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25 Commits 1 Branch 2 Tags
377096c53090b6af0d5e101da8b13957ae0e4bfb
Commit Graph

8 Commits

Author SHA1 Message Date
Marti Vich
377096c530 fix: Refine LOS wall detection to use connectivity rules (canMoveBetween) 2026-01-06 22:30:01 +01:00
Marti Vich
61c7cc3313 feat: Implement 2D tactical view and refine LOS with corner detection 2026-01-06 20:50:46 +01:00
Marti Vich
77c0c07a44 feat(game-loop): implement strict phase rules, exploration stops, and hero attacks 2026-01-05 23:11:31 +01:00
marti
3bfe9e4809 Update DEVLOG for Session 5 2026-01-03 00:30:32 +01:00
marti
970ff224c3 Fix tile rendering dimensions and alignment, update tile definitions to use height 2026-01-02 23:06:40 +01:00
marti
fd1708688a Phase 1 Complete: Dungeon Engine & Visuals. Switched to Manual Exploration Plan. 2025-12-31 00:21:07 +01:00
marti
e90cfe3664 Versión inicial: Motor funcional con visualización de texturas corregida 2025-12-30 23:40:39 +01:00
marti
7dbc77e75a versión inicial del juego 2025-12-30 23:24:58 +01:00
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