state.phase,
|
||||
currentPlayers: g.state.players.length,
|
||||
maxPlayers: g.maxPlayers,
|
||||
currentRound: g.state.currentRound,
|
||||
matchNumber: g.state.matchNumber,
|
||||
players: g.state.players.map(p => ({ id: p.id, name: p.name }))
|
||||
}));
|
||||
|
||||
@@ -347,8 +349,10 @@ io.on('connection', (socket) => {
|
||||
// Desconectar a todos los jugadores de la sala
|
||||
io.in(roomId).socketsLeave(roomId);
|
||||
|
||||
// LOG EN DB
|
||||
logGameEnd(roomId, game.state.winner, false);
|
||||
// LOG EN DB - Incluir resultado de la partida actual en matchResults
|
||||
const finalMatchResults = [...game.state.matchResults];
|
||||
if (game.state.winner) finalMatchResults.push(game.state.winner);
|
||||
logGameEnd(roomId, game.state.winner, false, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
|
||||
broadcastAdminUpdate();
|
||||
}
|
||||
});
|
||||
@@ -381,7 +385,9 @@ io.on('connection', (socket) => {
|
||||
io.in(roomId).socketsLeave(roomId);
|
||||
|
||||
// LOG EN DB COMO ABORTADA
|
||||
logGameEnd(roomId, null, true);
|
||||
const finalMatchResults = [...game.state.matchResults];
|
||||
if (game.state.winner) finalMatchResults.push(game.state.winner);
|
||||
logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
|
||||
broadcastAdminUpdate();
|
||||
|
||||
console.log(`[LEAVE_GAME] ${playerName} abandonó la partida ${roomId}. Partida eliminada.`);
|
||||
@@ -399,8 +405,8 @@ io.on('connection', (socket) => {
|
||||
const existingPlayer = game.state.players.find(p => p.name === playerName);
|
||||
|
||||
if (existingPlayer) {
|
||||
// Actualizar el socket ID del jugador
|
||||
existingPlayer.id = socket.id;
|
||||
// Actualizar el socket ID del jugador y referencias
|
||||
game.updatePlayerSocket(existingPlayer.id, socket.id);
|
||||
|
||||
// Unir al socket a la sala
|
||||
socket.join(roomId);
|
||||
@@ -469,7 +475,9 @@ io.on('connection', (socket) => {
|
||||
io.in(roomId).socketsLeave(roomId);
|
||||
|
||||
// Log como abortada por admin
|
||||
await logGameEnd(roomId, null, true);
|
||||
const finalMatchResults = [...game.state.matchResults];
|
||||
if (game.state.winner) finalMatchResults.push(game.state.winner);
|
||||
await logGameEnd(roomId, null, true, game.state.currentRound, game.state.questResults, game.state.matchNumber, finalMatchResults);
|
||||
socket.emit('admin_action_success');
|
||||
broadcastAdminUpdate();
|
||||
}
|
||||
|
||||
@@ -43,7 +43,9 @@ export class Game {
|
||||
missionHistory: [],
|
||||
revealedVotes: [],
|
||||
history: [],
|
||||
hostId: hostId
|
||||
hostId: hostId,
|
||||
matchNumber: 1,
|
||||
matchResults: []
|
||||
};
|
||||
}
|
||||
|
||||
@@ -369,7 +371,13 @@ export class Game {
|
||||
restartGame() {
|
||||
this.log('=== REINICIANDO PARTIDA ===');
|
||||
|
||||
// Resetear variables de juego
|
||||
// Guardar resultado de la partida actual antes de resetear
|
||||
if (this.state.winner) {
|
||||
this.state.matchResults.push(this.state.winner);
|
||||
}
|
||||
|
||||
// Incrementar contador de partidas y resetear variables de juego
|
||||
this.state.matchNumber++;
|
||||
this.state.currentRound = 1;
|
||||
this.state.failedVotesCount = 0;
|
||||
this.state.questResults = [null, null, null, null, null];
|
||||
@@ -407,4 +415,44 @@ export class Game {
|
||||
// Mantener solo los últimos 50 mensajes
|
||||
if (this.state.history.length > 50) this.state.history.shift();
|
||||
}
|
||||
|
||||
updatePlayerSocket(oldId: string, newId: string) {
|
||||
const player = this.state.players.find(p => p.id === oldId);
|
||||
if (!player) return;
|
||||
|
||||
// Actualizar ID del jugador
|
||||
player.id = newId;
|
||||
|
||||
// Actualizar referencias en el estado
|
||||
|
||||
// 1. Host
|
||||
if (this.hostId === oldId) {
|
||||
this.hostId = newId;
|
||||
this.state.hostId = newId;
|
||||
}
|
||||
|
||||
// 2. Líder actual
|
||||
if (this.state.currentLeaderId === oldId) {
|
||||
this.state.currentLeaderId = newId;
|
||||
}
|
||||
|
||||
// 3. Votos de Líder (leaderVotes)
|
||||
if (this.state.leaderVotes && this.state.leaderVotes[oldId] !== undefined) {
|
||||
this.state.leaderVotes[newId] = this.state.leaderVotes[oldId];
|
||||
delete this.state.leaderVotes[oldId];
|
||||
}
|
||||
|
||||
// 4. Votos de Equipo (teamVotes)
|
||||
if (this.state.teamVotes && this.state.teamVotes[oldId] !== undefined) {
|
||||
this.state.teamVotes[newId] = this.state.teamVotes[oldId];
|
||||
delete this.state.teamVotes[oldId];
|
||||
}
|
||||
|
||||
// 5. Equipo Propuesto (proposedTeam)
|
||||
if (this.state.proposedTeam && this.state.proposedTeam.includes(oldId)) {
|
||||
this.state.proposedTeam = this.state.proposedTeam.map(id => id === oldId ? newId : id);
|
||||
}
|
||||
|
||||
this.log(`Jugador ${player.name} reconectado. ID actualizado.`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,6 +89,8 @@ export interface GameState {
|
||||
|
||||
winner?: Faction;
|
||||
history: string[]; // Log de acciones para mostrar en pantalla
|
||||
matchNumber: number; // Número de partida en esta operación (se incrementa con cada restart)
|
||||
matchResults: Faction[]; // Resultados de cada partida (quién ganó)
|
||||
}
|
||||
|
||||
// Configuración de jugadores por partida (según tus reglas)
|
||||
|
||||
Reference in New Issue
Block a user