- Implemented Game Server (game-server.js) with Socket.io
- Added JSON Schemas for Campaigns and Missions
- Updated Docker configurations for multi-service setup
- Refactored main.js to allow local network connections
- Removed legacy code (main_old.js)
- Updated dependencies
- Filter invisible doors from raycast intersection tests
- Open doors no longer block mouse clicks on tiles behind them
- Players can now select and move to tiles visible through open doorways
- Fixes issue where opened doors acted as invisible collision barriers for UI interaction
- Fixed wallOffset calculation for E/W walls
- Both E and W walls need inverted offset due to rotation=π/2
- Local X axis points to -Z for both walls when rotated 90°
- Door gaps and door meshes now perfectly aligned on all walls (N/S/E/W)
- Resolves misalignment issue where E/W doors didn't match their wall gaps
- Created getDoorWorldPosition() function that calculates both mesh position and wall offset
- Eliminated duplicate positioning logic between wall gaps and door meshes
- Removed inconsistent sign inversions that caused misalignment
- Both wall gaps and door meshes now use the same coordinate system
- Fixes issue where doors and gaps were positioned differently on S and W walls
- Implemented door selection and interaction model (walk-to + click).
- Added modal for opening doors.
- Refactored wall rendering to create physical holes (CSG-like wall segments).
- Aligned door meshes to perfectly fit wall cutouts.
- Managed door visibility states to prevent Z-fighting on open doors.