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32 Commits 1 Branch 2 Tags
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Commit Graph

13 Commits

Author SHA1 Message Date
Marti Vich
e45207807d Refactor: UIManager modularization and Devlog update 2026-01-08 23:53:39 +01:00
Marti Vich
85a390b94a Actualizado Devlog 2026-01-08 23:42:17 +01:00
Marti Vich
0685c1249e feat: spell book UI, iron skin spell, buffs system and devlog update 2026-01-08 23:35:01 +01:00
Marti Vich
f2f399c296 feat: magic system visuals, audio sfx, and ui polish 2026-01-07 22:42:34 +01:00
Marti Vich
180cf3ab94 feat: Add SoundManager for bg music and opendoor sfx 2026-01-06 23:40:32 +01:00
Marti Vich
377096c530 fix: Refine LOS wall detection to use connectivity rules (canMoveBetween) 2026-01-06 22:30:01 +01:00
Marti Vich
61c7cc3313 feat: Implement 2D tactical view and refine LOS with corner detection 2026-01-06 20:50:46 +01:00
Marti Vich
77c0c07a44 feat(game-loop): implement strict phase rules, exploration stops, and hero attacks 2026-01-05 23:11:31 +01:00
marti
3bfe9e4809 Update DEVLOG for Session 5 2026-01-03 00:30:32 +01:00
marti
970ff224c3 Fix tile rendering dimensions and alignment, update tile definitions to use height 2026-01-02 23:06:40 +01:00
marti
fd1708688a Phase 1 Complete: Dungeon Engine & Visuals. Switched to Manual Exploration Plan. 2025-12-31 00:21:07 +01:00
marti
e90cfe3664 Versión inicial: Motor funcional con visualización de texturas corregida 2025-12-30 23:40:39 +01:00
marti
7dbc77e75a versión inicial del juego 2025-12-30 23:24:58 +01:00
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