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e45207807d
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Refactor: UIManager modularization and Devlog update
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2026-01-08 23:53:39 +01:00 |
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85a390b94a
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Actualizado Devlog
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2026-01-08 23:42:17 +01:00 |
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0685c1249e
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feat: spell book UI, iron skin spell, buffs system and devlog update
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2026-01-08 23:35:01 +01:00 |
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f2f399c296
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feat: magic system visuals, audio sfx, and ui polish
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2026-01-07 22:42:34 +01:00 |
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180cf3ab94
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feat: Add SoundManager for bg music and opendoor sfx
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2026-01-06 23:40:32 +01:00 |
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377096c530
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fix: Refine LOS wall detection to use connectivity rules (canMoveBetween)
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2026-01-06 22:30:01 +01:00 |
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61c7cc3313
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feat: Implement 2D tactical view and refine LOS with corner detection
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2026-01-06 20:50:46 +01:00 |
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77c0c07a44
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feat(game-loop): implement strict phase rules, exploration stops, and hero attacks
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2026-01-05 23:11:31 +01:00 |
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3bfe9e4809
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Update DEVLOG for Session 5
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2026-01-03 00:30:32 +01:00 |
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970ff224c3
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Fix tile rendering dimensions and alignment, update tile definitions to use height
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2026-01-02 23:06:40 +01:00 |
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fd1708688a
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Phase 1 Complete: Dungeon Engine & Visuals. Switched to Manual Exploration Plan.
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2025-12-31 00:21:07 +01:00 |
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e90cfe3664
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Versión inicial: Motor funcional con visualización de texturas corregida
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2025-12-30 23:40:39 +01:00 |
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7dbc77e75a
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versión inicial del juego
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2025-12-30 23:24:58 +01:00 |
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