Commit Graph

19 Commits

Author SHA1 Message Date
83882b25ba Sesión 15: Implementación de Inventario y lógica de evento de Rastrillo/Llave 2026-01-10 17:41:32 +01:00
82bdcacf95 Fix(GameEngine): Critical Room Reveal hang resolve and Devlog update 2026-01-10 00:18:43 +01:00
613fa843ee Refactor V2: GameRenderer Modularization (Quirurgical Approach) - Success 2026-01-09 17:20:54 +01:00
5888c59ba4 DEVLOG update: Documenting reversion of GameRenderer refactoring to stable state 2026-01-09 17:04:53 +01:00
009c2a4135 Refine FOW visuals, Turn Skipping logic, and UI Polish 2026-01-09 15:44:04 +01:00
b08a922c00 Implement Initiative Turn System and Fog of War 2026-01-09 14:12:40 +01:00
e45207807d Refactor: UIManager modularization and Devlog update 2026-01-08 23:53:39 +01:00
85a390b94a Actualizado Devlog 2026-01-08 23:42:17 +01:00
0685c1249e feat: spell book UI, iron skin spell, buffs system and devlog update 2026-01-08 23:35:01 +01:00
f2f399c296 feat: magic system visuals, audio sfx, and ui polish 2026-01-07 22:42:34 +01:00
180cf3ab94 feat: Add SoundManager for bg music and opendoor sfx 2026-01-06 23:40:32 +01:00
377096c530 fix: Refine LOS wall detection to use connectivity rules (canMoveBetween) 2026-01-06 22:30:01 +01:00
61c7cc3313 feat: Implement 2D tactical view and refine LOS with corner detection 2026-01-06 20:50:46 +01:00
77c0c07a44 feat(game-loop): implement strict phase rules, exploration stops, and hero attacks 2026-01-05 23:11:31 +01:00
3bfe9e4809 Update DEVLOG for Session 5 2026-01-03 00:30:32 +01:00
970ff224c3 Fix tile rendering dimensions and alignment, update tile definitions to use height 2026-01-02 23:06:40 +01:00
fd1708688a Phase 1 Complete: Dungeon Engine & Visuals. Switched to Manual Exploration Plan. 2025-12-31 00:21:07 +01:00
e90cfe3664 Versión inicial: Motor funcional con visualización de texturas corregida 2025-12-30 23:40:39 +01:00
7dbc77e75a versión inicial del juego 2025-12-30 23:24:58 +01:00